Ryslin
3182
You are invited requires you go and accept the invite, that puts you in queue for getting the download. They call it confirming or somesuch.
…
THIS IS NOT A WOW CLONE. -breathes- The mmo game design existed before wow, and will exist after it. If anything it is a dnd clone that was a clone of a ww1 game bla bla ancient times bla.
It is closer to eq2 really, with the you choose a base class then choose your subclass later. I am not sure how many of you remember how that went in eq2. It also has “shineys” (collectible objects) and social purchases (clothing/fun stuff) that wow summarily copied as well.(from eq2 at that) What most seem to be saying when they pull out the wow clone is that this IS a mmo based on the same underlying mathematics and patterns that we all have seen day in and day out since someone decided to roll dice and ask for a Thaco. If you are tired of that particular form of gameplay, this is not for you.
If you have no desire to piddle around in the starwars universe, not for you.
If you dislike having your quest mobs kill you, not for you. (ran into this one this morning someone lamenting that they upped the difficulty and soloing became marginally difficult).
Sometimes I wonder if anyone remembers the open beta of wow. The running around on one knee due to the loot server database authorizing each attempt at loot (and thus being overwhelmed). How obtuse and annoying original crafting was (learning blacksmithing as a night elf for instance). So many times of standing around chatting because you “could not move” as the server tried to compensate for the lag.
I see things in this game that I would like to encourage. I see other things that I wish I could strangle the devs over. For now I am willing to accept that human beings worked on it, and it is of a subject I enjoy.
Hm, guess I’m downloading the whole client.
It is a wow clone insofar as the UI is pretty much a direct copy of WoW’s, most of the game mechanics have very close similarilties to wow’s specific implementations, and the game world is structured in a very similar way. When I loaded it up I required absolutely no learning time.
I really don’t see much similarity to EQ2. Even the art direction is more wow than EQ.
I am pretty sure that is all very deliberate. They are aiming to rope in disaffected wow players by the bushel.
That certainly makes this download faster and all the web problems disappear.
Why, in the name of christ, would you pattern your game after EQ? That’s like patterning your football team off of the Bengals.
Dude this has nothing in common with old school D&D besides Hit Points.
Most of wow’s current UI elements are clones of fan made UI mods… When i played wow the joke was that a year after everyone was using a popular fan mod, blizzard would implement a half assed copy to the base UI which nobody would use over the fan mod anyway.
Anyway, it is just a mmorpg. It is no more a wow clone than witcher is a knights of the old republic clone. WOW is the most popular mmo though so whenever a game follows some standard conventions for a mmorpg, it is assumed to be a wow clone, even if DAOC did a lot of the same things before wow.
walTer
3189
So are we still unsure if we will need to reload the client at the end of the beta or if it will just be a patch? I think my dl last nite was 11 gigs? Dunno but it was huge.
(I didn’t see in the thread if this was determined or yet to be determined)
Gedd
3190
There has been nothing definitive from Bioware on the topic. I suspect they won’t even know the answer to that question until just before the client is available for early access download.
Jag
3191
I agree. No other MMO was nearly as successful as WoW, even if it took from them. I was hoping that SWTOR would further improve and evolve the MMO, but instead they opted to merely copy WoW with some new elements and placed within a SW storyline. Unfortunately there is nothing new and exciting here.
Isn’t that essentially what WoW did, though? Copy bits from EQ and other previous MMOs with some new elements and place it within a Warcraft storyline?
There’s nothing new and exciting in terms of holy trinity / quest givers and bear asses / dungeons and solo questing gameplay elements, sure.
But the addition of Bioware story elements in my experience was quite successful, and that is “new and exciting,” or at least made it fun and made me want to play more. Maybe not new and exciting in terms of “Wither MMORPGs?” think-pieces in the Journal of MMORPG Studies.
It was several orders of magnitude better in terms of polish and in being player-friendly than EQ. What you say is correct, but it doesn’t really capture the gulf between the two games. There’s no going back to an EQ style game again after having played WoW.
Jag
3195
SWTOR is much more similar to WoW than WoW is to EQ and its predecessors.
walTer
3196
I think what I am most excited about is having your own ship. I realize it might not be much more than a glorified residence that “moves” and can be used on some limited space combat, but I just love the idea of finally having a place to keep your stuff.
I know that WoW has talked about it but nothing has ever come of it and a few other games have used residences. Houses in games like Skyrim make me very happy…hopefully it will here as well.
Marcus
3197
Yeah I would much rather have a ship to put my stuff then a house. The idea that it moves and you can use it in combat is awesome.
Marcin
3198
Just FYI from several pages back. :P
walTer
3199
Ah, yeah- I haven’t gotten to that level in the Beta yet to actually see what they look like. That said, the vids of the space mini game seem…“limited” but hey, it’s something new and that is a plus.
Not really, DND clones have taken an entirely seperate path - NWN, NWN (again), DDO…the gameplay is significantly different.