The waiting room on their website is atrocious. Really, you don’t have bandwidth for me to pay you money? WTF are they thinking here.

OMFG - I waited almost a 1/2 an hour to get in, then it put me in ANOTHER waiting room to log in. Epic Fail EA.

The scary part: it’s still morning; just wait til prime time. I predict another grace period introduction, unless they have a bottlneck targeted for a fix already.

Yep. Trying to give them money is currently an exercise in frustration. Queued for about 20 minutes, got in, and now am waiting for the website to laboriously try to load the payment info page. Been waiting about 5 minutes for that one.

For me, the really silly thing is:

You have 27 days of play time remaining. You must sign up for a recurring subscription plan or redeem a Game Time Code before you can play.

Why? Let us enter that info over the 30 days period and your website load will be a lot more balanced.

Wendelius

Yep, now the subscribe link times out. Wow, someone just got fired.

Do you mean that weird “bouncy athletic shoe” footstep noise? I found that really jarring in videos of the game and initially in beta. I don’t think all of the shoes do it.

Without disagreeing in the least that that would be the better way to go, I’d say you’re being a bit optimistic about human nature there. It’d probably just been the same story in late January, except that many of the frustrated customers might be more inclined to walk away.

No, the single fact you can ear footsteps in a battlefield or any other busy area.

I’m really glad I got set up during prelaunch. This sounds like a royal pain.

#firstworldproblems, I’ve got christmas presents to wrap anyway.

As a bonus, server queues are probably fine now. Problem solved!

Another orange gear protip: if you’ve got a female character that wears light armor you can pick up the entire 5 piece Elegant dress set from the social vendor. Each piece is an orange that costs under 100 credits and has four mod slots.

Of course, that means you’ll have 20 mod slots to keep up to date but hey, at least you’ll look fancy. You can also buy the set for companions, so all you Jedi Knights can take Kira to the prom.

Don’t think of slicing as a crafting skill. It’s a gathering skill, except instead of using it to collect materials for crafting, you use it to conjure gobs of free money out of thin air.

Just how powerful is slicing (and how likely it is to be nerfed)? Take a look at my financials from last night:

I logged in with about 95k credits at level 24. I hit level 25 and spent 40k on speeder training (I didn’t need to buy an actual speeder because I had the deluxe edition one), which dropped me to 55k. I then decided to expand my bag space, buying the 5k and 20k upgrades, reducing my balance to 30k. I also trained a couple of new abilities costing me another few thousand credits.

My play session lasted for about four hours, and while questing with one companion, I constantly sent the other off on slicing missions to collect lockboxes. By the time I logged off, my credit balance was over 90k again. The last thing I did before quitting for the night was unlock my third companion, so from now on I can quest with one and send the other two out on missions, effectively doubling my slicing income.

That’s very likely true. Though hopefully the rush to pay would still be lessened a bit. But Bioware might indeed lose more players that way.

Wendelius

I’d think they’d be less inclined since by then they would have invested a lot more into the game and maybe want to see the story through.

The thing is, this really isn’t how to evaluate slicing. Those numbers include whatever amount of money you’re earning via play, which, incidentally, seem to increase fairly dramatically in the 20s.

What we need to know really is what “level 25-30 leveling cash per hour” is - and 30-35, 35-40, etc - and then compare it to slicing.

Running 3 companions full time with 400/400 slicing - which I can’t do while levelling, since I currently have a total of 3 companions - makes around 6000-9000 credits every 30 minutes in raw cash. That excludes the mission discovery and so forth, or running L50 augment missions, which might ultimately be more valuable. At the moment it’s hard to price those goods.

9000 credits per 30 minutes is a lot for level 30, but I’m guessing that by L40 or L50 that’s probably going to be less money than you’re earning in the course of levelling.

Easy solutions to slicing issues: cap the total number of crew missions that can be running per account. This’d deal with the theoretical “gold farmer” situation whereby 8 level 30 characters could earn a collective 150k per hour, per server, with very little player input required.

Make lockboxes unlockable by level, “lockpicking style,” with the result that people won’t want to clutter their bank accounts by powerlevelling slicing. Or make the “mission level” tiers a hard cap on which missions you can run.

With all of that said, slicing isn’t yet a problem. Credits are going to inflate, quite a bit, and to a considerable extent that’s fine.

The thing is, this really isn’t how to evaluate slicing. Those numbers include whatever amount of money you’re earning via play, which, incidentally, seem to increase fairly dramatically in the 20s.

Quite right, and I’m not sure what the delta is between what I collected from slicing missions and looting slicing chests in the world versus what I earned just through normal questing.

That said, I found it shocking that I could purchase several big-ticket items (speeder training, increased bag space) and fully recoup the costs within a matter of hours.

I don’t think Orange gear is worth it. Maybe having one piece, but it is just SO expensive. I had one OLD (maybe level 20) epic armoring mod i liked that i wanted to use in my new orange armor. It cost me 1,500 credits to remove it.

item mods are also expensive. Maybe it is doable if you just have one piece, but i couldn’t see keeping a full suit updated as you level. Maybe if you’re a cybertech…

Ugh. Been trying to register the game all day. It took over an hour to get through redeeming the key, and I still haven’t been able to successfully complete setting up a subscription. I managed to get past the point where you authorise it in Paypal, then got stuck for over an hour on a screen telling me it was processing and not to close or refresh the browser, which ended in an HTTP 500 error. No idea whether it was successful or not (though I cannot log into the game, so probably not).

Now I am back in the queue for the webpage to try and access my account. This is the single worst experience I have ever had trying to register a game online.

That is pretty standard for new mmorpgs. I seem to recall wow having the same problems around this time in its life.

I was able to register my subscription last night without a problem for what it is worth. I kind of guess they would have problems on the day the grace period expired.

I just did my first Flashpoint with 3 other Navy peeps and I have to say, it was fantastic. It was an actual mission in space-hopping from ship to ship, fighting to regain control of our ship, battling the Sith and some great story bits. Frankly it took WoW dungeons and made them look downright plain.

I was actually a bit high and we really did rip through it but we had a blast, we had to make decisions, there was intrigue, drama (not loot of course) and a sense that we were actually doing something-saving a ship full of people. (and we didn’t have to had we chose differently). I will probably not be interested in seeing this one again any time soon but give me a new class and I will be ready.

All minor issues (queues and such) aside, this game is really well done. I love the story aspect. it too me 25 hours and 14 levels to get my ship back from that 2bit nerfherder and he still got away. But I have a lead on him and I will track him down and he will pay. If that is not a great addition to an MMO, I don’t know what is.