I feel compelled to remind everyone that SQ42 was supposedly months from release FIVE YEARS AGO according to CIG themselves.
Fast forward that five years, and they’re fucking “polishing utensil interaction” in cutscenes, and achieving breakthroughs in NPC helmet-carrying technology. This is borderline Onion article stuff.
Slap a unique “Shipyard Registration Number” on a JPEG on a upscaled model of a player’s ship, and you can probably automate an NFT for a personalised ship JPEG for each whale.
That awkward moment where you test a new ship and decide to stand up to look around the interior… Only to realise it’s a single seat fighter with no space to stand, end up floating in space and watch it fly away…
On the plus side, floating in space with just the sound of your breathing is very peaceful and soothing. As long as you don’t glance at the oxygen gauge that is. :)
It was a little racing dinghy. Was shifting around getting the feel for the weight balance when oops. It happens. They don’t get far before they capsize. Swam back to it.
In Atlanta, when I was in high school and college, they had something called the Ramblin’ Raft Race on the Chattahoochee River that runs through the area. People would build all sorts of makeshift boats, and I use the term loosely, very similar to the ones you depict in your photo from Darwin. While there were no crocodiles, there were occasionally water moccasins, and a lot of sunburn, inebriation, and once in a while a drowning.
And as Derek has pointed out, CIG recorded lots of acting and video content that is 1) also 5 years old, 2) maybe irrelevant if the script has been rewritten and 3) was done with ‘old’ technology.
I’m no game developer but I would have thought the actors and filming would happen MUCH later in the process.
I came across this the other day and it seems relevant:
At least for Naughty Dog, they base the levels on pre-production very very high level concepts, the level gets designed and iterated on, and then later on the writers come in and work with the level designers to not only fit hte level into the script, but fit the script to the level.