I’m gonna be pedantic here… :)
Login:
Pretty much the same experience. Although I suspect you’ll have a login queue on launch on some of the servers, which is pretty much what you had on WOW for a long time (and might still have after major content patches).
Doing a dungeon:
Both games have dungeons, that are varied in scope, length, difficulty and rewards.
But the process of getting into a dungeon is very very different than how WOW does it (Streamlined).
Unless retail changes something - this is the process for SWTOR Dungeon Groups
SWTOR Dungeon Grouping:
a) Use public chat channels/guildchat to try and form a group, alternative use /WHO and search manually for people matching your preferences
b) Group up
c) Move to the dungeon instance
d) Enter the instance
The process for WOW
(optional) Form a group with people from your guild/other
a) Click the random dungeon button
b) Get automatically ported to the dungeon instance
Questing:
If you are interested in BOTH doing questing and doing dungeons, you will have a hard time to achieve this in SWTOR due to how the game mechanics “prevent” you from Questing while you are trying to form a group for dungeons. With separation chat channels in the different areas of the planets, and the lack of a “LFD” dungeon system, you will need to use the limited game interfaces and guildchat to try and find a compatible dungeon group, before spending time to move to the dungeon entrance.
Appart from this; Questing in WOW and SWTOR is basically the same thing.
- Go out
- Find a questgiver, usually one standing still with a symbol magically floating over his head
- Move to the quest area
- Kill 12 rats
- Kill 4 more rats, as the 12 rat tails you needed didn’t drop on the 12 rats you killed
- Go back to the questgiver, who now has a different magical symbol over his head
- Get Bacon
The differences from WOW is of course that in SWTOR the dialogue is voiced, has multiple branches, might give you followup quests if you pick the correct option, might give you Light Side /Dark Side points, as well as Positive or Negative influence with your companion, or might even give you an “extra” event where you fight the questgiver (who is now an elite mob).
Additionally, if you are doing this with a party, and the quest does not require you to HAND IN or PICK UP a quest object, your party members (If eligible) can choose to join as a hologram if they immediately stop moving when the prompt appears and click YES, while you - physcally there - wait for them all to click yes or no. You will then wait on every prompt for the party to ‘catch up’ if someo of you decide to listen to the voice, and others decide to press space after reading the text to ‘skip ahead’.
A Little PVP:
In WOW you have various options for PVP.
You can click on the “weekly PVP” npcs spread around the world to find out which pvp battleground give extra rewards, then queue up for this one. Or use the PVP Queue interface to select which (3?) battlegrounds to queue for, OR Queue randomly for all (for extra rewards) (out of 7(?) available). This will put you in a PVP Queue in your Battlegroup, which is a combination of several servers - ensuring you have an adequate supply of PVP’ers for any time of day.
In SWTOR you click the little icon in the bottom right corner and you are automatically queued for a random battleground (out of 3 available) with other players from your own server. This means that at off-peak times (such as at 05.00 in the morning) you might have a very very limited pool of players to pick from. They have attempted to mitigate this somewhat by having the pool of players be anyone from level 10-50, but picking those closest to your level first.
Singleplayer Experience:
It will be enjoyable in SWTOR. Just as it was in WOW.
Crafting (bonus round #1)
This will be faster in SWTOr than in WOW, since you have access to a companion who can do this for you from anywhere, while you are questing. Although this will slow down your ‘content’ speed in terms of killing stuff and surviving. I am not sure if they balance the content around you always having a companion helping you or not.
Inventory (bonus round #2)
This is worse than WOW, because you need to pay 5000, then 20.000 to expand your inventory. If you are saving up for a mount, and you did not pick slicing, you will likely not have enough money for the second upgrade until you are level 27 or more.
In WOW you always had the option of getting a bag as loot from a mob you killed, a quest reward, or you could buy it on the auctionhouse from crafters. This meant that the price of the items would fluctuate with demand and supply, and you could risk getting them very cheaply. You could also send bags from other characters or get them for free. You could also use the bags you carried and put them into your Bank as you gained access to bigger ones, thus re-using the bags.
In SWTOR the only bag upgrades are available from “Bioware” and the prices are Fixed. You can not reuse your bag upgrades from your character in your bank either, and you will have to buy Sepparate upgrades from the bank, which also have a fixed cost.