I think before people complain about not able to mod high end loot, they need to fix master looting in operation…

Listening to my guild raid the other night was hilarious because of this. I’m not sure how it’s possible to fuck up a loot system so badly. It’s beyond the realm of buggy, and is instead simply surreal.

out of 4 bosses loot, we were only able to loot the first 2 boss, and even then the game magically roll the loot for us.

the 3rd and 4th boss is in the box which none of us can use.

Does this mean you’re also only going to play for 2 months or so?

Is it true they decided on the hated “Vanilla WoW” method?

Thats just unforgivable, especially if they went the “everything is instantly Soulbound, mistakes and bugs are for suckers” route.

err no. vanilla wow stuff at least let the group decide who get what instead of looting the body to find out all of the loot already bound to a character.

I said Vanilla wow stuff is about 5 times better than operation loot, and the funny part is that they have the need/greed/pass system for normal group yet they fail so bad for operation. If anything, they should have master loot and NBG system working as well as allow drop item to be traded among the operation.

Instead we get stuff like emoting while on mount, and fail to fix the graphic setting where it’s stuck on medium no matter what setting you set to(they claim they fixed in the latest patch, but it was confirm broken). that’s why armor texture looks like crap normally, they only use the high res model during cutscene.

Holy crap, thats so horrific it boggles the mind.

Servers are back up. Patch includes:

Fixed an issue that could cause in-game chat channels to stop functioning for some players.

Is people looting in combat? then go back to MMORPG schooll. You don’t loot until all the mobs are dead, so people can focus on combat and not “he… do I need this purplez?”.

Good luck with this.

The only time this worked in wow was if you were in a serious raiding guild and they had a policy that if they saw you looting while the fight was still going on, you didn’t get any loot/dkp/punished in some real way. People want to know what dropped NOW NOW NOW NOW NOW NOW NOW.

Just as a reminder…it seem that the queues have basically disappeared from The Harbinger so if anyone is feeling lonely on their servers, the Navy (oh and that evil Sith guild too I am sure) would love additional peeps. We seem to have 10 to 14 a night right now. Our levels are a bit spread out but it looks like doing 4 mans is not too hard, but would certainly be easier with more.

Anyway, it is still early on, we are all still making alts so even if you need to start a new toon, you won’t be too far behind.

So does it look like the endgame is going to a gear grind? By that I mean when they introduce new content, will they introduce new, better gear?

I’m tired of that in WoW, though I admit it does tend to give me goals to strive for. It’s just that I also know that each piece of gear I get is going to be outdated at some point, so it’s sort of silly. Why not just cancel and sit out for awhile and skip a level of gear and then work towards the subsequent level gear that will be inevitably introduced?

These games really do turn us into hamsters running in place.

Of course. This is all that is there to do.

Why not just cancel and sit out for awhile and skip a level of gear and then work towards the subsequent level gear that will be inevitably introduced?

In WoW, at least, it was usually required to have the previous tier’s gear to beat bosses in the next tier. Eventually (I think around the time of the Sunwell patch) Blizzard made it so you could farm gear of similar quality to the previous tier’s raid items from daily quests or new 5-mans, allowing players who hadn’t been raiding to “catch up” and run the latest content without a huge gear disadvantage. I have no idea if SWTOR intends to follow a similar design (i.e. create a new, easier way to get gear equivalent to what you currently get in Eternity Vault when the next operation is released).

Of course, I think if someone is playing these games just to get the best gear, they’re sort of missing the point. If you don’t enjoy raiding for its own sake (friendship, camaraderie, teamwork, and cooperation required to defeat a challenging boss), then you can expect to burn out on this style of MMO pretty quickly.

SWTOR’s endgame will be a bit different than other MMO’s because you’ll be continuing the next act of your character’s story, which is the real reason I’ll stay subbed. The loot and extra flashpoints/operations/PVP is secondary as far as I’m concerned.

This part interests me most and makes me sad it’s a $60+$15/month game. I’d prefer this to be a pay once Guildwars-style game but Bioware/EA needs to put money in the bank.

They have the same issue in PvP. The key mods are not extractable from the level 50 sets. Also, the level 50 sets are generally terrible in terms of cosmetics – they look like the leftovers. So Bioware develops an overcomplicated-but-workable appearance system, then dumps it at the level cap. What the heck is their core design principle?

In too many cases, Bioware has chosen to reinvent a perfectly good wheel, and done so badly. The primitive UI provides an even better example. Whether this is ego or ignorance, it’s likely to drive a huge retention problem.

I guess it really depends on how fast they can roll out new content. If they can roll out a new act for your level-capped character each month, that might be worth the $15. If it’s once every three months, then that’s $45 just for a new act.

I guess people could unsub and then resub when there’s a new act. It’s a bit hard on guilds, though, to lose active members with frequency.

Only after I’ve finished all 8 classes’ stories, which is going to take quite some time.

This just goes back to how they view this game as a single player cash cow, not a real MMO. If they cared about guilds, they would have fixed the chat bug everyone alerted them to during beta. Wars are won on stomachs and information, without being able to adequately pass information (ie guild chat), you’ve lost.