The main issue with that is your purple and blue recipes need items from the crafting skill’s corresponding mission skill. You may be able to buy them at the auction house with all your fat slicing loot, but you will be at the whim of the auction house.

The GTN is very spotty with regards to the availability of materials. However don’t forget there are 3 (I think it’s only 3) separate GTNs: the one on your home planet, the one on the fleet, and the one on Nar Shaddaa (which is cross faction).

If you’re not crafting for the fun of crafting, I think your best bet is just to buy finished products at this point in time. If you’re flexible about what you buy, you’re going to come out ahead by spending crafting time Slicing.

Circle back on crafting later, if you feel the need, when you no longer need raw cash the way you do while leveling your first character.

Unbelievable. Here I, a Sith Apprentice Sorcerer, who has consistently taken the absolutely most selfish, malicious, and evil path regardless of its good or ill effect on the Empire, recover an amazing artifact - the Infinite Engine - and simply just hand it over.

I despair at the writing in this game sometimes.

Womp. Womp.

Because of three servers?

Don’t let the door hit you, etc.

“The EA Billing and Management services cannot be accessed at this time. Please try again later.”

Whyyyyyyy

That doesn’t even make any sense. How does the lack of a character transfer system equate to “because of three servers” ?

Six years of development and they didn’t think about character transfers? Well, ok, they didn’t think we would want macros either, or movable frames, so…

Do you see how archaic their thinking is?

Why would server transfers be a launch feature?

I always looked at slicing as a “you don’t want to fuck with crafting? Here’s your bonus” design.

Sometimes it definitely means immune; it’s what you see if you shoot at a turret from the wrong side of a solid structure, eg. Other times I think it’s just meant that something was heavily shielded but not invulnerable.

I don’t think anything’s invulnerable when your shot has line of sight, but often there isn’t time for rigorous testing.

I’m looking it as…“so you want to do this while you level to 40+ so that you have a shitload of money to fuck with crafting later…” design.

Did anyone who bought this game at retail have any luck getting their account to accept the code? I can’t, because of the error I bitched about above, but their ‘Billing and Management Services’ have been down for the better part of five hours now.

It’s probably part of the end-of-grace period maintenance that’s going on tonight. Just guessing.

How the hell do you know they haven’t thought of Server transfers, of course they have it’s something they aren’t making available now. Didn’t you think of that, how archaic is your thinking eh.

Meh, I think I’m going to flip my CE instead of using my retail code. I like the fact that I’ve had early access, but I’ve only been interested enough to play about 8 hours and get a character up to level 6 or so – I just don’t think it’s my type of game.

That said, I respect the story aspects a great deal – in fact, as much as I think subscription TV has supplanted movies in many respects (i.e. HBO, etc. has shows that are better than most movies, and offer a different type of creative freedom), I think that a story-driven MMO like this is analogous-- i.e rather than the concentrated 30 hour story of Mass Effect, an MMO like this allows you to tell a 300 hour+ story from many different perspectives - rather than stick with core themes and narrative moments, you get to develop “side players” like Imperial Agents, etc. and give them focus and engagement which you couldn’t afford to offer in a shorter, more restrictive narrative. So I think just like “TV are the new Movies” – “Story-driven MMOs are the new narrative MMOs.” I think if you’re a big fan of Mass Effect, etc., you would probably really enjoy this game.

I do like the Mass Effect games, but so many other things bother me about this game. I don’t like the MMO conventions, most notably, but also don’t like the cartoonish Clone-Wars style graphics, still needing groups for missions, the quickly respawning enemies, the emphasis on loot, the lack of mouselook controls, the lack of interactive objects, no 3D objects, the aggro/conning systems that diminish exploration, etc. – even though those things are handled better than in many MMOs, they’re still genre conventions that annoy me. Most of the occasions I’ve died it’s been because of enemies that have respawned either because other players had cleared them out so I didn’t realize that I was entering a respawn zone, or because I was trying to do what I enjoy most about RPGS - explore and enjoy the sights, without being pressed to advance or move to certain areas.

I just would rather spend my time playing Skyrim, which just offers a much more detailed, interactive environment – or so many of the other great games this year: Dark Souls, Witcher 2, Deus Ex 3, as well as the big hits from other genres that I think I’d enjoy but haven’t played: Batman Arkham City, Dead Island, Gears of War 3, etc. Everything that MMO regulars focus on…kinda bothers me, and certainly doesn’t interest me in the least. I don’t care about the most effective DPS/direct damage builds, etc., I don’t care about guild support, the server chat annoys the hell out of me even on RP Servers since it completely takes people out of their characters, the focus on online guides/cheats to find items, the completely barren environments other than a few creatures, etc. – Frankly, I prefer SWG, as at least I could have my own personalize RPG experience mining and exploring worlds, etc.

I haven’t really played an MMO since 2004 when I played WoW on initial release, and a lot more of City of Heroes – thought about playing Conan Online and Lord of the Rings Online, and Rift (especially for its dynamic aspects) which at least marginally interested me — but I held out for SWTOR because of the story-driven gameplay, space combat, companions, etc, which I thought would remedy most of the problems I have with the genre…but after playing for 8 hours or so I already feel like I’ve overstayed my welcome, as the game just feels very similar to the games that I abandoned back in the early 2000s.

Again, that all said, I think it’s an amazing achievement to produce such a content-filled, polished game, and think EA/BioWare deserve all the success they’ll likely get from this title. But I’m just kinda relieved to shelf it and walk away from the genre again, likely forever.

So I posted in Guild chat that I thought that all speeders were the same speed. This was based on developer comments in beta. Apparently there was a considerable difference in speeds and testers were not happy so Bioware decided to get rid of that and go with “coolness” factor on high end speeders. Anyway, apparently at some point they went back on that. So here’s the latest info I could find, care of Quillixx on the Darth Hater forums:

There are 3 speeder riding skill ranks.

Rank 1 - 40,000c;  90% Speed
Rank 2 - 210,000c;  100% Speed
Rank 3 - 320,000c;  110% Speed

In order to acquire rank 3, you must purchase rank 2. And as an FYI, training just the level 50 skills and speeder rank 3 training, cost 520,000c. At level 50, prior to training my skills, I had around 1,200,000c from just leveling up and selling some crafted/mission based items on the GTN. No, I didn’t have Slicing. The cost is negligible.

rank 2 and 3 speeder is so not worth it.

When you have slicing, most things are worth it ;)

I’m still 21 (or was it 22) - and I’m up to 160K now - just levellling casually and sending off companions when they’re available.

Don’t you want to arrive at your destination 10% sooner?