Hunters/Gatherer: PvP players are hunters, PvE are gatheres.
Well, I think that’s a bit harsh.
Personally, I like PvP because it’s unpredictable and competitive. I prefer “meaningful” open world PvP - because I don’t enjoy everything being predetermined and rigidly even. To me, Warzones and Battlegrounds are like team-based sports with the server acting referee. I prefer the chaos of war with the overarching design being balanced in a way where strategy and foresight can create favorable conditions. I don’t like pointless ganking where being an ass is rewarding, and that’s not at all my vision of open world PvP.
But I enjoy that being an ass is possible, because it gives me the motivation to remove that ass.
I like fighting against the odds or ensuring the odds are in my favor through my own cunning, if that’s possible.
I can’t get what I need from a shooter, for instance, not even an excellent one like BF3. Because, again, the strategy is limited - and the whole match is not like war - but like a predetermined sports game with minimal perspective.
Ideally, I’d love being able to make an impact on the world itself, through territorial control and faction-imposed conditions on the people living in their lands. Stuff like that, which gives the whole PvE experience extra meaning.
But I would never consider PvE players “carebears” or “gatherers” - because we’re talking about a computer game. Being a “mean motherfucker” in a computer game is a bit of a joke to me, as it’s all fantasy. People enjoy different things for different reasons and it doesn’t have to reflect on real life - though I suppose it does to an extent in some cases.
I also happen to love PvE - but I need the design to be much less transparent than the vertical gear progresson grind of the WoW formula. Well, the “evolved” EQ formula, if you will.
I need a reason to attain gear beyond attaining more gear, so that I can attain more gear. I need to be able to EXIST in the world as an individual and stand out in one way or the other. It doesn’t have to be about being better - but about being unique which I think is what we all are.
That’s why I love intricate crafting, where people who dedicate themselves can become incredibly desirable as providers of gear - and that goes for all aspects.
Stuff like that gives the time-investment associated with the average MMO a lot more meaning for me.