Star Wars: The Old Republic: the power of the Dark Side

Title Star Wars: The Old Republic: the power of the Dark Side
Author Jason McMaster
Posted in Game diaries
When January 5, 2012

When it comes down to video game morality choices, I usually skew towards the bad guys. Not because I'm the kind of guy that wants to go on a killing spree, but because I like the freedom evil affords..

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That was like a teaser trailer. There was no real substance, but it certainly piques my interest.

Korriban was the best part of KOTOR. I'm almost tempted to play this just to see it again.

But to do that, I'd have to play an mmo, and a bog standard WoW-type mmo at that. No thank you.

Reading this'll have to take its place.

Except for the part that story and conversation actually play a significant role. It plays more like Mass Effect or DA2 in that regard. It creates for an engaging storyline as opposed to random chatter about a quest that you agree to take or avoid. So many choices, even if it's ultimately contrived due to RPG nature. Suffice to say, if you enjoy role playing, it's substantially easier to do; you can do quests you otherwise wouldn't touch because they can be resolved in a handful of ways. I main as a good, noble bounty hunter, which takes a bit of acrobatics to work with in the Imperial side, but it's made easier by not having all evil outcomes. I save far more people than I put to death.