RainRaven finds:
Plasma Shield: Prevent any of your upgrades from being destroyed.

Before you jump, which upgrade do you leave behind?

RainRaven is in Sector 03 and his ship Light Reaper has these upgrades:
o Repair Module: (1x) Prevent the destruction of another of your upgrades.
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
o Volatile Fuel: (1x) Before a game starts, use to jump two sectors if you win that game by at least 50.

I’m not sure what message the Yellow Jewel is referring to.
Everyone, please quote message to which you’re responding. Thanks!

Thraeg finds:
o Gauss Cannon: If you win by at least 30 points, randomly destroy one of the opponent’s upgrades.

What would you like to do, Thraeg?

Thraeg is in Sector 06 and his ship Plum Forgot has these upgrades:
o Scrap Bot: (1x) Swap upgrades with an opponent who you have just defeated.
o Sabotage Bot: Reduces (by 1) the points earned by each other player who shares your final sector at the end of the game.
o Psychic Lifeform: Adds 5X authority to your score at the end of each match, where X is the number of Psychic Lifeforms equipped by your entire team.

Dave finds a Hull Beam and jumps to S02.

In Sector 02, he picks up a floating Flak Bomb!

Dave P is in Sector 02 and his ship Scarlet Unicornne has these upgrades:
o Tractor Beam: (1x) If you lose but your score is within 10 of your opponent, you may use the jump point.
o Hull Beam: If you win by more than 50 authority, destroy all of your opponent’s upgrades.
o Flak Bomb: (1x) After you win, destroy one of your opponent’s upgrades at random.

I disband the hull beam (seems jammed after heavy use) and take the sabotage bot.

And dave, I hope you know how lucky your last draw in our game was… I guess you win this one for sure now ;)

Got it!

Thraeg is in Sector 06 and his ship Plum Forgot has these upgrades:
o Scrap Bot: (1x) Swap upgrades with an opponent who you have just defeated.
o Lost Colonists: Add 3 to team score.
o Psychic Lifeform: Adds 5X authority to your score at the end of each match, where X is the number of Psychic Lifeforms equipped by your entire team.

No… do tell! :D

Sure, here’s the post I was replying to. And I’ll keep the cannon and abandon the Psychic Lifeform.

Holsten-Knight is in Sector 08 and his ship Heart of Gold II has these upgrades:
o Tractor Beam: (1x) If you lose but your score is within 10 of your opponent, you may use the jump point.
o Lost Colonists: Add 3 to team score.
o Sabotage Bot: Reduces (by 1) the points earned by each other player who shares your final sector at the end of the game.

Thanks, and done!

Thraeg is in Sector 06 and his ship Plum Forgot has these upgrades:
o Scrap Bot: (1x) Swap upgrades with an opponent who you have just defeated.
o Lost Colonists: Add 3 to team score.
o Gauss Cannon: If you win by at least 30 points, randomly destroy one of the opponent’s upgrades.

There are a lot of jewels floating around in space.

I guess things are going well when you scrap a Brain World.

Well you had 11 cards, and needed to draw the brainworld to survive the next turn. ok you also had 2 draw a cards, so this is about a 50% chance. But then you also needed the battle barge, ok the chance increased a lot due to the brainworld. But I calculated it that both happen about a 30% chance. But to hit my worst case scenario you also hit the both yellow draw a card cards and made me discard 3 cards, which prevented me from benefit from my blob fighter… And so on xD

But well played, and I deserve a reality check, had more than enough luck lately.

The Red Unicornne banishes all of its starter cards and two or three bases and outposts, in some kind of bizarre frenzy, to hit the Red Super goal:

Dave 30, Holsten -10 for +40

First, the upgrade discovered and put into the open slot is:
o Pulse Bomb: (1x) Destroy all unclaimed upgrades in your current sector, so…

Dave P is in Sector 03 and his ship Scarlet Unicornne has these upgrades:
o Tractor Beam: (1x) If you lose but your score is within 10 of your opponent, you may use the jump point.
o Hull Beam: If you win by more than 50 authority, destroy all of your opponent’s upgrades.
o Pulse Bomb: (1x) Destroy all unclaimed upgrades in your current sector.

Rosetta Thorpe goes to the captain’s quarters to inform him of the discovery of the Sector 02 secret:
Sector 02: Black Market - You may sell one of your upgrades for 3 team points.

Ejecta in Sector 02:
o Lost Colonists: Add 3 to team score.

Thorpe asks Captain Perkins what to do, but he is still wrapped in his bed sheet, evidently fast asleep. She goes back to the bridge and confers with the crew there. They decide to sell the Hull Beam to the Black Market and pick up the Lost Colonists who were floating, lost. So:

Dave P is in Sector 03 and his ship Scarlet Unicornne has these upgrades:
o Tractor Beam: (1x) If you lose but your score is within 10 of your opponent, you may use the jump point.
o Pulse Bomb: (1x) Destroy all unclaimed upgrades in your current sector.
o Lost Colonists: Add 3 to team score.

I’ll take your word for it! All I know is that I have a residual WHEW feeling inside, and that’s usually an indication of good fortune for me or bad fortune for my opponent.

Wasn’t this our SR 14 individual final? I would very much agree… But timeline and stuff… ;)

Ugh holy shit, is that true? If so, I just wasted 10 minutes of my LIFE.

Balls. You’re right. Ignore my whole time-consuming post. :D

Dave, fix this later.

Well, Holsten, it’s 50 - 51 and I’m pretty sure it’s gg with your Brain World.

Hm, looks good for me… But the brainworld does his best to hide at the bottom of my deck and there are enough high price cards that can mess up my lead. Plus you have more than enough trade power now, but yeah you had bad luck not to be able to afford any of these cards so far.

I have quite the bloodlust built up from my losing streak. BOMBS AWAY!