I agree, my first impression was they tried to counter the random luck effect by implementing more levels of luck dependencies. So now, when you have bad luck in every level, it gets really frustrating. It made even me surrender my first SR game before the second shuffle.
I am still not sure if this is only better disguised luck, or more tactic.
I’m not really a fan of the gambits. I don’t think they have the effect on nudging your strategy in a certain direction the way the creators intended it to. They just make it easier to jump out to a fast lead if you get the right draw. I like the fact that they are an additional option to factor into your strategy, but the randomness of it all is too much for me. I wish they were designed more to the effect where you get bonuses for certain factions or something, but the way they are, it’s basically just a generic ship action in your back pocket.
I like the new cards themselves. Seems like there’s a lot of crazy, good stuff in this deck. I haven’t played enough to say for sure, but my early thoughts are that it evens out the handful of crazy cards from the original SR, so you’re less likely to get totally boned by a round 1 Freighter going to your opponent.
It’s a shame you can’t play with the new cards without the gambits.
I’d like to play in Season 12! (Copy this and add your name.)
Dave Perkins
clyve
Holsten
Thraeg
robthomasson
bobehm
dennya
annie
Scott
ineffablebob
Justin Fletcher
Beatrix
shang
delirium
RainRaven
El Kl3mmer
Brakara
craiggiarc
matttutor
ddtibbs
ron
Grunden
Mithrophon
Lykurgos
Editer
1585
BTW, Android folks, if deleting/reinstalling doesn’t help, the developers are looking for info on your config to try to piece together what’s going wrong: https://www.facebook.com/starrealmsgame
fire and I are playing our last game. Probably won’t finish tonight, but it also should’t really affect the standings.
Final tally!
Great, a tie for second. Thanks a LOT, you damned kids!
Checking head-to-head stats between Mordoofi and Needling Kids to break the tie for second.
…calculating…
I see it as Mordoofi at 8 wins over Needling Kids, versus NK with 7 wins over Mordoofi.
Close, like always. Every win counts!
The team finals are therefore set: Full Mooners versus Mordoofi. Stand by for instructions.

This is going to be epic.
Play one game vs each player on the other team. Winners report wins in boldface. Point differentials are not important! The winning team is champion for season 11 as a team.
Individual playoffs start in a couple of days, as does Season 12.
Wait…
no Josh?
no chronic?
no Nikolaj?
no fire?
I’m taking a break this season, but arl be Bach!
Fellow Kids, you may totally blame your captain for that playoff miss, seeing as I had the worst record on the team. On the bright side, I’m one hell of a captain, picking all those great players.
You did pick a great team, ineffablebob!
JoshL
1597
SR11 playoffs:
JoshL > chronic. Too bad point differentials don’t count :)
Grrr - [rant about a random game] - I triumphantly finished off a huge comeback with a complicated dance of a turn involving brain world, blob carrier to acquire the ark, stealth needling the ark and a bunch more card draws (only 1 starter card left), only to see a loss posted. I presume I timed out. Grrr
Meanwhile, a few more thoughts about the expansion (though based on way fewer games than holsten had even yesterday, much less now).
Blue has been beefed up a lot, leading to many more 73-0 games.
Yellow not so much - the impact of discards is more dilute.
The gambit cards practically ensure that someone will nab any 7 or 8 cost card, and probably early. This can easily lead to a snowballing victory.
In vanilla, it usually takes a conscious choice [= strategy(!)] to buy economy cards to make a run at a brain world or command center. I like that aspect, because the other player can either try to race for it, or can adopt a counter strategy of buying up cheap attacking cards. Maybe I just don’t see the strategic richness of the expansion yet - but it feels that you can eventually buy or otherwise acquire darn near anything without adopting any particular strategy. Unless the opponent buys it first, which usually comes down to the luck of who gets the right shuffle.
Big-damage turns are common. 30+ point turns happen all the time.
OK - ranting off. I will admit that my last game was very tense and fun - right up until I learned that my win counted as a loss.
JoshL
1599
SR11 playoffs:
JoshL > clyve
clyve
1600
SR finals
clyve > Mithrophon