I finished up the main quest line in Skyrim on Saturday morning (just under 68 hours played) just in time for the TOR beta to begin. I played a pretty good amount of TOR and I’m happy to report that I really enjoyed it and am looking forward to getting my copy on 12/20.
I ended up going with a Jedi Knight as my class. I really want to give myself the best chance possible to meet/save Revan and take down the Emperor, so I’m hoping the JK is the class to do it. I was able to level my Jedi Knight up to 11 and chose a specialty class at level 10. You have to/get to leave the starting planet (Typhon in my case) for that and then head to Coruscant. I chose Jedi Guardian as my class. It’s a tank class, but my understanding is that it’s got good utility for solo play.
During regular missions TOR is a fairly easy game so far, which I appreciate. Upon entering a new area I would quickly learn which were the trash enemies and which were the more serious contenders. I almost never had trouble with the mobs, but there were some boss encounters that posed a challenge. There was an Elite guy in one of my solo story dungeons that I simply could not beat. He was completely optional, but I was so frustrated that I couldn’t kill him. I bet some combination of powers and stims would’ve been successful, but I used everything I had without success. Another battle I had right after getting my lightsaber took me two tries to finish. It certainly helps having a companion draw some of the aggro, but with the tougher enemies you do have to be smart about what powers you’re using and when, as well as the various auras and stances you can adopt.
Speaking of that, I’ve got almost a full bar of options at my disposal now. It took me quite a while to even start to understand and try to manage building up Focus and then unleashing it with my more powerful moves. For a lot of the time I was simply firing off powers as they became available, but I’ve tried to get a little smarter about using the regular attack to build Focus and then saving it up for more powerful special attacks. There certainly is a lot of bar/button watching as I wait for the cooldowns and watch for my chance to use my Reposte move, which activates after a successful parry.
Getting to an advanced class increases the gameplay options quite a bit. It’s very smart that they lock that stuff up until level 10 otherwise it would be very overwhelming. Not only do you get additional powers/options with the advanced class, including speccing skills across three separate trees, but you get crew skills, which are your gathering and crafting professions. It’s a lot to digest. You can also mod weapons and armor if they have mod slots to them. So far only my lightsaber has been moddable.
Speaking of crew skills, that system is awesome. You can take three skills, including two gathering/adventuring skills and one crafting skill. I took Archaeology and Treasure Hunting, which yield mats for the crafting profession I took, Artificing. That produces Force user weapons, mods and armor. What’s awesome is that you send a crew member/companion out to do the gathering independently. They disappear for three minutes and, if successful, bring back the type of mats associated with the mission you chose to send them on. You then can craft stuff with those mats. It’s awesome because your crew member can be gathering while you’re doing the regular (i.e. not boring) adventuring stuff.
I really love the conversation options and making Light/Dark decisions. Of course I go totally Light. It’s great to actually feel involved in the story, as opposed to just clicking through quest text to find out how many doodads I need to get and where I need to go to get them.
As much as I got out of playing through Level 11, I know there’s a lot more. I know you can get a ship and additional crew members. You can also give gifts to crew members and increase how much they like you based on conversation choices. This seems like it’s going to be an absolutely massive game, even if I stick mostly to the story/solo content. I’m really looking forward to the early access and hope I can get in on the 15th to have that first weekend to really dig into the game before the official launch on 12/20.