They sure do love to offer those companion gift missions…

The end boss for the last Imperial Agent quest in Act I is seriously bugged. All my attacks are aborted with a “cannot see target” message unless I stand right on top of him or kite him down the stairs. First option gets my companion’s health extremely low before I can get the boss to a place in which he can be targeted. Second option involves a sniper standing on top of a boss, which doesn’t end well.

A cursory google search reveals that I’m not the only one with this issue.

Setting aside the MMO mechanics, how good is this game as a sequel to the KOTOR series? Does it really seem like that is where the story is going or does that stuff merely provide context for a game world created?

At level 39 of 50 I would say the Jedi Knight story holds up very well compared to Bioware stories in other games. It is definitely not just to provide context, but is every bit an essential part of SWTOR as the story was in other Bioware games.

I wouldn’t necessarily say it is the best Bioware story I’ve seen, but after a slow start it has been very solid, providing the level of character involvement and emotional involvement that are hallmarks of Bioware’s other games.

I’m interested to see exactly how the other seven stories match and to see exactly how much interaction there is (if any) between the various class stories. Because if they all fit together, that could be really interesting.

Both.

It feels very kotor’y, but they did do what seems like shitty retcon’ing in the books that act as a transition between kotor 1 (pretend i wrote “and kotor 2” here in microscopic font size) and swtor in order to more directly connect them.

I’d possibly suggest reading some of the books, even though they aren’t very good. They provide a very direct, in your face, “THIS IS HOW SWTOR IS GOING TO BE RELATED TO KOTOR” link.

odd, had no problem with this one

Is there a good game guide out there re companions and crafting.

Only just hit level 10 but info seems real lacking, I have a driod comapion but no idea how it works really. I mean i have a mod which changes it’s colour but haven’t figured out how to use it yet.

At level 10 (or shortly before/after) you finish your starter planet and get sent to the space station for your side. Upon arriving you should see a NPC with a quest icon over his head who gives you instructions for choosing an advanced class. You should also see a mission box (maybe?) with 2 quests: one to pick up a crew skill and one to use a social item.

For the crew quest you should go talk to all of the trainers in the appropriate area of the space station. If you can’t find them, pull up your map and turn on the trainers icon (the diamond icon). Talk to each of the 14 trainers - if you can only find 10 the other 4 are in a cantina (if you’re doing this on Dromund Kass). Don’t choose any skills, just talk to each - this gives you something like 450 xp and an entry in your codex for each.

Then pull up your codex (hit L then click the codex tab at the bottom). Pick Crew Skills category. Read about the crafting. There’s 3 types of crew skills: crafting, gathering, and mission. Crafting makes items. Gathering collects raw materials from the world or from missions, and mission skills run missions for rare raw materials.

From reading the codex, pick a crafting skill. The codex description tells you which gathering and mission skills go with which crafting skill. For example, Armsmech crafting requires Scavenging and Investigation. Pick the skills you want. You can only have 1 crafting skill.

Your crew does everything. Once you’ve gotten your skills, hit N to bring up the crew window. Click one of the icons next to a crew face. You should see a window appear. For the crafting skills (Armsmech from above) you see a list of items you can make in the left side. You click one, and if you have the raw materials, you can click “Craft” in the lower right side to make it.

For the gathering skill, you will see gathering nodes in the world. You (by default) right click on them and your companion will run up to it and scan it, and give you raw materials.

For the mission skill, the only way to use it is through the crew window. Hit N, then click the mission skill (Investigation from above). You see 4 or 5 missions. They tell you how long it takes, how much it costs, and what it returns. So for Investigation, for example, you might pick a mission that takes 3 minutes, costs 95 credits, and returns a Moderate yield of Grade 1 Synthesized Whatevers. If you double click a mission, you will send whichever crew member is highlighted below it on that mission for that period of time. When that time is up, they return with either the promised items, or (if they fail) nothing.

