I expect we’ll see a complete overhaul of the skill trees before a year is up. They’re a lot like vanilla WoW trees, which (among other problems) basically didn’t work for some specs until level 40+.

Just completed the Colicoid War Games Flashpoint.
Man, that one was hella hard until we learned how to properly play the turret phase.
Not to mention the knockbacking Elites near the forcefields.

Made the whole experience more fun knowing we could die even though we had some wellgeared peeps on it (44 tank, 42 healer, 43 dps and me the 40 mercenary who can’t decide between dps and heal)

I just the repair costs weren’t that heavy but can’t have it all :-)

There is something a little unnerving walking the floors of Stardock seeing people sending their minions on missions in a window.

I, of course, wouldn’t do that…I have a third monitor for handling that.

Nice post from devs talking about the responsiveness issue. There’s also mention of the fps-on-high-end-systems issue on another thread. These seem to be the two biggest genuine problems that have been highlighted since the game went live. (Some people are saying the responsiveness was flagged in beta 11 months ago, though.)

As always, it’s nice to hear from the devs that they’re working on it. Even though rationally one knows that it’s highly unlikely that they’re unaware of a problem like that or not working on it, somehow it makes a big difference to have just a few coherent, not-too-PR-ey words on the forum confirming it.

I’ve thought about installing it at work as well. I’ve managed to avoid putting any games on my work computer thus far though. I don’t know if I want to venture down that path…

As the overlord, you should lay down a 30% tribute from all your employees who gather during their workhour.

Via Ask A jedi, 1.1 is on public Test now!

Patch Notes: 1.1 (Public Test Server) – New Flashpoint, Kira Carsen And Anti-Aliasing

BioWare has just pushed a new build of Star Wars: The Old Republic to the Public Test Server for players to get their hands on. They’ve been doing quick and furious patches all this week, but this one is a bit more meaty!
Some of the highlights are a new Flashpoint, the Kira Carsen bug fix, and the re-addition of the anti-aliasing preference!
The patch notes can be found below.
Star Wars: The Old Republic Patch 1.1
General
Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.
Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Jedi Consular
Project: This ability no longer shakes the screen of onlookers.
Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.
Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.
Sith Inquisitor
Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.
Imperial Agent
Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Bounty Hunter
General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Part duh

Companion Characters
General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.
Companions
Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
Crew Skills
Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.
Flashpoints and Operations
General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.
Flashpoints
Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.
The Black Talon
Some enemies in this Flashpoint are no longer invisible.
The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.
The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.
The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.
Operations
Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Bug Fixes
Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.
Items
General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
Missions and NPCs
General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.
Missions
Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.
Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
NPCs
Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP
General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.
Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Bug Fixes
General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.
Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.
Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.
UI
Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.
Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.
Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.
Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.

I like your thinking. Maybe a new Speeder or something. ;)

From the notes:

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

Do these actually do anything? I heard that they drastically reduce the fee for removing current mods but that didn’t seem to be the case when I tried it.

I believe it wasn’t intentional that you can remove mod/add mod anywhere, it should be only at work table. They even remove the hint text on item about ctrl+right click to remove and add mods.

I heard that they changed the mods to anywhere after receiving negative feedback on only using the workbenches in the early betas.

I think operative is just a late bloomer. Until i got the HoT my healing was really so-so. Even with the HoT it is still troublesome to keep tactical advantage up and will likely be so until i get the talent that makes the HoT give tactical advantage.

Sith warrior isn’t nearly as bad as people say though. It is true that tanking before around 15ish is REALLY horrible because you have almost no tools to support it yet, but after that it is fine.

From around 15 to 36 my sith warrior has never really had major problems in groups keeping agro, even with people insisting on dpsing multiple targets at once.

Keeping alive is another matter. it seems about one in ten groups has us doing so well (on around even level content) that i don’t have to use at least one cd on every pull. Maybe i just played wow too long where i didn’t expect to use a 2 minute cd abilities every pull and this is how it is meant to be though.

It could also be related to the fact that i basically never see anyone using any form of CC or focus firing. I hope to change this a bit with my operative who has quite a nice CC.

I really wish the medals in war zones gave more incentive for actually playing the objectives of the map. It’s cool that protection gets medals and shows up on the score screen, but how about a damn medal for scoring a point in Huttball? Or disarming a bomb in Bomb the Doors Map? It would be nice to see the people who try to win the game show up higher on the leader board.

I ended up waiting over 10 minutes for a Medi-Probe this afternoon. I was deep in a Corellian Factory full of Sith Assassins and Sith Masters. I was having a rough go with them. But I really did not want to have to restart the whole thing. I finally got to the end boss and he pummeled me in the first round. So I waited 10 minutes for the Medi-Probe, fortunately he went down in the second round.

I play the game in a window so when that happens I can forum surf or do code review or blog read or whatever. Thank goodness the game is so well behaved in a window. ;)

If you alternate between resurrect and respawn, the timers are much shorter. Usually it doesn’t take long to get back from the nearest respawn point, either.

just because you walked the ball into finish line doesn’t mean you deserve a medal, what about the person who passed to you, or the person who heal you, or the person who gripped you to the finish line.

Up to xx second mezzes blow. If they don’t want viable crowd control… leave it out. I hate watching worthwhile skills get nerfed.

I’m actually finding the medi-probe timer a good mechanic. It really disincentivizes me being slapdash, makes me careful and thoughtful, but is forgiving enough for a couple of errors.