Sorry, didn’t mean to come off as condescending or anything, it’s just that it seems any time anyone expresses any desire to play on a PvP server, or says they really don’t mind the ganking, people act as if they’re advocating killing puppies or something. Your observations are accurate, I have no doubt, and there have been times I’ve been pretty discouraged myself. All I was trying to do is defend playing on a PvP server as a choice, not trying to advocate it or anything.

Likewise sorry for any chippiness.

Gemstone 3 cured me of my PvP desires long ago. I thought slicing was linked to something although I didn’t do a lot of crafting in the beta.

I think you can get crafting schematics out of it or somesuch, but it isn’t a “mats gathering” type of gathering like the others.

Jason is right, slicing gives you money and/or items and/or schematics that can be used by any profession. It used to give you tons of money but it’s been toned way down. I still think it’s a moneymaker. One of the things BioWare did was cut down on the density of slicing boxes in the world and make their respawn time longer. I wonder when the game goes live how much competition there will be for the slicing boxes.

Also, someone was talking about Bioanalysis or such a while ago. I don’t know what that crafting profession is like, as it’s the only one I didn’t try, but I do know that on Dromund Kass at least, you’re going to have tons of animals lying all over, so it should be really easy to level up the gathering skill.

Yeah, but the static bioanalysis spawns - plants and such - will probably be the second-most picked over resource besides Slicing, though, since everyone can use biochem (not even counting 3-gathering skill people)

And I didn’t kill nearly as many animal-type mods as I sliced lockboxes / scavenged metal piles / etc.

Probably to the people on the previous page insisting that PvP servers shouldn’t even exist because they don’t like them.

It was a (somewhat snippy) rhetorical question; I don’t imagine he was addressing Brian R., actually. I think we clarified our respective points?

The more I’ve been thinking about it, the more I think I’ll leave my mission skill until max level or at least later on and take Armstech, Scavenging to supply it and Slicing to gather delicious credits.

Worst case the extra cash can buy me a material I might need off the AH. Possibly might discover some schematic too via slicing. Then again, with the boxes no longer spawning every five feet and a huge launch population, it might be pretty hard to get to use slicing frequently enough to really boost income.

It’s basically “do you want to be prey to market fluctuations, or resource node overharvesting.” Either of which the devs might correct by fiat, of course.

pvp-
This was generally my fault for wondering why one person was trying to find -the pvp- in swtor (and games like it). Said person gave me a reasonable explanation to why they like it, and I thanked them for it. The rest has been exploring mentally the ways pvp might occur that would bring joy to those that desire it. Slowly this has morphed back into the “don’t play on pvp servers if you don’t like it”

The root of this is I think most of us would like to test ourselves against other players if only to change the nature of the grind, but we don’t want to become someone’s content. (farmed)
Currently I don’t know of a way to fix that other than subjecting oneself to the farming/camping of FPS or playing by the given instance rules of battleground type things.


Nodes in swtor are nice in that if you are in say Galactic market instance 4, and perhaps everyone else has logged out… you might be the only one there and the nodes are all yours baby. I saw dynamic respawn of nodes based on my own harvesting of them and conversely as me and my other ended up alone in a section (3am gaming) the nodes themselves stopped spawning in as many places.

I did experiment with various methods of camping the node spawns (always good information) and found the most efficient means of harvesting is to run around the zone in a loop. Yeah that node might respawn behind you but the nature of the last known refresh pattern indicated that for the one spawned behind you , 2 more were ahead and waiting for you. It got so that I learned where they would spawn, and was arriving just as they did.

I’m still trying to figure out crafting in SWTOR; I only got to level 11 or so in the beta so I never really got a handle on it. Is there a quick and dirty guide online somewhere?

Its simple:

  • Send your companion out to harvest materials that supply those to the craft (as per the image linked earlier)
  • Then pick the crafting skill, like BioChem, and look at which recipes you have, and how many you can make of each (#) based on how many materials you have.
  • Or see that you are missing a material.
  • Then either craft the item, or send your companion out for a Diplomacy mission (To get Medical Supplies for the Biochem example) or BioAnalysis to get Medical Ingredients.
  • Once they return, try to craft again.

Later on; You’ll need to buy some of the materials from Crafting Vendors, and combine them with gathered materials/mission materials, to craft stuff.


Pre-Order Thingy:

One thing I am wondering is if I am required to have the retail key to play in the early-access, or if it will be enough to use my pre-order key. As many stores rely on the old system of sending out the software to arrive on the launch day, which is the 20th, and as such, 7 days after early-access has begun.

Pre order key is enough. You only need the retail key on the official live date or you can not continue playing. There is no grace period.

Ok and on crafting etc…you get to choose 3 skills total out of all of the crafting, gathering and mission skills correct?

And since slicing has no arrows or connections to any craft skills, does that assume that it is good for any of the crafts?

Optimally you pick

1 Mission Skill
1 Gathering Skill
1 Crafting Skill

Slicing is a bit different than the other skills in that, its more for COIN than anything else. You might get ‘stuff’ you can use for your crafting, but then again, you might get something you put on the auctionhouse or vendor.

I plan to pick BIOChem (Crafting), Bioanalysys (Gathering) and Slicing (Mission) to get enhough money. Later on I’ll replace SLicing with Diplomacy, which is the mission skill that support BIoChecm the most (As it can supply Medical Supplies used in crafting).

Hope that sort of explained it.

For an alt, you might pick 3 mission skills and just burn through money as you get rare materials and recipes you can use on your main.

light goes off in head

This:http://liberi-fatali.net/the-old-republic/star-wars-the-old-republic-guide-and-faq/#crewSkills

with the diagram pretty much clears all that up- thanks.

Since I think my first toon will be a smuggler, I am grabbing Armstech for spiffy weapons, and then following the flowchart, Scavenging for parts and Underworld Trading for some rare mats.

What is the difference between a “mission skill” and a “gathering skill”? Don’t all the skills (aside from crafting ones) let you send your companions on missions and gather stuff?

Yes.

But gathering skills can also be used (by the player) in the “wild”, i.e. as you’re exploring the 3D World, you can gather materials from plants, safes, dead animals, dead droids, etc. (And you can even do this WHILE your companion is out on a… GAthering mission!, or a … Mission Mission)

Crafting/Mission skills can only be used… ehm… on missions by your companions.

Technically; Slicing can also be used in the 3D World on some lockboxes etc you’ll find around.
And some Encounters will have a slicing option (I.e. skip 30 mobs by unlocking this door, kind of stuff)

Hmm, are there no skills that everyone has by default? In WoW everyone can cook, fish and then they added archeology as secondary ones to add to your main skills.