fire
3201
Hereby reporting Mariner Twelve victories:
fire over delirium 44+5/0 = 49, meeting basic blue goal
fire over Wattington 13+5/-12 = 30, no goal
There are still plenty of chances to destroy the Yellow jewels!
K_Wattington & I are both done, so no one can destroy our jewels, right?
Thanks for pointing out. I do remember posting about it, but I’ll look back and make sure.
Oh right! 19 plus -11 is 30. Somehow, I got 20 or something dumb. :D Oh you maths!
ineffablebob is in Sector 05 and his ship Castaway Canary has these upgrades:
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
o Headquarters: At the end, boost (by 2) the points earned by each team member in your final sector.
Denny’s twin Gauss cannons blast Castaway Canary!

ineffablebob is in Sector 05 and his ship Castaway Canary has these upgrades:
o [ open ]
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
o [ open ]
And…
DennyA is in Sector 04 and his ship USS Constellation has these upgrades:
o Tractor Beam: (1x) If you lose but your score is within 10 of your opponent, you may use the jump point.
o Gauss Cannon: If you win by at least 30 points, randomly destroy one of the opponent’s upgrades.
o Hi-Res Probe: (1x) Use a revealed Secret in the sector that you occupy.
ineffablebob is in Sector 05 and his ship Castaway Canary has these upgrades:
o o Gauss Cannon: If you win by at least 30 points, randomly destroy one of the opponent’s upgrades.
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
o Lost Colonists: Add 3 to team score.
Triangular numbers, so 1, 3, 6, 10, 15, 21, etc.
You can only use a jump point to go forwards…
fire finds:
o Sabotage Bot: Reduces (by 1) the points earned by each other player who shares your final sector at the end of the game.
o Volatile Fuel: (1x) Before a game starts, use to jump two sectors if you win that game by at least 50.
o Plasma Shield: Prevent any of your upgrades from being destroyed.
fire, WWYD?
fire is in Sector 04 and her ship Mariner Twelve has these upgrades:
o Boosted Scope: Add 5 authority to your score at the end of your final game of each match.
o Yellow Jewel: The Yellow team score increases by 1-3-6-10 (etc) based on the total number of Yellow jewels owned by all of the Yellow team members at the end of the adventure.
[ open ]
Correct! All upgrades have been rolled at this point, and none of them affect someone’s upgrades outside of a battle.
I don’t have a Thraeg vs Kyle result in the chart, though.
Dug up the Kyle v Thraeg results for reference, Dave [emoji4]
nevermind, was already posted
RainRaven defeats ineffablebob 21- (-2): total 23 and reached the basic red goal
My bad, thought it was a three-game match - feel free to ignore that challenge I just sent.
delirium defeats robthomasson +26 / -5 with 33 damage in the last turn for green goal
fire
3220
The Mariner Twelve equips Sabotage Bot.