Star Citizen - Chris Roberts, lots of spaceship porn, lots of promises

After doing that 5 times in a row, I’d look for something more productive to do. Like throwing some snark here in this thread!

I honestly truly hate shit-talking about any game, and while I’m glad people are enjoying what is there, I just can’t ignore all the problems with this project.

Same here. My problem with Star Citizen is not the actual software (flawed as it might be) but what is around it… from its onset, really. As a software developer and a fan of the art and craft of making games (rather than the business of making games), Star Citizen offends me on so many levels.

I’m glad there’s something at least some people can enjoy. After 10 years of this charade, it’s the bare minimum anyone could expect. And it hurts that it could be so much more, if the project was better managed from the start.

I adore shit-talking about anything and everything, and thus Star Shitizen is just one shining little goldfish swimming in an endless river of snark and schadenfreude that runs through my arteries and in a way, gives me life.

Good sir, I believe then that it’s time to do another video, with commentary of course.
Of course you have better things to do, but this is important!
I would eagerly watch such a video from our resident space dude.

But if you can’t do it…@dsmart, would you be up to the task?
Actually, @BrianRubin and @dsmart playing together (with full commentary of course) would be ideal. Along with @Wendelius and @NI1 to keep them in check.

At this stage I woudl think Brian would not want to give them the airtime or free publicity.

True. But you’re forgetting one important thing: We’re gamers; so we b*tch, complain, moan and make fun of any and everything. Drama is in our DNA.

For me, as a gamer, I don’t have anything against people who like and support the game. My ire is directed at the devs who have perpetrated a scam not unlike cigarette or gun companies. My main ire was (past tense because they seem to have sculked into the background since my points were proven beyond reasonable doubt) with the twerps who spent their time attacking me years ago. Now it will be 7 (!) years this coming July and they still don’t have a “game”, let alone anything that resembles one.

Same :)

Me either.

Derek and Brian playing together?

On the plus side, they are focusing development resources on SQ42. On the minus side, there is still no “Answer the call” date. And it’s clear there is no real clue internally either. But those of you who want to play SQ42, you might. Some day. :)

So even high profile streamers like Morphologies do not see much happening for players this year:

I haven’t really played this patch. Board games and TTRPGs have taken over my time again. But it’s likely I won’t be in a rush to until at least summer and 3.18. Maybe even the next IAE in November. It’s definitely a game you don’t need to play continuously.

I wish they would prioritize that so they can deliver SQ42 as quickly as possible. A lot of people pledged years ago because of SQ42, and have little or no interest in Star Citizen itself.

Right, but SQ42 doesn’t sell jpegs, so what’s the point?

Another tired, bad faith argument. Spoken like someone who isn’t part of the community and doesn’t understand why SQ42 being way overdue actually impacts the outlook and trust of backers and their willingness to further support the project too.

You might not see it from the outside (funding numbers are one thing, the general outlook of players you talk to another) and might enjoy making fun of the cult, but the SC community is not monolithic.

SC really can’t afford to turn its own community against it. And whether to get it out if the way of development or prove the viability of the game, you will find that, by and large, people aren’t happy with the delay. It’s risible even on the backer side how badly managed it is.

Selling JPGs not the major concern when it comes to finishing SQ42.

lets be realistic. whenever SQ42 comes out, it will likely be a buggy mess, with a bad story that had too many chefs, with 5 year old assets or gameplay. There’s no way it could be any better than Cyberpunk.

I don’t think I implied anything about its eventual quality. Nobody is quite willing to bet on it at this point, I’d think.

That said, the “5 year old assets” are still more detailed than anything you’ll currently find in a space sim. They get polish passes over time.

Well, I think they’re nearing a turning point where negativity can kill the project for good. I don’t think Star Citizen can be released at a reasonably satisfying state without getting SQ42 released before. After all, it’s been nearly 10 years since the project was announced in the initial kickstarter campaign, and at some point even its most passionate defenders will begin to doubt their life choices.

Indeed. So SQ42 needs to be somehow finished. Resources are diverted from SC to do so. There is a reason Chris is in UK. Whether him coming to personally manage it and get it done is a good thing… is left as an exercise to the reader.

But I agree with that turning point notion. SQ42 is very much currently on the critical path for this project.

Roberts has raised over $400m over 10ish years and not delivered a core plank of what he’s promised, and me mocking that is apparently bad faith.

A key critique of this edifice to waste and dishonesty is the focus on producing things that bring in revenue rather than delivering on old, paid-for promises. Until we see clear evidence otherwise it’s not bad faith to point that out.

The thing is, we’ve seen this kind of thing over and over. Some people in the community might get upset, some might become disillusioned and give up, but aside from the game that currently exists and its faults and merits, SC is an accidentally perfect scam. No matter how bad things get, the funding tracker goes higher and higher. Therefore, any notion of ‘community critique’ or ‘the community will rebel if so and so happens’ is completely unfounded. CIG just needs to figure out how to market the latest news to the community, whatever it might be. At some point for example, they’ll have to tell the community that the game cannot ever go beyond 30 people multiplayer per instance, but for now they’re just pushing that date off as much as they can. The only reason anyone at CIG is getting stressed out is because there are now real investors (Calders) who actually do have power. What they say actually counts, unlike what anyone in the community thinks or says.

There’s no need to leave it as an exercise as—given Chris Roberts’ history—him managing anything personally only leads to disaster.

This is the kind of thing @Lantz would post, and I would wonder if he made it up or if Star Citizen is really doing this.