Played a few hours today. Eh.

If you want to explore the game but not spoil the storyline for the class you want to play come launch day, you can try the same class on the opposite faction. For instance, if you want to play a Republic Trooper and try Commando, you can instead play an Empire Bounty Hunter and pick Mercenary as your advanced class. The classes are mirrors of each other, with just the spell effects and names changed. So you can see if you like the way a class plays, and when launch day comes, experience it all new on the other faction.

The light and dark side choices in quests are interesting. You can decide to cater to them or just ignore them and pick what seems right. One thing I have noticed is that it’s MUCH easier to be a light side dude in the Empire than a Dark side guy in the Republic. When I picked all dark side choices with my Republic Jedi, I was getting bawled out by the Jedi Council, my trainer was questioning my dedication, people in the street were complaining… I never felt like such a jerk! Whereas when picking light side choices on the Empire character, you get a lot of “oh, I’m sorry the we’re on opposite sides of this conflict.”

Er guys, isn’t the NDA still up? :) Or at least one more week until the massive stress test, I suppose.

I will use the loophole and talk about my potential future purchases instead. I wasn’t considering SWTOR among them at all, now I am. Only considering it though, I just don’t have the time plus there’s ALL this F2P stuff out there now. But yeah, something happened to change my stance all of a sudden. cough

All I have to say is I have a preorder that I’m very happy about.

Marcin… don’t you flake out on me then!! ;)

In my short time, I have realized that this might be the first MMO in which I will make and level every single class. Plus, my Bounty Hunter is pretty dang cute.

Which classes are considered the best healers in SWTOR? I’ve been reading through the class list but it is difficult to work out.

EDIT: I think I have answered my own question - Jedi Consular: Sage Advanced Class - Seer.

Theoretically (and officially, according to systems guy Georg Zoeller), all healing ACs are equally (if slightly differently) effective. So Sage/Sorcerer, Commando/Mercenary, and Operative/Scoundrel. Depends whether you want to mix in ranged casting, heavy armor/guns, or stealth respectively.

they removed the fumanchu from the fumanchu dude!!!

It’ll be interesting to see if
a) they manage to pull off class balance
b) people actually believe they are balanced
Culture in MMOs can be weird, and people can be obsessed with which class is the “best” even if they are about the same.

Personally, I do not believe him.

Watched my SO play this weekend, and as a DPS, he couldn’t get a group for instances at all, so I don’t think anything has changed. You’re gonna have to wait for GW2 for any real shakeup to the triad.

I think it’s going to be more like City of Heroes, though — where there is definitely an optimal group setup that includes the triad, but it’s also possible to succeed with an all-dps group, for example. Of course, I’m talking about the heroics up to level 15… but even the first instances in WoW required an actual healer (unless you were grossly overlevelled for teh content)

Yeah, it’s definitely a holy trinity game, though they’ve never pretended otherwise. The four person group limit actually makes it worse than WoW for DPS, though, since the ratio of healers and tanks to DPS is less favorable. Of course you still need some DPS, so its not like they can’t get groups at all, and the companions help make things a little more flexible.

My other half got in this , and next week’s beta. We went from not ordering it at all to scrambling to find money for it (based on his indication we would want it)

Says there is at least 90bucks worth of game here, so don’t feel bad purchasing it then later walking away.


As for the trinity. I have just spent some aggravating time in DCUO where it will make a group of dps/dps/dps/dps and not tell you. Sometimes this works, but most the time it does not. Add in a lack of understanding what the instance might be about and you have a bad situation turning worse.

I suppose I am now with the concept either everything is tank and spank and thus doable with any group,or you have unique challenges requiring the triad. The triad is there to make sure someone is looking out for everyone else. Teams need at least 2 people doing so. This doesn’t save you from Johnny running head long into the boss everytime they rez, but it can sometimes get you through.

Beta Impressions, 'cause frankly I’ve never cared much about NDAs. These are impressions as I took a Jedi Consular/Sage to level 11. It’s likely just to be a bunch of random impressions.

Impression Below

[spoiler]I think you can go online and see enough screenshots to get a feel for the graphics. It has an interesting art style, but not one that I really like. It looks a lot like the KOTOR games and I’m not so sure that’s a good thing. They’re passable and they’ll work ok in the long run - giving the engine a chance to age gracefully like WoW - but I’m just not a big fan. There’s something about the muted colors and textures that I don’t particularly like.

There’s enough clips available that you can tell the musical score is good and there’s generally very good voice acting. The score builds appropriately during combat and they quiets down to a whisper when needed. I’d give the sound two thumbs up.

It’s important to say that a lot of stuff works and I ran into only a few glitches, but the ones that came up were kind of annoying (like not being able to roll on loot at least 3 times). I never had a crash to desktop or a lag out, but I played at off times. While in the world, I did a lot of PvE and very little PvP (more on that later). I did no crafting and didn’t join a guild or anything like that. In other words, I stuck to a fairly basic game play experience. It’s also important to say that I think I very well may be burnt out on the whole MMO mechanic. Rift was the best MMO I’ve seen on launch and I couldn’t play it more than 30 days. It’s going to take something fairly special for me to get energized by a MMO again. It’s going to take some pretty dynamic game play.