Crafting better items has been covered here. Once you craft an item, you can click the “Reverse engineer” button in your inventory (top right) to break it down into raw materials again - this also gives you a small chance to learn a better version of that same recipe. So for instance you might make a green gun. RE’ing it (as it’s called) might give you a blue quality version of that gun. To make it now requires some blue quality raw material (which… you get from running Investigation missions). RE’ing a blue item has a small chance to give you a purple quality version of that same recipe. The purple version requires a purple quality raw material which you would also get from Investigation missions.

When your skill goes up about every 20 points you can return to your trainer to learn new recipes.


Companions: you know how to use one. When you get more than one, they can be used to run crew skill missions. There is a maximum number of crew you can be using at one time, and this number goes up as you level. So for instance, when you first get the ship droid you can probably deploy 2 crew at once. So you could pull out your regular companion and use him fighting while sending the droid out on a crew skill mission.

Each companion is completely separate but you can only have one at a time with you. You can use the droid for a healer companion but he has no combat skills (though he does try to punch mobs when you tell him to attack, it’s pretty amusing).

When you send your current companion on a mission, they disappear, but if you send your non-current crew member on a mission, there’s no visual change except in the crew window. So you could be out on a planet adventuring and send the ship droid out on a mission and the only difference you’d notice is when he was done you’d get a loot window popping up.

There may be more info in the codex, be sure to consult it. Or ask more questions here!

Re lvl 10 - For some reason, after making an alt and taking him to level 10, I got an email from bioware about how to continue after lvl 10. I do have 5 others above lvl 10 but this is the one that triggered it. Anyone else got that?

Yeah, I did. Was like my 3rd alt, too.

In other news, I am steadily losing money levelling slicing. Did the nerf really have to be that bad?

Regarding companions: don’t forget that you can open up your character sheet and tab over to your companion’s sheet to outfit him/her/it as you see fit. This is also where you can change out your companion’s customization gear.

Also, you can expand your companion’s skills hotbar by clicking the little plus sign on their hotbar. It defaults to the bottom center hotbar but you can switch that out to the left, right or center bars through the preferences menu. This becomes important as your companion learns more skills and abilities.

I have found so far with all the companions I’ve been with, that you generally just want to expand that bar, choose the stance you want for them, and turn everything on.

Haha, since that post, I’ve discovered that the Vigilance tree (+buffing Might as much as possible, with offhand doodah and stims) is the one for me, at least for the solo side - it gives me the feeling I want from being a JK. Shien form is beefy enough for me, damage-wise, and while I’m obviously never going to catch up with Kira or other DPS-ers, at least I feel subjectively like I’m doing enough damage for my own self-respect, and I’m tough enough to hang in with most things if I’m careful :)

That buff that instantly gives 6 Focus has changed my life too.

Haven’t done much teaming with this char, and may never do unless people are clear I’m not focussed on tanking (although maybe I could do a bit of off-tanking in Soresu form?) - my Consular’s the one I do a lot of teaming with, and she’s great for that.

You’re exactly on the money here. There’s not much to do that’s worth it with Cyber until you get it almost maxed out, hence there not being much crafted cyber stuff on sale at any lower levels.

How much are you getting for the ship parts?

Don’t take moderate missions, period; always take rich, bountiful, or abundant, in order. I levelled up slicing on a character post-nerf and it’s almost done - didn’t seem that much worse than before.

Thanks everyone, that helped

Yeah, I generally greenlight everything (right click on the skill to toggle on or off) but there have been times when I’ve wanted my companion to throw that grenade right now or use a specific skill to pull a mob. I basically command my companion like the hunter’s pet in WoW.

Yeah I got it too, just today despite passing level 10 a few days ago.

At least some of the companions have long CD, short duration abilities (defensive or offensive) that you don’t want to set to auto.

It’s mind boggling just how many different things you can juggle in this game.

On my Jedi I’m a light armor maker and now that I’ve got my ship I’m juggling the companions off gathering and crafting, the thing that’s holding me back is no more resources to gather on Taris that I can see. Is there a way for me to figure out in advance good places for me to use Archaeology? You’d think a dead planet like Taris would be teaming with the stuff…