rossm
5882
They’re “empty” because the landscape is very large with tons of pointless, unused areas. Also because the instancing limits the players to such a degree that you don’t run into people very often even when you’re on a planet instance that is full.
The “this game feels very empty” complaint comes from a lot of people, and not just ones who have sped through the content (as evidenced by the post I was replying to!).
They’re empty because travel is designed as a major timesink while leveling. It’s tedious. The quest flow is terrible and the maps are intentionally designed to slow you down.
If anything having lots of people around would make many of the quests worse. Quite a few enemies and quest items have long respawn timers.
razarok
5884
Got to 10 on my first character, a sith inquisitor. It’s quite fun though I’m not sure if I’ll stay past the first month. Maybe I’ll renew and stay until Diablo 3 but, yeah.
Now I have to decide between being an assassin and sorceror and I won’t be able to respec this choice.
Any suggestions?
JM1
5885
Assassin is stealth/melee, sorceror is a mage type. They’re pretty distinct playstyles, although the Assassin does have a bit more spellcasting than you’d expect.
The interface limitations, lack of a real LFG tool and the empty world feel are making me reconsider my subscription choice. Maybe I’ll get back into it, but Dark Souls has drawn me back in.
I definitely feel the pain of the crappy interface stuff. The world being empty, not so much; it’s not as crammed full of stuff as WoW is after seven years, but I’ve yet to run out of quests, and generally leave quests behind as I move to another planet. The cities on the Imperial side do feel a bit cyclopean and dead, though. The LFG angst I never really understood. Then again, the multi-game guild I’m usually in always has dozens of people around, and you can solo nearly everything except Heroic 4+ with your companion and a few levels if you really want to. Even flashpoints are doable depending on your class and gear, though I agree they’re much more fun and rewarding when you’re in a group on-level. But then again, I have pretty much ignored most of the flashpoints, for one reason or another. If that’s one of your main interests, I can see why not having a more robust LFG tool might be annoying.
anarch
5888
I find the game pretty entertaining so far (33 Sith Assassin) and the big hook for me so far is that my character has a voice and I feel that I have real choices in how I interact with the game world.
In the MMOs I’ve played to date the vast majority of quests only allow you the choose between participating or not participating. What I like about SWTOR is that I can also choose how I participate. In my case, I have a pint-sized homicidal maniac who loves nothing more than saying: Murder and mayhem await!
Also, the crafting system that lets you set up a companion sweatshop with 3 of those guys hammering away mods and earrings is pretty awesome. It’s a good step away from staring at a forge.
pyrhic
5889
The problem is that, as far as the world goes, it doesn’t care which way you choose. “Oh, you’re a sith lord? Well, fuck you! Oh, you’ll still give me the quest anyways? Oh, Ok…”
Nesrie
5890
I am enjoying the game, and the voice acting isn’t bad, although I still think the female smuggler sounds like a kid, but the issue I have is her character is sarcastic… but only some of the time. So half the time pick an answer, it may or may not be a sarcastic response which drives me nuts. I apologized to some scumbag thinking it was going to be along the lines sorry I made a mess of your pretty little barge and it was a genuine apology instead.
Reldan
5891
Because the way it doles out what is Light and what is Dark is stupid. Not counting that the choices themselves aren’t consistent with what I picture as being Light or Dark, the choices as presented between different quests aren’t even internally consistent.
I defeat a Republic general. “Light Side” is to capture him so he can be slowly tortured to reveal military secrets. “Dark Side” is to give him a quick death.
I defeat an ancient alien who will join the empire if I spare his life. “Light Side” is to destroy him utterly. “Dark Side” is to spare him.
WTF.
That’s what I was wondering about, and forgive me for being lazy, but what exactly does going dark side or light side mean in terms of what you get? I get it that some quests are different and some equipment is dark side or light side only, but is there anything beyond that? If I pick a class and subclass and go dark, does that give me different abilities than if I went light?
pyrhic
5893
afaik, it only enables things you can use in one of your relics slot
I think one companion for a Sith has a different ability set based on a LS/DS choice in the quest.
I’m playing as a Sith Marauder and on a mission I managed to get a Jawa as a pet where you’re supposed to turn in the Jawa to complete the mission. Has anyone had this mission? If so, anyone know if you can just keep the Jawa by not finishing that particular mission?
Marcus
5896
If it is like other missions then no you can’t as he more then likely despawns if you try and do other missions.
I think you just have to look at the choices in a different way. For example, you got light side points for sparing the Republic general’s life; his inevitable torture at the hands of the Empire can’t be avoided and is not your problem. It’s not like you, as a sith, are going to help the general get away. And the dark side of just killing him fits right into the sith philosophy of killing all those that oppose you and has nothing to do with being merciful in giving him a quick death.
I experienced the ancient alien choice too and I came away with something entirely different. The ancient alien was clearly crazy and clearly a force that could potentially destroy the galaxy/universe. Destroying him was a natural light side choice. Handing him to the empire was obviously going to cause a lot of destruction, thus dark side points.
I’ve played up to level 36 now and I’ve almost never questioned the issue that people have between the light and dark choices. They all seem pretty natural to me.
The light vs dark point assignment is often moronic.
For example, killing a group of force users: Dark side.
Turning those force users to the dark side and watching them murder their master: Light side
But hey, at least you didn’t stab anyone in the face!
Basically, even when a choice will lead to tremendous long term damage and suffering it’s light side if the other option involves direct killing, although occasionally a quest surprises you and thinks it through. Part of the problem stems from their obsession of forcing so many choices into light vs dark, even when it doesn’t fit.
Question: I am playing my operative more now to mess with healing and there is an issue i have come to that is starting to bug me to no end. Is there any companion customization kit i can get to make Kaliyo look less like a zombie?
I’m not a huge helmet fan but if that is the only answer so be it…
See what they have at the cantina on Balmora.