I agree. It’s a good mechanic.

That was just one example. I’d definitely be for a medal to someone who completes a pass that makes good forward progress or bonus medals for people who shield/heal the ball carrier. Sure, there would be cases where a forward pass wasn’t beneficial but there are plenty of cases where killing people away from the objectives isn’t beneficial, either.

I guess what I’m saying is that I wish most of the medals were unique per war zone and had something to do with the objectives.

BTW, quick poll, is there anything morally wrong about forcing your sons to play the game long hours so that they can craft things for you?

But social services says there is.

Looking over the patch list I couldn’t see this mentioned? This would indeed be quite a bummer for me given how I built my consular. But bear in mind, EQ1 chanters didn’t also have mad DPS/Healing whatever… 60 second CCs, and AOE 60 second CC, are in fact pretty OP. If it were “guaranteed to 30 seconds, very likely to 45s” etc I could certainly deal.

It’s probably the more responsible option.

I think the overall point stands, though. It may be hard to correctly reward people for participation, but that can be tuned over time, and it’s a lot better than not rewarding them, especially if the games have prevalent issues with people not playing / knowing how to play / caring about the outcome.

I don’t think it was in the patch notes. The counsular in my group noticed her description of her mezz changed from 60 seconds to something up to 60 seconds. We’re in the process of testing if this is indeed one of those hated random mez skills that everyone loves. We’ll get a better idea when he do a flashpoint this evening when those mez skills are fully tested. They already have pretty strict limits on who/what you can mez or can’t… don’t see a reason for them to add to that.

As a data point, my two CCs as a level 23 Operative both still say flat 60 seconds.

She says Whirling Wind, up to 60 seconds.

I just blew 14 commendations on the wrong thing. Was so excited to pick out a new chest piece for my Agent and bam, I just bought a duplicate that I had gotten for my companion earlier.

I don’t care enough to figure out why the interface in this game is so terrible, but there it is. I screw up the shopping and selling so often it can’t be just me, no other game prompts such frequent interface snafus.

After you switch an item into an item slot from your inventory, why is the cursor still the item you’ve swapped out? Why also, when you choose to place it ‘back’ elsewhere in the bags, it does not go there to that spot but instead swaps places with what you just equipped? Or, while the cursor is still of the item you swapped out, it’s possible to destroy the item by clicking outside of the bags?

This problem also exists with moving around non-existent quest items and skill buttons off action bars.

After you switch an item into an item slot from your inventory, why is the cursor still the item you’ve swapped out? Why also, when you choose to place it ‘back’ elsewhere in the bags, it does not go there to that spot but instead swaps places with what you just equipped? Or, while the cursor is still of the item you swapped out, it’s possible to destroy the item by clicking outside of the bags?

This problem also exists with moving around non-existent quest items and skill buttons off action bars.

Also Galactic Market screen constantly replaced by the return of companions from their crafting missions.

I hate this game’s UI.

After you switch an item into an item slot from your inventory, why is the cursor still the item you’ve swapped out? Why also, when you choose to place it ‘back’ elsewhere in the bags, it does not go there to that spot but instead swaps places with what you just equipped? Or, while the cursor is still of the item you swapped out, it’s possible to destroy the item by clicking outside of the bags?

This problem also exists with moving around non-existent quest items and skill buttons off action bars.

Also Galactic Market screen constantly replaced by the return of companions from their crafting missions.

I hate this game’s UI.

I’ve accidentally deleted ability buttons while trying to move them to a different spot on the bars about twice as many times as any other MMO I’ve played.

I’m stuck in patching hell. The game launchers continually wants to re-download 11Gig worth of assets over and over again. Fine I have a bad downloaded file, replace the individual file not the whole 11 gigs.

Seriously Bioware this patching system was designed by fucking clowns.

-Tim

It’s getting parts of the file. They did a blue post on it, the patcher isn’t clear what it’s doing. This is still 1000% better than most MMO patches outside Sony’s…

http://www.swtor.com/community/showthread.php?p=1274311#edit1274311

Do an ipconfig /flushdns first

I’m having money problems now. I couldn’t afford speeder training and all the other training at 25 and bought what I could on the fleet ship to the point that I didn’t have enough money to fly anywhere else… oops. Had to sell some pet armor to get to tatooine.

Womp rats yay!

I was having money issues also, but then I started putting my scavenged materials on the market instead of boosting my crafting. Some of the rarer materials can be posted way above the recommended value and get you some nice credits. It took me till lvl 24 to get 40,000 credits and then till lvl 26 to get another 50,000.

A buddy had a similar problem & it was his firewall software getting in the way.

Somehow in the last hour I went from 250k credits to 110k. I have no idea where they went. I assume cybertech training around 380 was expensive? Or maybe it was my new skill at 36. I should pay more attention to my money disappearing.

Ok, i got my operative to 23 now after taking a break from my Juggernaut because i got tired of the blinking conversation icon.

I liked playing my jug a lot and really can’t say i had any problems leveling, but operative is CLEARLY MUCH STRONGER at soloing. The way operative skills are designed, i can keep medium heals going on my tank companion while doing medium dps. I only expect this to get much better when i get the talent that makes my hot ticks give me tactical advantage.

Being able to CC an organic for 60 seconds and CC droids at will is also a huge advantage one fighting small groups of elites. Either of my characters would find it impossible to fight 2 even level elites in most circumstances (unless they are melee elites that i can kite forever while a ranged companion slowly kills them), but being able to CC one while i kill the other makes the fight winnable.

Stealth is another huge advantage. I basically never kill trash mobs unless there is a quest to kill them. This saves a ton of time. Stealth also allows me to do missions that require me to use/get a mission item sometimes without even fighting (toxic bombs earlier).

All of those things combine to allow me to solo most 2 person group missions.

I am liking cybertech a lot, but it is probably not as overall powerful as biochem. I would NEVER NEVER NEVER be any sort of tank without being biochem. Constant access to the best health packs and buff stims is simply too required for a tank.

Cybertech lets me always keep my ship upgraded with the latest equipment which has had me trying my hand at more space missions. Later on I expect it will help when/if i start messing around with some combat droid companions.

In a couple levels i will be building my own custom vehicle if everything works out.