This is true of any game. The only difference is that with MMOs, there is an expectation that you will still be playing it 10 years later. Ofc ppl’s expectations need not be reasonable, and letting them down gently is part of the art of public relations.

Just for future reference, when you have to edit a HOSTS file, it means the DNS of your ISP (or the DNS you’ve selected manually) is not pointing your computer to the correct remote IP address, so you are having to provide the correct one yourself.

I know full well what it entails. The manual workaround for their broken server serving corrupt patch content to redirect it to a non-corrupt one is irksome.

No shit! I dropped slicing and picked up Treasure Hunting, and on the third mission I got a set of bracers that will be ideal for me when I level up! I got quite a few other bits and pieces from it last night too, so I’ve shoved them on the AH, priced to sell so I can make just a little more back than the missions cost to run. I don’t think it’s going to be the moneymaker the pre-nerf slicing was, but I like the lucky dip aspect.

You can be mounted in the hangar of the Imperial Fleet. Not sure why that gets to be the exception. But yeah, getting to and from your ship is annoying. I’m on Tatooine right now and the closest bind point and taxi is outside Mos Ila’s walls. I really think the fleet pass should be on a shorter timer - maybe 2 hours instead of 18.

Aye - also, it would be better if the missions were a bit closer together so you avoided all the travelling. Also, companion missions should take less time.

You can buy instant travel passes to the fleet for 1k. Can’t remember where I saw them though.

Security Key Vendor I believe.

Yeah, they have an hour cooldown instead of 18 hours.

Yes, it is, but it’s because your ISP didn’t update its tables when Bioware pointed that URL to another address, not because Bioware decided to leave that domain pointing to the bad server for no reason.

See, rei, if you didn’t keep rebuilding and reinstalling your ISP, you wouldn’t have this problem.

It’s the ISP’s fault that DNS propagation works the way it does? Or is there something else going on to lay the blame at the ISP rather than Bioware?

Yes, it’s the ISP’s fault that they ignore the TTL suggested by Bioware and continue to cache the old record for however long they feel like when other ISPs handle it just fine. That is how it works-- TTL isn’t enforced-- but most ISPs do use it. Hence a 3 page forum thread instead of a 30 page thread.

You’ll also be unable to do the many HEROIC quests that are salted across every planet.

No. This game is a piss poor excuse for a KotOR 3. It’s WoW with a new skin, cut scenes for every quest, and a companion.

There’s a certain vault you discover on Taris. It opens during a cutscene. I had a nerdgasm as I envisioned going in there and exploring its contents. However, when the cutscene ended the door was closed. Content inappropriate for an MMO, no doubt. Fuck that. This is not KotOR 3.

Don’t get me wrong, it’s fine as an MMO. But if you think it’s a good evolution of the single player KotOR experience, then I think you’re misremembering what made KotOR great.

Random comment.
stuff
In MMO games, the combat can be smart or dumb. But the mobs are always dumb.

You’ll also be unable to do the many HEROIC quests that are salted across every planet.

It’s not that bad. In my experience (I’m currently level 42 and just finished Hoth), there are only maybe 4-6 heroic group quests on each planet. You can skip them all and still advance in the game, but you’d be missing out on some nice loot rewards.

It’s entirely possible to level from 1-50 without ever grouping, and the “main story” for each class can be completed solo. You do need a group for the flashpoints (4-player dungeons), and there are some great story moments there*, but you can still have a perfectly enjoyable ride treating it as a single player game. That said, both of the Qt3 guilds (Tatooine Royal Navy on the Republic side, Threevil on the Sith side, both on “The Harbinger” server) are filled with mature and friendly people, so if you join either of those, your coop experience will be better than the typical MMO experience filled with whiny, immature assclowns.

*OMG Maelstrom Prison!

Seems to be a case of folk ordering a cake, when they wanted pie. Everything told you it was a cake, you were warned repeatedly this was a cake, it even has special cake icing but it is cake.
Yet folk are still screaming for pie.

In the end the above is also one of the reasons why mmo’s are so simplistic on average.

TTL times at ISPs vary greatly. Some of them enforce a schedule and some don’t

I use Googles DNS which is 8.8.8.8 and 8.8.4.4

they update their cache every few minutes

Been having a lot of fun with the game, as is my wife. We have a duo that we’ve been playing together. She’s playing a Sith Marauder and I’m playing a Sith Sorc. Figured I’d share some impressions.

Crafting impressions:

  • I enjoy the crafting system, but it’s too cash intensive. Costs too much to train and costs way too much to run missions once you hit teir 3+.

  • With the high cost of mission runs, there is a necessary floor to prices you have to charge on the GTN for blue/purple items. With the Slicing nerf I’m concerned folks won’t be able to afford the mid-teir armor, mods, and barrels that I’m selling.

  • The reverse engineering system is brilliant. It gives you something to do with the piles of greens you mass-produce for skilling, gives you a choice between trying to sell in the GTN or reverse to hope for a recipe discovery, and gives a little gambling thrill.

Duo impressions:

  • With Khem as a tank and me off-spec healing when needed, we have yet to find a heroic (2+/4) that we can’t duo. Things got a lot easier this weekend when my wife got her 3rd companion and we discovered he’s a healer. Tried using the droid as a healer but, fark, his constant talking in combat got too annoying.

  • Since the companions are “dumb”, there are some bosses in Flashpoints that we can’t duo. Too many mechanics of “don’t stand in the circle” or “when he casts his barage, strafe”. Tried completing them by micro-managing using passive/attack, keeping Khem’s cleave off and only using when he needs to gather adds, etc… but in the end it doesn’t work so well.

Gear impressions:

  • Gear looks like it may hit a ceiling. I have orange chest, legs, helm, and lightsaber at this point, meaning those items will only be replaced if I tire of the same look. And most everyone else is in the same boat. This seems to be throttling the GTN for certain types of gear.

  • As mentioned by someone else in the thread, gear stats inflate quickly meaning you really need to stay on top of your gear. Replacing your primary mod (hilt, barrel, armoring) every 2 levels isn’t out of the question if you want to remain effective.

One thing I realized after seeing how expensive it was to train was that at lower levels, training is kinda bunk.

Why do I need 15 level 20 recipes? The fact is that I don’t. All I needed to grab was a single barrel one, to level me up from 65 to 100ish. While there might be some money to be made in AH’ing lower level greens and blues, I don’t since I RE everything I make. So buying 1 recipe every 20 levels or so is much easier to swallow than buying all of them-especially since I am saving for the speeder.

That said, here is my question- do you only get certain types of bonus recopies from certain types of crafted items? i.e. am I shooting myself in the foot by ONLY making barrels to level and RE so thus limiting my chances of getting varied purple finds?

Oh and the gear thing- yeah once you go Orange, you never go back…but then, tricking out the Slave Leia costume for massive armor and stat abilities is something that is on the top of my list…