OK I’ve been playing so much it’s starting to feel really weird looking at the puppet show. Must … stop …

Who knew killing 10 things and collecting 10 things umpteen times could be made to be so interesting? It’s all in the presentation :)

Just rolled a Jedi…heh force powers are a blast.

My big issue and an upcoming quest…it is the “they are in love” one. My character is, or I want him to be, 100% light side, taking the underdog and fighting for the oppressed but only within the strict confines of Jedi mores. I feel this quest choice coming up is going to be a difficult one. Especially since there are some really cute Jedi girls out there…

Then again, love turned out so well for Anakin.

sigh

Decisions, decisions.

the combat is boring and easy up until close to 30

I must confess that I’ve been spacebarring through parts of conversations for a while now…

…when aliens are talking with their jibber-jabber.

To backtrack a bit, my favorite use of taunt in PVP was Warhammer. If someone taunted you, you had a choice. Either hit that person twice, or they get something like +50% damage on you for a few seconds.

Yeah, there’s a fair bit of challenge in managing the pantheon of your abilities against various pulls and enemy abilities, but it only really begins quite a ways into the game compared to most other single player experiences. Generally you’d think you’d hit the good stuff, or at least begun on it at 30-40 hours played, but you’re still getting new abilities at that point and haven’t really stepped into your role for the group and raid encounters that make up the endgame content of these games.

I’ve noticed the flashpoints at ~20 require practically no plan or teamwork. I find it funny that people bother looking for specific roles for these, as I think any 4 players could pull them off.

Later though there’s a reason why every team needs at least 1 tank and 1 healer, and you need people who know how to manage aggro, and adds, and all the other bits and pieces that MMORPG jargon has built up around for the last decade.

Really? I had the impression that the ports are either closed (no gaming possible) or opened by the game as needed (gaming possible)… otherwise why can any game get access to the net?

Absolutely loving my Sith Sorc right now, the quest arcs are just fantastic.

This game does a really great job of making me feel like my character is actually important and central to what is going on, and not just peon #3442298 running a quest. The writing for the most part has been really great.

This is my favorite MMO since EQ1, which is saying a lot for me.

The story arc that my character is involved in rivals any of the movies, and may be better than any of the movies. Kudos Bioware.

The only major problem i’ve having with the game is my companion of choice is plagued by the infamous conversation bug:

She will only talk to me on my ship. The icon stating she wants to talk appears, so of course i get on my speeder or take a flight point to get back there. WRONG, the conversation icon is now gone, do not pass go, do not talk to your companion! If she disappears for any reason, it is gone. It also randomly disappears after a while sometimes i think.

My only success has been going back to just outside my ship after the icon disappears and then giving her gifts in the hope it comes back. IF it comes back, and it doesn’t always, i quickly enter my ship in the hopes i enter before it disappears. When i get the icon to come back, this works about 60% of the time.

In a game where story is a selling point, not being able to talk to my companions is kind of a MAJOR bug.

There’s a rather lengthy interview with Daniel Erickson, Lead Writer care of Giant Bomb. Among other things he talks about technically how the servers work and hints at a Chapter Four in progress. He mentions that the writers and artists finished the work that’s currently in the game long ago and have been working on future SWTOR work for quite some time.

One thing he mentions that I didn’t realize is that apparently there is supposed to be quite some time between the chapters. He didn’t mention how long, but my impression is that it would be something like – end of chapter one, chapter two starts with “ten years later” or something along those lines. Which I guess makes sense. In the movies I think there’s supposed to be some time between Episodes 4 and 5, and Episodes 5 and 6. And for sure there’s enough time between Episode 1 and Episode 2 for Anakin to change from an annoying little kid to become an annoying semi-adult.

FYI unlocking blue and purple recipes seems to be tied to your crafting level. Ryan asked for an Enhancement for one of his many alts. Alt level was 13, and I only had green recipes that low. I did have a fair amount of resources for that level though and I wasn’t planning to use them for me, so I thought I’d try to blue it. First green deconstruction gave me the blue recipe. So I tried for the next level and first blue recipe gave me a purple.

Could be I just got very lucky, but it seems more likely that higher level crafting skills gives much higher chance of getting better recipes on deconstructing.

