Everything besides this sentence is correct.

If you’re having problems entering a password/verification you KNOW is correct, clear all cookies in the swtor domain and try again from the top.

There has been significant complaining about pure DPS characters not substantially out-DPSing DPS-specced tanking ACs.

My thoughts on this are:

  1. In the absence of DPS meters it seems kind of subjective, especially given how endemic the whole “my class is underpowered” disease is in all MMOs at all times.

  2. It is, however, possible that this is the case. I seem to recall dev posts and discussions about some DPS classes getting tankier and tank classes getting more DPS, and maybe this process wound up favouring the tank ACs more than the pure DPS ones.

I’d like to think they are testing DPS with their own metering tools internally. At the same time, even if Mar/Sen/Gun/Sni - which seem to get complained about more than Com/Merc - are actually underpowered, they’re still going to get played a lot, which might confuse the issue. Dual lightsaber aesthetics alone meant that I saw a ton of Mar/Sents last weekend, and sniper/gunslinger is a more natural soloing class than Sco/Opr, that can just continue burning down enemies at range rather than totally change style.

I agree the waters are murky with respect to the “pure DPS” classes. One PVP issue people bring up with Gunslingers/Snipers is that because they’re tied to the cover, once people start moving around they tend to suffer. I don’t know how true that is, because I also see people reporting big damage numbers from them (maybe only when they’re not forced to move around).

Up to about two weeks ago, Marauders/Sentinels were considered pretty weak. But they have been improved in the last big push, so they may be just fine now.

BioWare is definitely using the beta to collect metrics. For example, when they reduced the Shadow/Assassin’s range on force powers from 15m to 10m, one of the main devs posted that they make changes like that while they listen to player input for many issues, that was an issue where they changed the range based on hundreds (thousands?) of hours of players playing the class, filtered through their vision for the class. So he essentially told people to STFU about that specific issue.

The one issue that I think people may have with the pure DPS classes is that due to the nature of always having a companion, you can tackle very tough stuff as a healer with a tank companion or a tank with a healer companion, whereas a DPS with either companion doesn’t feel as powerful. So while you see Sages and their tank companion taking on heroic 2+ and heroic 4 quests, you don’t see Gunslingers doing the same. But I do believe that BioWare’s goal is to have the pure DPS classes out DPS the hybrids, so once people get a firm grasp on how much damage the various classes and specs do, I wouldn’t be shocked to see people rolling those classes.

Incidentally, BioWare did confirm that there will not be a target-of-target display nor a combat log at launch. I saw second hand that they remarked they weren’t happy with the performance of one of them (not sure which…) so they decided to postpone rolling it out. The lack of a combat log is going to be a big crimp in the plans of people who are chomping at the bit to find out their DPS. And of course, no target-of-target just makes healing a bit more painful.

Incidentally, I’ve got nameplates up all the time, but is there a setting somewhere to make the plates show HP at all times? That was another targeting issue for me, I’d sometimes move on to a full-HP target not knowing one was already damaged until I moused over its nameplate - if they were all up there’d be a bit more visual clutter but that wouldn’t happen.

Good point about healers (currently) doing well on heroics (incidentally, I keep wincing at the nomenclature, I want to just say “elite quest” or “strong mob quest” or something.) But for just routine questing I’m suspecting Gunslingers/Snipers have a distinct edge, because you’re the one in control of the glass cannon, rather than relying on your companion AI to some extent.

For regular questing the class you play doesn’t matter - any class should be able to solo the normal quest mobs - though in the current build they overtuned mob difficulty to the point where people were complaining they died too much. The patch of Nov 23 supposedly lowered the health of mobs level 30 and above (one Sorcerer - I think - kept track of how many times he died leveling from 49 to 50. He died 37 times he said, so I think them dialing down the mobs a hair is justified).

I don’t know if there’s a way to turn mob HP on all the time, because the default behavior is to show it for the mob you’re targeting. If it was on all the time it’d be even more difficult to tell who you’re targeting.

Very interesting that the pure dps classes don’t have a significant damage-dealing advantage over the hybrids. I wonder if that’s by design or if the numbers will be tweaked to give the pure ACs an edge once Bioware has gathered more data.

I intend to either play a Gunslinger or a Jedi Guardian (dps spec, not tank). I’m a competitive guy by nature, and I get a lot of enjoyment in MMOs from doing my best to top the damage meter and pushing my friends and guildmates to challenge me in return. I was leaning away from Guardian because I figured its damage-dealing potential would be lower than a Sentinel’s, which disappointed me because I prefer the aesthetic of wielding a single lightsaber.

The website is run so badly and my emails have been so lacking in email I can’t be bothered to login.

Friday at 10 am…woop!

They set different time for when people will get to log in? How odd. I suppose my log in time begins on Friday, Nov. 25 at 10:00AM CST.

If i remember right, supposedly they are trying to simulate release server load spikes by letting people in in waves.

I really hope they get their website together before release. I would be surprised if swtor doesn’t have the same server problem literally every mmorpg has on release, but if even their website is down it is going to be kind of embarrassing.

I’m in for Caturday. No biggie since I’m out all day Friday, but sucks to get one less day, it’s a short test right?

Ends on 11/27 at 11:59PM CST (11/28 5:59 London, 6:59 Paris/Berlin).

Well, turns out I was the culprit, sort of, in terms of why I got locked out. When I entered my security question I apparently fumbled the keyboard and entered in a misspelled answer. Doh. Now I just have to remember the way I mangled it for future reference. The customer support was spot-on this morning, actually–real menus, helpful people, short waits. I guess last night was just them getting set up still.

That so sucks. 36 hours to test and all my previous characters are wiped…

Its a stress test - they don’t care what you do, as long as you do something.

That’s the main reason why, when I enter any security answer, I copy and paste it verbatim into an encrypted file I keep with my passwords. That way, if I misspelled something and missed it, I still have that original spelling saved somewhere.

Happened to me with my LOTRO security question where I misspelled an answer and that taught me my lesson.

I’m in on Friday 10am too.

My usual guildies will be playing on the Canderous Ordo server, so that’s where I’ll be as well.

Wendelius

So you have played it before…not really feeling sorry for you.

I’m curious about the guild stuff. Doubt we’ll be placed for the stress. Do we wanna threevil somewhere specific?

Well, returning people from the weekend of the 11th will probably be going back to their old servers (and characters), which in my case is Nigut Road. I was kind of suspecting the servers with cool names / “everybody join Drexl!” stuff on public sites would get overloaded, and lo and behold they did.

I do something similar with passwords but never thought to do it with security questions. Guess I will now!