I can’t help it. When i see a sparkly i need to open it up to see what it is inside.

I don’t understand your coruscant comments. I’m talking about spaces where there is actually nothing to do. A fancy room is fun to look at once for a couple seconds. I’ve had to run through the empty senate chamber multiple times, and it’s all wasted space. There aren’t even senators.

I’m glad to hear that it gets better after Coruscant but I’m finding it very hard to be motivated when the bulk of my time in this game is running around. If you think the flow is better in this game then that’s fine and your opinion and all, but I just can’t agree. WoW does it a lot, lot better. There’s a lot of boring running in that game (especially when mounts were only lvl 40+) but you only do lots of running in between cities/zones. Do a large cluster of quests, move to next zone. In this game it’s like I’m running from Stormwind to Westfall just to finish my cluster of quests.

I’m finding it very hard to play this when I have Skyrim, Zelda, and Saints Row to play as well. It’s a shame that the planets past Coruscant are better because I think my free month will be up before I get the gumption to run out of that senate chamber where I logged off.

According to Bioware the Coruscant main Senate area is deliberately jumbo size to allow congregations of hundreds of players for server-wide events. The same thing is true of Drumond Kass on the Empire side.

Yfultdh,tdcjgc,HTC,hut,!

Has anyone noticed some popular well known games sites and games bloggers falling over themselves to brand SWTOR as a complete failure? I am sure there are journos breathlessly anticipating the latest sales and subscription figures for this MMO in the hope they can report something negative.

My Mom and I are playing together. I have the digital deluxe, and when I got it for her for Christmas, I was unaware that buying her the boxed edition (non-deluxe) would negate her from some areas I can go into (lounge). Is there a way to purchase an upgrade for her account to add this option?

I believe you can purchase a pass for the lounge for credits, but it’s very expensive. Also there’s nothing up there anyway.

Honestly, my experience of most SWTOR levels (including Coruscant) is:- navigate through map to class quest marker and/or main zone marker, exploring all the nooks and crannies on the way. In doing this, you pick up local quests that usually involve killing the very mobs you’re having to plow your way through to get to the main quests, plus there are bonus quests that are revealed as you are killing the mobs. By the time you get to the class/zone quest markers, you’ve finished most of the little side quests and bonus quests, you then retrace your steps and hand the quests back in reverse order till you get back to the start of the zone (or there’s some other cutsceney way of getting out, or you can fast travel out).

IOW, you’re running around a lot of the time, yes, but you’re usually running through groups of mobs that you have to kill to fulfil class/main/local quests, so you’re very seldom running around to no purpose. Nor are you ever at a loss as to what you should be doing next.

I agree that there are large areas with nothing to do like the Senate, that you sometimes have to run through to turn in the mq or whatever - but I don’t find that happening so very often, or being so irksome (since the zones are usually beautiful and immersive to stroll around in anyway, and there’s always fast travel).

Another way of saying this: in WoW and many other MMOs, the quest structure is something like “blob of radial quests - move - blob of radial quests - move” etc. Whereas in SWTOR it’s more linear, it’s like “aim for MQ, hoover up and and do quests as you go, do the MQ at the end, finish”.

Or, again, you could say that the same “quest blob - move - quest blob” structure is in SWTOR, but it’s scaled up to the level of the planets being the “blobs”, and the “blobs” themselves aren’t blobs but little linear paths, or at most “quest fans”, and the “moving” betwen them is done by spaceship.

Generally you just need to finish the act. It has more to do with where you are in the story than what your affection is, if you haven’t gotten far enough along yet.

Just use emergency fleet transfer, and since it only works once a day, there’s your built-in limit :P

Some of my guild members wanted access to CE so they purchased the CE version and added the CE key to their existing standard version account. Not exactly an upgrade though as it incurs extra expense for a game they have already purchased once.

OOOOOR, save a million credits(not hard at all) and buy the silly vip wristband from the cantina vendor on the fleet.

After leveling most classes to about twenty I can safely say there is a fair bit of Imbalance in regards to speed of questing and ease of play. Guardian/jug have it the worst by far. BH/Com have it the best by far.

