Not really.

In a number of quests you have the option to threaten the person involved in to giving you something in exchange for their life. This is both pretty obvious and makes sense.

Having your actions affect the result does not immediately mean you need to be married to gamefaqs.

[QUOTE=Ryslin;]

I am finding the bits about how relationships work for jedi interesting. There have always been folk who swear all jedi are celibate. Other situations indicate any nookie leads to the dark side so on. The general feel I am finding is that sex is fine, don’t get involved long term and no you can’t have my number. Sith on the other hand use relationships as weapons (which seems to be what the jedi fear)… some horrific and amusing arguments will happen on rp servers when this launches.[/QUOTE]

This has already started within my guild, but as you say, I think its mostly straight forward. The Jedi order is against attachment and marriage, possibly sex, the Sith leverage those things.

If you want to talk about headache inducing arguments, it’s attempting to establish the status of the treaty at any point in the game or how to incorporate the individual character arcs into a multiplayer experience.

For folks without sound, there is an option to turn on subtitles for all conversation dialog. However if you’re just looking for a WoW-style chunk of text to accept, it’s never going to happen. They need you to make the choices because it does affect the story at points.

On another note, folks were asking about needing to download the client again for Early Access/Launch Day. Stephen Reid put this up on his twitter this morning:

FAQ: if you played this weekend you do NOT need to uninstall the #SWTOR client. We are planning to patch it to Early Game Access / Live.

I’m sure that’s welcome news for just about everyone.

My bandwidth is very thankful.

I did have one quest where what I did resulted in an email from someone a bit later commenting on my decision, and giving me some credits. I had another where I got an email from my superior asking me what was up with something that was a direct result of a decision I had made. Minor consequences but they at least show the game is aware of what you do to an extent.

Considering the UI is straight out of a Flash-based webpage for a Movie that came out in 2003 it is hardly surprising they do not support

  • importing and exporting your game profile settings

I forgot which MMO did this… maybe it was Rift?
Of course, in WOW the addon-scene made their own profile system.

In SWTOR you create a new character, and spend time to set up all the keybinds and UI settings (limited as they are). In WOW or <that other MMO i forgot the name of> you’d just load your profile and it would be already set up.

Rift and WAR both did it.

I don’t think it was quite that easy in WoW. It partly depended on which mods you used I suppose, but I remember having to go into each mod that I didn’t like the default configuration and load the profile separately. And key bindings didn’t carry over either, but that was my choice because I preferred per character settings.

Honestly it’s not that difficult to set things up for a new character, and it’s not like you do it every other day. I can certainly understand complaining about the interface, but needing to redo your keybindings is probably something they chose to by design.

Didn’t think to look last night, but is there an option in the preferences to auto repair at a vendor?

There is a repair all button at each vendor, if that’s what you mean.

Edit: Nevermind. I misread your post. I didn’t realize that any game had let you select an option to auto repair each time you visited a vendor. Not a bad idea at all.

@charlatan

oh I hate Tatooine, I didn’t put in any feedback for most of the beta, except a hate letter pointing out how I hate Tatooine.

Space port to first vehicle point takes forever!!!, Mos Ela is big but filled with nothing.

Nar Shadda is one of my favorite zone, because transportation is very easy.

It is either a part of WoW or included in an addon.

Loved Tattooine. I liked the transport “skyboxes” in Nar Shadda but the quests seemed to lose the plot a bit for my Smuggler.

Also one of the planetary plots seemed really tonally inappropriate for Star Wars.

didn’t care for

The Evocii genocide some Imperial is committing. I mean one could make the argument that the Dark Side / Empire sort of villains do canonically kill billions of people with superweapons and so on but “death camp” seems like a fucked up setting for a space opera game.

I made a pledge to myself after arriving on Tatooine last night just before the beta ended: I vow to never again go there before level 25. The place was clearly designed for speeders, and I was only level 24.

Anyone know if the limit of one guild per website account is just a pre-launch limitation?

Yes, it is.

Regardind light/dark choices for Republic characters: while many darkside choices were just mercenary (which is a fine darkside motivation), I agree that some light/dark choices seemed more like Mass Effect’s Paragon/Renegade system where the darkside was more pessimistic or cynical than necessarily evil.

Also, I was in a flashpoint mission with a full group and one of the guys told us to choose darkside in the cutscenes convos because the darkside story for the mission was better written. I have no idea if that’s true, as nobody else picked darkside, and he never won the roll (he got the darkside points for his individual choices though).

Yes - when I arrived on Nar Shadda the taxi network was already available to me, without individually activating each taxi location. The Nar Shadda situation of having the taxi network immediately available, but still requiring people to activate bind points, makes more sense to me than the situation on (some?) other planets where you couldn’t use a taxi location until you’d walked there and checked in.

I forgot to mention that in one of the emails I got from a character I’d spared (a low level criminal I flipped to get info on his boss) he said he’d started a new business on another planet and I should look him up there. The test period ended before I had a chance to go look for him, so I don’t know if that was just email padding, or if it would have been the start of a new quest.

I think the game is pretty consistent with this. Some of the taxi locations are story driven. Urban areas tend to have available taxi lines at arrival and war torn or rural worlds require exploration. Obviously places like Nar Shaddaa and Coruscant need existing lines as they aren’t as open world as others.

So the “to hit” chance becomes so low due to level difference you can’t damage the monster? I have never liked that mechanic.

There’s no phasing as in WoW. You do have a lot of solo instances, especially for your storyline quests, where mobs won’t respawn and you won’t see other players, so that works in a lot of the same ways that phasing does (but on a personal level only).

I like the idea of this.

The class quests are unique, but as mentioned above, all the quests (regular and Heroic) you get from the non-class guys are given to all characters.

So what’s your best guess as to the ratio of unique quests vs. common quests?