I know! But it’s all IMDBed up at this point. I’m thinking the full cast must have been released, given that all the companions are listed, at least in that FAQ, and the IMDB listings are more extensive than they were.

Also not to short-change the Trooper plotline but it’s a shame James Urbaniak wasn’t a companion character or something… Suppose he’d have been pricey to keep on retainer for new content.

Well, the skills that create socket-items are Artifice and Cybertech. You can look on Torhead et al to see what the recipes are for each. You only get (and I imagine can initially only afford anyway) one crafting skill out of your three chosen.

So other than Lassiter, I don’t see any big names. Good to know they didn’t blow a budget on the useless makeup.

Yeah, they should totally have gotten some big hollywood actors, since otherwise they suck.

Not having seen Psych, I wasn’t really aware who that was. As voiceover casts go it’s pretty name-y - Nolan North, David Hayter, Grey DeLisle and James Urbaniak, besides bringing back pretty much the entire every-Bioware-game-ensemble-cast, and several movie/V/O moonlighters (Chabert, Gatt, Cook.)

They seem to have (successfully) bargain-hunted with a lot of theatrical actors - SWTOR probably wins the “most Tony nominees in a videogame” award - and they there are so many musical theatre actors that we can’t rule out a massive, fourth-wall-breaking song and dance number in the endgame.

Doing the Jedi Knight thing, the Twi’lek matriarch’s daughter you sex up on the first planet sounds an awful lot like Dr. Liara T’soni.

Johnny Yong Bosch was the 2nd Black Power Ranger, and the voice of Bumblebee in the new Cybertron games, so he’s sorta famous, too.

And shame on you, Jason, for not mentioning Maurice LaMarche in your list of name voice actors!

Hmm i am pretty sure on the beta weekend i played (the one before the last) addons were removable (for a fee) and you didn’t need a work bench to add them (I had trouble finding a work bench at first too actually). Maybe the changes happened before i played though.

Yes, looking at some of the comments these happened before I played.

Having custom items be orange coded might not be the best idea though. Every other mmorpg has trained me to think orange = legendary. Will take a bunch of retraining to get us to think differently.

The taxi vendor sounds like Brent Spiner to me.

Geez, negative much?

I was more pointing out that it’s good they didn’t pay through the nose for someone like a Baldwin when most of us are skipping through the cutscenes anyway. I’m happy they put that money into other areas.

Bad Jedi Knight!

And me a Futurama fan too, tsk.

I got that you were being sincere…

But no.

Not really - Honestly, I loved the voiceacting, and since its one of the games USP’s, I’d be amazed if people skipped them. Of course, some will, but you will most definitely miss out.

Too bad everything else outside of a few voiced NPCs are lifeless and don’t even have a few lines of text-worth of interaction.

I didn’t find it that bad, but it was weird to be running around in areas populated (seemingly) by NPCs, who not only had nothing to say but which you couldn’t even click on. They were just sort of furniture, which I found a bit weird.

I wondered if maybe the unclickable ones weren’t actually mobs, or were in some way cheaper, computing-resource-wise, than full NPCs

Yeah, that was pretty annoying. I like how you can keep clicking on most mobs in WoW until they get annoyed with you.

“Vy you do dis?!”

Well, it certainly is likely that unclickable characters are not implemented as the same kind of object as interactive NPCs. But I doubt computation costs are why these things exist. I guess it’s possible that there is some issue with pathing – (do regular NPCs have physics?) – but more likely the issue is just the cost in designer time and localization expense.

Of course that is a trademark feature from the original RTS, too.

I liked it then, too!

There’s no clipping on any NPCs that I’m aware of, which is sort of an industry norm. Conceivably someone in the decision-making process actually disliked the why-do-you-keep-touching-me joke.

My most optimistic thought is that non-mob entities might be a back-end-economical idea if they wanted to start populating their urban areas with more random pedestrian traffic (to solve the old “why can’t RPGs look like Assassin’s Creed” gripe.)

But at the same time the client-side graphics requirements are presumably an even bigger issue than keeping track of random crowd members’ hitpoints.

Yay! Thanks for the link. Sounds awesome. I love the push to keep crafters relevant.