I can’t speak to any other class past 36 except jug. Every time I level on my jug it feels it takes longer and longer to kill enemies as any of the 3 specs.

Bounty Hunters are PvE killing machines, 'tis true. Healing pet, AoE damage, CC, you name it.

well I guess your definition of immersion is different than mine, because the senate chamber (yes im harping on one relatively small part of the game) is so boring and empty that I usually just run with my map up. It’s a series of big empty rooms with no one in them including npcs.

anyway, lots of people are enjoying the game and that’s great, I don’t want to be too negative especially when i’m not very far into the game.

My jug had an easier timer leveling than my operative. Although now my operative finally has the Heal over time (which lasts a stupidly low 18 seconds) so maybe things will get better.

Yeah, that’s great. Just don’t put quest NPCs on the far side of that giant open space and force me to run back and forth through it several times while I’m on the planet. Same thing with all of the stupid hangar/orbital station/spaceport stuff. It’s like FFXIV levels of annoying running in this game. And for no friggin reason because I would gladly play the game for the same amount of time, anyway. Jesus, Bioware, you made a fun game, just let me play it.

Wow…I went from ‘this is pretty fun’ …to…‘god damn this is boring’ …in a really short period of time lol.

The things that started off as inconveniences have blossomed into full blown annoying. The endless running, the random/braindead placement of things like trainers, class trainers, respecs, etc. The fact that I haven’t had guild chat for 5 days, or party chat. The sameness that is 3-4 mob spawns, 20 feet apart…man…

I think they really screwed the pooch with the loot system as well. BW has always had realllllllly boring loot, but the orange loot/replace mods system is probably one of the biggest fundamental flaws in MMO design history. Knowing that the quest reward you’re going to get is worse than what you have on, before you get it, every time, is a massive motivational failure. I just couldn’t be more bored to receive a quest reward, or loot a mob. I know with 100% certainty, that what I have on is better.

/shrug. I gotta say, I think this game is going to tank, and tank hard. I can’t see many people playing this for more than a month or two. Granted, my tolerance level is probably lower than a lot of peoples, but I just don’t see it. Once you get past the voice acting, this is a seriously shallow and flawed MMO.

I don’t see that at all. Of the 4 classes I have played past level 10, between the class mechanics and the stories I could see playing them all the max level, something that never crossed my mind in previous MMOs. I can imagine that guild chat UI issue is certainly draining but I don’t see any way this fails in traditional MMO sense.

To echo the above, there seems to be a level of harshness to the criticism that I just don’t get. So not the best MMO all time at launch=failure/tanking? Having played it previously in June of this year and then almost not at all until an hour during the last beta weekend, the game made such huge strides in most areas I have great faith they will begin running these things down. Knock on wood, I haven’t had any of the major bugs and actually very few of the minor ones, really. Occasionally stuff happens, sure, but unless its a show-stopper, just move on.

As far as how large some of the areas are, once you get a speeder few areas feel that big at all. Also I can’t help but think it was done for loading purposes to spread out players inside of the most trafficked ‘bubbles’. That is just me guessing, though.

I totally get Ultrazen’s frustration. I don’t know if the game is going to tank because of it, but I’m pretty unforgiving, myself. Things that start as annoyances, become full blown thorns in my side, and I start getting resentful. (I paid good money for this, and I expect things to work dagnabbit!)I’ll deal with the constant running and massive empty spaces, even though I think its poor design, but partner that with the GTN, the bugs, low world population (seriously, 28 people on Tatooine last night over 2 shards, and on a heavy server that still has queues? I mean, WTF.) It is difficult to find groups, for heroics, and there have been many a time ive seen the same person spaming fleet for flashpoints. I only assume that the Empire side is so overloaded that its causing the heavy server designation and the queues. Also, getting wtfpwned by 50’s during the warfronts, and the constant unrelenting, cc and knockbacks is seriously pissing me off. They may only be irritants to other people but to some this leads to nerdrage, cancelled accounts and the darkside. If the game was everything I ever wanted, I would put up with this, but I am also getting bored.