Well fuck. There goes any hope of UI improvements.

In fact, the US servers are already pretty hopeless:

Wendelius

Eggggggselent.

That doesn’t look too bad. If it holds, that would be fine. My fear is a spike of up to an hour or more.

wooo, thanks, hard to see.

20 minutes…bah that is weak. Give me a 2 hour queue and then we can talk!!

(boy I hope change is coming)

Oh and thanks for that tip about zoning out of the Flashpoints!

I just learned what the bolster system does, exactly.

It scales your stats close to the highest level player based on your gear FOR YOUR LEVEL. Meaning, the better gear you have FOR YOUR LEVEL - the higher stats you will have.

That’s pretty damn brilliant, really. Because it means you have a very good reason to acquire gear AND you will be able to compete with high level players despite them having good gear for their level as well.

The only downside is the lack of high level abilities - which is, of course, significant.

But that’s a really smart system.

I took slicing as one of my professions. Some of the slicing missions allow you to send your companions to fetch a lockbox containing credits. Over the long haul, are these missions consistently profitable even accounting for the occasional failure (i.e. you make enough money on the successful missions to cover losses on the failures)? Is there any limit on the number of slicing missions you can send your companions on each day?

Would the following actually work, or did BioWare have the foresight to prevent this:

  1. Install remote access software like LogMeIn or GoToMyPC on home computer
  2. Login to SWTOR from work using remote software
  3. Work throughout the day, taking 5s breaks every 10-15 minutes to send companions on slicing mission
  4. Profit (infinite money!)

If you send your companion away to do crafting or a mission, then participate in a conversation that would normally affect them, will you still get positive/negative companion points? Or is the companion considered not there, and therefore gets no conversation points?

Also- I’ve taken “scavenging” as my gathering skill. I’ve hit 61, and it is no longer going up. I’m even finding aluminum, which isn’t in the first tier of the two materials that are always found… even then it doesn’t go up. Do I have to visit the trainer or something to open it up to start advancing again?

Congrats, that’s what I’ve been doing all day today and yesterday!

There are no limits to the number of Slicing missions your companions can run per day. I’m expecting a big nerf to Slicing, as I’m only level 19 and approaching 100,000 credits. My suggestion is to only pick Slicing missions that provide Bountiful or Abundant yields. Even if there are no Bountiful/Abundant yield missions in the highest tier of missions available, go back to the previous tier and do grey missions – you will net yourself a lot of credits.

Wahey. Now there’s some good innovation/evolution.

I’m fairly certain the answer is no points, but I could be wrong.

At some point your skill will be high enough that you will no longer receive skill points for running lower level missions or harvesting lower level nodes. Although 61 strikes me as rather low, I’m surprised Tier 1 nodes aren’t letting you get higher than that.

The only items you’ll need to unlock by going back to the trainers are new recipes for the crafting skills. Harvesting abilities (and associated missions) happen automatically as your skill levels go up.

I LOL’d.

Yeah, my scavenging is like 150 or so at level 25 almost entirely from random gathering, so if I do send someone on a scavenging mission, they can come back with crafting materials I’ve never even heard of before…

It’s the mission and crafting skills which are the painful ones because of all the tedious UI management and also because of the gold, I mean, credit costs.

So I found out something by accident: there is a whole batch of content on Nar Shadaa that you (apparently) have to double-back to after Tatooine if you want to experience it.

Maybe the plan was to send me back there later, I don’t know, but I was heading back to get some more lower-level craft harvesting done after I’d already started some Alderaan questing, and ran into someone at the space port who wanted to talk (I was expecting everything here to be too low-level).

Turns out there is a lot more content on Nar Shadaa than I thought. This stuff is mostly 30+.

Not sure if this matters for you, but you can control what level of resources they bring back: there’s a drop-down on top of the quest dialog that lets you select an older set of crafting levels, which might be more relevant for what you’re crafting now (along with being cheaper).

That’s probably the bonus quest series (named, strangely enough Nar Shaddaa: Bonus Quest).

Usually you get that when you’re sick to death of the planet and are trying to get the hell out of there. You run to the spaceport and find a questgiver in the port who has you run to an area you’ve never been to do start a new series.

Sometimes the bonus quest series comes later in life - as you’ve found. You are sometimes sent to backtrack to planets you’ve visited before for various and sundry class quests. When you go back there, you usually stumble across those quests.

Yeah, I’ve done the bonus quests before, but I wasn’t expecting that this time since I’m so far beyond the planet’s stated level range. Enjoyable :)

That planets a lot less annoying when you have a speeder.

Yeah, if this is the case, a big nerf to slicing seems inevitable. Unless they limit the number of slicing missions you can complete in a day, they’re effectively injecting infinite money into the economy.

Yeah, I was just saying that I have no problems raising gathering skill levels with that as an example.