I don’t understand the point of the Duty officer mini game, other than as another form of “gathering.” Assign duty officers with “green” abilities to matching missions. Look for missions with better rewards and less risk of death. Assign and go; collect rewards (or not) later. Am I missing something?

Are the missions still bereft of any sense of scale for the interiors? Last I remember I was running through a base on an asteroid that had corridoors wide enough for an AT-AT to stroll down.

Pretty much, yeah. The interior of your ship stands out as the worst offender, though. Corridors are 30’ wide and 30’ high.

There’s not much of “game” to the Duty Officer system. It’s more of a subsystem for, essentially, gathering. But there are mission chains that link together and different missions in different sectors and worlds. So learning where to go to have the best chance to get a raw material you might need, the schematic that goes with it, and the chance to make it is part of the system. You can end up making consumable ship components, Bridge Officer gear, recruiting duty and (high quality) bridge officers, getting special temporary bonuses, and other things in addition to gathering experience, bridge officer points, branch experience points, transporter credits (mainly in trading missions) and raw dilithium.

Some missions can also be dangerous. You can have green or better crew sent to sick bay for some time. White crew members can even get killed.

I like it because it keeps me engaged and gives me lots of low impact filler when I’m tooling around the galaxy. I’m usually not big on gamefaqs style cheats so there’s also an element of discovery, that’s fun, when I stumble across a new mission somewhere.

I can also pop in for a short spell, load up on missions, and then log out. Every so often I might log in just to check on mission progress as well. Some days, when I’m spending lots of time in the game, I might get into micromanaging the process and bypassing my first officer team recommendations so as to get the absolutely best crewmen assigned for a given task or, conversely, to keep the more qualified crewmen free and available for other missions that might crop up.

Also note that you can assign Duty Officers to permanent, but reassignable, positions managing space or ground tasks. These give direct bonuses or chances of a proc to certain actions. The better the quality of the crewman assigned the better the effect or chances of a proc. But assigned crewmen can’t also be used for Duty Officer missions. You have to decide if you want your very best men on station or available for deployment. I usually keep my most relevant purple and blue quality officers on station but if some very special (rare or very rare) mission crops up I may pull them, temporarily, and set them on that task.

Currently I’ve expanded my base DO crew slots to 200. I managed to fill up the first 100 slots with a mix of officers with useful specializations, races and traits for variety. I ended up wanting more slots to make room for recruiting and special characters like prisoners and colonists. At this point I usually crit about 10% of my missions, fail about 10% and critically fail only rarely. I haven’t gotten so involved, yet, that I go roaming into particular sectors looking for special missions. At most I might hit a sector where it seems likely I can grab some missions that will give me contraband which I can then use for some special security missions or in missions that develop new technologies.

Wasn’t that for camera reasons?

Lets say I bite onto this F2P shenanigan.
Are there active Qt3rs in this? Do we have a guild? Is it large enough?

Yes , No , lol No.

Yes, we have a fleet. I’m actually a leader! w00t!

But no, no one is active. I’ve seen 1-2 other people online at most. When I send a message to fleet chat I get ignored.

PM me or something, and I’ll try to invite you. Can you invite offline people? I have no idea. In game I’m Duncan@Balasarius. I think. I’m not sure what my in-game handle is.

There is an option in the shipyard to customize your ship with smaller (and even larger) interiors, though I haven’t played around with it. Crazy to think they can get larger.

The duty officer thing helps me role-play being captain, especially since I can assign duty officers to actual duty, so they can provide buffs and bonuses in space or ground combat.

What the game decidedly needs is more places to explore and run around. There are a dismal few number of planets and starbases you can beam down when you’re not on a mission, and those places are small and don’t have much to do aside from dumping off all your extra loot.

Alas, we’re likely never to get that now. Like I said, I imagine it’ll be about user-made content.

I’m waiting for the big f2p wave of new players to arrive. See if it livens up the dynamic. At the very least, I’ve maxed out the number of items I can offer on the in-game exchange, so I imagine there’s going to be a run on people looking for decent upgrades for their ships.

Hey, if you want a cool place to hang out. Build one. :D I’m a huge fan of PGC in games.

But I definitely agree with the RP aspect. That whole layer of crew and assignments, and the increasing variety of assignments, underneath the bridge crew which can be assigned as department heads now (you’ll see them instead of the first officer giving suggestions about personnel if you do) does flesh out the experience in a big way. And I think they intend for NPCs assigned to certain departments to eventually buff the bridge officer they’re assigned to. Rather than just having generic duty assignments.

“Very well number one, I’ll meet the ambassador in my ready hangar.”

F2P trailer is up!

Welcome new Captains!

The Old Republic and WoW are doomed! :p

Is “Quarter to Fleet” the QT3 guild? I tried to raise the listed contact who shows as online, but no answer.

If you are even a little bit Trekkie, the game is worth it just to see Starfleet Academy.

are they going to put it on steam again? i notice its not listed on steam atm.

Why don’t you just download the client from startrekonline.com? It’s free and free-to-play. And it’s an MMO, so it autoupdates everytime you login.

I just mode an acocunt and started the download for the client. Quarter to Fleet you say?

I do have to say some of the quality of the playerbase (Fed side, Klingon side was always kinda sad) is getting diluted. Lots of stupid character designs and ship names now, after F2P, whereas before I was kinda amazed to see how many players seemed to be working within the spirit of the game.

Hopefully that will sort out over time. Landroval (LoTRO) managed to weather the storm and even bring many new players into the community over time when F2P hit there. But Landroval had a community. STO seemed more fractured and the players far more balkanized into private Fleets with little interest in what goes on outside of them.

I’ll be highly surprised if this game isn’t shutdown with the year.

I’ll go it a go coming the weekend, see if there’s anything of interest to be found.