Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

What I said back in 2018

I wrote a book about server meshing in Star Citizen.

You just don’t understand game development. He’s just describing the Tier 0 implementation which is both a placeholder and more advanced than any other game has ever done.

Dynamic server meshing was always going to take 15-20 years because it requires the completion of the Quanta AI because once the inaugural class of AI graduate Chris Roberts Space University they will create the very networking technology themselves.

The comment section was actually more entertaining than the article itself. And I just killed most of my free time this evening reading all those comments. Really funny stuff!
note: People are getting much, much better these days at having very polite bad-faith arguments. It’s kind of fascinating.

Yep this was the technical elephant in the room that anyone who understands the limitations of distributed systems could see. Unfortunately this promise was at the core of their design. Have fun playing massive ship battles with 50 players per instance (with the server nearly crashing).

The server crashing could just be an exploding supernova that is only a mere 30 lightyears away.

It seems the new “medical gameplay” had some unintended(?) consequences…

Yep. Unintended. As always, “Players will find a way.” :)

This is only on wave 1 of the PTU, which is only accessible to a very limited number of testers. And it’s getting a fix there shortly.

But who knew players would want to be so helpful and pump everyone full of drugs to keep them “super healthy”. It’s a funny one.

So they’ve discovered the concept of separate instanced servers! What a breakthrough.

In last week’s Digital Foundry Direct video, they covered Citizen Con and were overall very positive on Star Citizen, which surprised me a bit. I checked out this thread again and saw the video by ELITE CMNDR and it was very interesting. Anyway, whatever their technical debt and problems, I hope they have something more structured and playable soon. Right now the videos like that kind of remind me of the game Hardwar. It was okay, very atmospheric, where cool looking, but I couldn’t find much to actually do in that world.

I think there was actually a plot in that game. I recall enjoying the game’s atmosphere but didn’t engage with the story as it was easy to miss.

Kotaku comment:

There’s a rumor they’re looking at a new system for 3.16 where you have to press leftAlt+b to breathe in and rightAlt+b to breathe out, and if you don’t do that regularly enough your blood oxygen will plummet and your character will pass out. Chris (don’t worry, we’re on a first name basis) says it adds to the realism.

One of the DF guys is a big Star Citizen fan/stan/whatever they are calling it these days.

Yeah, they do a couple very positive videos a year.

Well yeah, it’s rocket science stuff, you see.

From what I can tell - assuming Chad is to be believed - they’re basically going to implement the Elite Dangerous type private groups. Man, if they do that, I will lol so very hard.

Yeah, they stan for SC pretty hard over there. We just lol and move on.

That’s why I can’t trust any Digital Foundry videos or articles on Star Citizen as objective.

Eh, I see both sides of this coin. I disagree that this started as a scam though, you vastly underestimate how big some people dream, and then set about to try and do that. CR most certainly has made a lifetime of getting in over his head, and writing creative checks he can’t cash, but that is the makeup of someone who dreams big. Those are usually the people that end up doing both amazing things, and being responsible for huge failures, biting off more than you can chew is a job requirement for anyone that wants to do something great.

After watching quite a bit of video on this, I really want to try it for myself. This game has generated so much hyperbole, from both sides of the fence, that it’s become something I actually want to make my own decision on. Like I said, both sides of the coin, I get why the much deserved criticism has been leveled at the game, but I also understand how it would be very easy to get seduced. I’m pretty sure I could get whatever monies worth I’d have to invest just tooling around sight seeing and learning to fly etc.

The two things you mention though are not necessarily opposites. They are parallel. The game started as an amazing, and amazingly scope-y, grand vision, the ultimate space game. It started I am sure with total sincerity and good intent.

And.

The game has become at least at some level an exercise in self-delusion on the part of the developers, as well as a de-facto money extraction mechanism that at the very least treads awfully close to grift territory.

The one does not really impact the other. Paying fifty bucks or whatever to tool around in what there is to see is totally reasonable. Being disgusted at the technical and organizational malfeasance and the manifest greed and mendaciousness on display is also totally reasonable IMO.

You can have your space cake and eat it too!