You guys here have a important discussion, one that is bigger than any videogame. Is the discussion about the best way to design a society.
I can imagine what any society will say about a tool to search a sex partner automatically: a LFG tool for sex, one that worked.
MMO’s are encarnations of the lowest common denominator, but also the crossroad of different gamestyles, explorers, achievers, killers, socializers, … This is The Discussion, one that is biggest than most people. It would take a lot of very smart people to move it anywhere. Without it, the discussion moves like a scripted sequence in a videogame, repeating the same words, opinions and arguments, by different people, but without anything new. I have read everything you guys can talk about this hundreds of times, so for me is very boring, the scripted sequence repeat again and again. Maybe politics is a similar problem, people colliding in early phases of a productive debate, not even sharing the same definitions for basic concepts and having complete different agendas and opinions about values.
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Most people want fun. But even this is not true all the time. Some people want it now, and others are ok with delaying it, and invest effort on getting it later. So nothing you think is true, is true.
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Some people want a World (like a forest with wild animals and not paths), others want a Theme Park (with warranteed fun in the atractions, predictible fun, no anoyances anywhere, other than queues to access the fun).
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Everyone want to be unique, except these that want to be The Best, these are all equal to the others that want to be The Best.
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Small skinner box for rats. With buttons to give nutrients. This is all, mmos are small box for rats.
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Instant gratification is hard wen you need to build social relations to access the fun. But without social relations, access to fun is meaningless and become no-fun.
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