[Edit] Hmm, I might have just gotten very, very lucky. Attempts to reproduce this with Crystals and Hilts have not been successful.

2nd Edit: Oops, I’m an idiot. I had already unlocked the Purple Hilt recipe a while back and didn’t notice it. Anyway, have not been able to reproduce my success with Crystals.

HAHA!

I have been relatively lucky and had to do maybe an average of 5 to unlock the next tier. I can’t tell how the level relates from my crafting. I know I at level 24 I had access to level 29 modifications, so I am ahead of the curve. Still selling the level 21 and 23 enhancements pretty quickly after putting them on the market.

The game is Warcraft in Space, which is pretty much what I wanted anyway. However, the entire time I’m playing it I’m wishing it was Mass Effect type combat.

This is what, 300 years or so pre-prequels? I’m having some issues with things that are different from the KOTOR games and just don’t make sense. Generally I think that a LOT of things were done to make the clueless who only have seen the vile prequels comfortable.

For example, Troopers end up looking just like Stormtroopers / Jango Fett clone troopers. However, that shit is based on Mandalorian designs and didn’t get invented until Ep 2. Why is it here 300 years in the past? Ditto the ATAT walkers that are from Clone Wars.

Why do the Sith have Star Destroyers? These are REPUBLIC ships, also from Ep 2. Why do the Sith rock the REPUBLIC flag? (The galactic empire flag is actually the Republic + separatist designes overlaid, fyi. That’s from Ep 3.)

Why is the story line in the good guys newb area about the republic vs. separatists? Is there no unique sort of politics? Why not a trade federation embargo while you’re at it?

The fucking TOPPER was when I went onto the Star Destroyer bridge and found Darth Not-Vader re-enacting the bounty hunter scene. WTF.

http://cl.ly/CsHO

Holy balls, Batman. Is there nothing here but regurgitation of content that is from Ep1-6?

I think there’s a lot of disappointment with me that Bioware didn’t take the opportunity to really make a totally KOTOR specific game, but they junked it up with all this Clone Wars era bullshit.

Blame LucasArts.

I blame Lucas that I can’t play an Ithorian, then. Fuck you, George.

The clone wars-ification of the KOTOR era speaks volumes about how Lucasarts is certain their customers are all retarded and can’t grasp that this is a different time period.

In fact, does the game ever state its timeline? I could see people unfamiliar with the KOTOR games wondering “where the hell is Yoda and Padme?”

KOTOR is actually 3000+ years in the past. Personally I’m glad they used design sensibilities from the movies, and I’d say their designs are at least as inspired by Classic Star Wars 4-6 as it is the prequels.

The thing is I want to play in the Star Wars I grew up with. That means Star Destroyers, Tie Fighters, and Stormtroopers. I understand they can’t do that and still let us all play Jedi, so they’ve done the next best thing.

I prefer the Art Direction giving me designs that look like Star Wars instead of the art department coming up with random crap that doesn’t remind me of Star Wars just because it’s 1000s of years earlier in the time line. If I just wanted to play a generic SciFi game, I can do that elsewhere.

You presumably can’t play an Ithorian, because it’s too much work for the art department to come up wiypth versions of everything that will fit every weirdo alien body shape.

Which also explains why my pet monster is running around in a space diaper.

I’m having issues getting the Focus Target key to work. Here’s an example how it works for me:

  1. I select a target and set it to focus (Alt-F). Focus frame shows up as expected.
  2. I select a different target.
  3. I cast a heal. The heal lands on the target, as expected.
  4. I hold down the self target modifier key (Home) and cast a heal. Heal lands on me, as expected.
  5. I hold down the focus target modifier key (End) and cast a heal. The heal incorrectly lands on me.

As I understand the focus target modifier key, in #5 above, my heal should land on the focus target. However it does not.

I have tried remapping some or all of the above keys - the behavior does not change. I cannot, for the life of me, get the focus target key to work at all.

I have remapped a number of keys (I added a bunch of key mappings for the left and right quickbars, and remapped the companion attack and passive keys). I tried remapping all the quickslot mappings back to default but the behavior described above did not change.

Any one have any ideas how I can correct this issue, or is there something I can do to make it work?

Tanking with no ToT is a pita! I really hope some interface improvements are coming soon!