So what of the game play? Well, it’s like most every other MMO in recent years. You get a quest or two, go out into the world and do it. Kudos that there weren’t many kill x number of mobs quests that I encountered. Of course, there were an ass-ton of fedex quests. So what’s different about questing? Well, this is a story-driven MMO, so there’s actually a reason to go to certain areas and kill mobs or fetch a package. The story I played through was pretty well done. It wasn’t Shakespeare, but it did help give it a purpose to going somewhere and doing something. It also kept things a bit more interesting. As I mentioned before, the voice acting was pretty darn good throughout.

As the same time, I wasn’t at all pleased with combat. I really didn’t get any visceral feel during the combat (like I did in WoW) and I often felt if I were just waving my blade around aimlessly while numbers popped up on screen. There wasn’t much strategy to combat either at that level. It’s nice to see multi-mob pulls, but “pulling” techniques aren’t needed since mobs generally stand still until you walk right up on them. Even though I wasn’t lagging, the response time felt “mushy” and the animations were just ok. The lack of any real auto-attack (my character never once auto-attacked) means I just ended up spamming a couple of keys for most combat. I also didn’t like the targeting and often had a hard time figuring out whether I was actually “locked on” to an enemy.

I think PvP is going to be a major challenge. I jumped into a PvP battle and had 3 of the opposition rush at me. Now I don’t expect to win a 3 on 1 ever, but someone cast something on me that froze me instantly while the other two proceeded to wail on me. While I have any escape button, I wanted to see how long I could get held while taking damage. The answer is about 20 seconds, which is how long it took me to die. If there’s that kind of crowd control possible at level 11, then PvP is going to be a mess at higher levels IMO. Being CC’d to death is never fun and if damage doesn’t break it, people just aren’t going to have fun.

I also did a flashpoint with a group. Love the story-line concept, but the “on rails” aspect of it left little room for replay. Actually, that tends to extend to all of the areas I saw. There’s very little here for explorers. Narrow paths lead you to the next “area”, which is usually nothing more than an open area with mobs standing around. Once you’ve done your thing, you take the next narrow path. I never once was able to really explore in ToR like I could in WoW, EQ or Rift. I always felt hemmed in, channeled towards the next area. It’s rare for me to test a MMO and use the fast travel options because I like to wander off the beaten path, but since there was no where to go, using the fast travel options just saved time.

The multi-player conversations in groups is interesting. It wasn’t working correctly, meaning that one player almost always won the roll in the groups I was in. But it was kinda neat rolling to see who got to answer the quest-giver while in a group.

So what is ToR? It’s a single player MMO for the most part. At one point, I looked over and 4 of us were huddled around the same quest giver, each receiving our own individual instructions, all of us wearing the exact same clothing. Just four identical mice, all hitting the same lever so we can all get the same food pellet. And since we’re on rails, we’ll all be back within 5 minutes of each other to collect our food pellet and hit the lever again. I guess that could summarize every MMO to some extent, but SW:ToR takes that to the next level. For the lack of a better word, it felt a bit soulless. You listen to the quest, go perform it, come back and repeat. Every once in a while, you’ll do a Heroic quest with a couple of folks or a flashpoint. Then you’ll go back to your single player life. As a soloist, this should appeal to me but for some reason it doesn’t. For me, SW:ToR isn’t the sum of its parts - at least not yet. Instead, it felt a bit hollow and scripted. I’ll probably give it another go during the next beta (assuming I’m not banned, but if I am then so be it), but at this point I’m impressed by the technical achievement, but I’m still looking for the fun that will actually motivate me to subscribe. [/spoiler]

Without meaning judgement on anybody an NDA’s an NDA as far as I’m concerned. I mean I hate EULAs - and they’re rammed down my throat in a way NDAs aren’t - but if you agree to it and it’s legal than that’s it. In this case I’m actually being given early access in exchange for a promise (advisable or not) and, of course, a warm body for the stress test.

Thanks for saving me some cash.

What are they going to do, sue him? Please.

I played for a couple hours today. The voice acting is pretty good, the story seems like it could engage me, but unfortunately the gameplay is typical Everquest paint-by-numbers cooldown watching. I had a rush of excitement the first time out of base when I saw I could take cover, I thought this game might be fun to play. Sadly, it’s not. 2, 1, 1, 1, (cooldown up) 2, 1, dead, loot junk.

Gangsters dead, 1/6.

sigh

I stuck with it long enough to get into my personal quest, and also to shoot some dude and conscript his son to the Sith. That was pretty good.

Summary: This is World of Warcraft with the Mass Effect conversation system. Nothing more, nothing less.

I’m not saying anybody’s going to sue anybody and I posted before reading what Blackadar posted.

I posted here before that I didn’t think an NDA (except maybe about story content) was good policy for BW, but it’s there, still in effect. I didn’t agree to an ND-unless-it-seems-harmless-A, I agreed to an NDA.

Great. Well, I’M not under any NDA, and I found it interesting. (If I was, I wouldn’t comment…but it’s not binding on non-parties…)