Like a Virgin?

Like a Voss

This thread is impossibly large, so apologies if this has already been mentioned, but:

Are any of you having a problem with texture popping? I’ll start the game and things will look fine but the textures pop in and out at low res but soon enough settle on low res. Looks very bad and only solved with restarting the game.

Just cancelled.

[ul]
[li]The SP and cutscenes work for me, but just arent worth a monthly fee.
[/li][li]‘ship combat’ is on rails and not very compelling
[/li][li]Many (if not all) of the MP functions need some work (things like the auction house, grouping, etc)
[/li][li]While I don’t consider myself hugely motivated by the lore, i find the ‘crowd-pleasing’ elements theyve added have detracted from my enjoyment of the game. Hoth? A mission to free someone from carbonite?
[/li][li]Increasingly irritated by the fact that my dialog choices dont mean anything to the game world.
[/li][li]General UI annoyances
[/li][/ul]

In short, unfortunately, this wasnt the game i was looking for.

The lore and fanservice is truly ludicrous (of course smugglers get a wookie companion!). But then… I played WoW for a long time so not sure I can really complain.

Cancelled as well.

Basically, I like the game well enough. But after pondering the formula: time invested vs reward - I’ve let my brain win.

I find that even though I’m entertained by an MMO with decent content/gameplay, it’s not the kind of entertainment that’s worth the insane amount of hours. Most of it is about waiting for that special something, and you “work” to get there.

For me to dedicate that kind of time, the game needs to be more than SWtOR. Maybe if I had more free time, and I didn’t have a job/GF - but even then it’d end up being a waste.

Nah, I need to do better things with my life.

Sorry for the rambling nature of this post… It’s not the game so much as it’s me ;)

Do the form to unsubscribe allow to write the reason?.

I am sure a few of the reasons your listed will finnaly be fixed, but probably in a rather big timeframe, like maybe a whole year. But I will be interesting to see what changes introduce the next “real” patch. If this game have real patches. I have see these balances patches, and are not very interesting. I can’t care less for balance in a PvE game:
“Our data shows that everybody is using the skill X, that is powerfull and fun, and not the powers J,K,L that are ugly, boring and bland. We are going to nerf X to force players to use J,K and L more”. <— this x 50 lines.

Yes, I wrote my primary reasons for cancelling in their formula.

However, I don’t think the game CAN change enough to really be what I’d need it to be.

It’s more like a realisation that I needed to make, and this is coming from someone who poured a lot of hours into a black hole called WoW years past. I told myself I could enjoy SWtOR casually, but I made the mistake of joining a guild - and I could just “feel” that I’d either have to commit or not really get much out of the game.

I thought the game would work as a singleplayer game, but there are too many MMO trappings, and I know I’d never be happy to just end it after the storylines finished.

I’m very much driven by progression and “achievement”. I need to experience the “endgame” of any game to feel like I’ve seen it all, and I need to see my character perform with the best gear etc. To stop playing SWtOR as my main reached the end of chapter 3, would be like storming through the Skyrim main quest - without ever experiencing the best gear or all of the world/stories. So, I’d have to invest SO many hours to get that feeling, and it’d never come - because by then they’d have released more content.

You can’t get that sensation of finality in an MMO (not even SWtOR) without a huge time investment, and it’s something I should have known going in. Maybe I did, but I guess I’m too easy :)

The SWTOR formula is no different to WoW’s. A highly addictive treadmill. ;)

Essentially, it’s not as addictive as WoW - because it’s just not as good as WoW was upon release - and it’s WAY too familiar to catch my fancy on that level.

I’m thankful for that.

Though the reason I got addicted to WoW was not “just” that the game was better - but also because I had a GF who was just as much a fan of the game - and we could play together. Also, I had a lot more free time to dedicate to the game.

That, coupled with the fresh take on the genre and the supreme craftsmanship of pre-WoW Blizzard, got me seriously hooked.

I won’t get into how I let it take over my life for a long while, because that’s on me - not the game :)

I for one (baby wife job) am finding this to be a great paced mmo. See how I disagree with you without being insulting? The content while leveling is the most interesting of any mmo I’ve ever played. I get my own cult seriously!!!

I’m not sure we disagree so much as we’re just different people wanting different things.

Overall, I think SWtOR is one of the best MMOs to come out in years, but it’s just not for me in my position. The genre is not evolving in the way I want it do - and I must learn to not spend time doing things I don’t enjoy enough to warrant the time lost.

Also, without being insulting? Why would you be insulting?

I’m thinking of quitting as well. Nothing wrong with the game, it just doesnt grab me at all anymore.

For some weird reason I want to go back to WAR but I guess that ship sailed a long time ago as well.

WAR had such potential… Then again, so did a lot of MMOs that “failed”…

Sorry probably just my haven’t had coffee yet sensitivity to this boards (and the internets) lean on commenting on games. Stuff in the realm of…you might enjoy this if you have no life or are a simpleton

No worries, and it’s certainly not what I was trying to say ;)

This. It’s become a meta game for me - say the most stupid, annoying, insulting thing I can to the NPC, only for them to continue right along giving me the quest or the reward after one line of retaliation.

I wanted KotOR 3. Bioware promised KotOR 3, 4, 5, 6, and 7. All we got was a WoW reskin. Not even the good WoW like Cata, it’s obvious they froze their design around the launch of Wrath. The talent trees are horrid.

I’m good. The story I’m playing through is entertaining as hell. The NPCs are mostly colorful. I’ve got a Wookiee. Say what you will about me but I guess as an old timer Star Wars fan I’m loving the fan service. I am being well served. Is there a tip jar?

The game itself, in terms of what I do and how I’m playing it, is utterly generic. But we all kinda knew that going in right? What it isn’t is a pain in the ass to actually play like most MMOs. It hasn’t gotten boring yet for me. Sure missions are essentially repetitious, generic MMO style, but the scenery varies and I’ve usually got a new toy, companion or skill to try out on the bad guys. If I want variety I’ve got space, crafting or roleplaying (and others also have PvP and daily raids).

This isn’t the ultimate MMO for me. That’s still going to be an MMO that does for roleplayers what Eve Online did for PvPers. Bioware may be a bunch of roleplayers but it’s clear to me that roleplayers aren’t close to being an interest of theirs in terms of design. We don’t have any of the tools we’re accustomed to these days.

But they do tell, compared to any other MMO, good stories and it just goes on and on and on (at least for Smuggler, and my first time through the game, I’m having a ball). I’m seeing lots of pickup RP on my server and my big concern, the quality of the playerbase, at least on Lord Adraas, isn’t a worry. The vast majority of players are cool, mature and helpful types. RP or not. The atmosphere reminds me even more of LoTRO’s Landroval, purely PvE and with a high proportion of mature Tolkien fans, than SWG’s Starsider which could vary in player quality quite a bit due to the high admixture of PvP elements.

We must have been at two different releases because SWTOR is much more refined than WoW was at release. I do agree with the “on rails” complaints and hopefully Bioware is listening. I was a hardcore raider in WoW (still part of a raiding progression guild after all of these years), but I am having fun in SWTOR leveling essentially by myself and at my own pace. I am MUCH more engaged in the SWTOR universe than I ever was in WoW. In WoW, an expansion comes out and we all race to get to the level cap so that we can down raid bosses and be a top guild on the server. In SWTOR, I don’t care about that because I want to enjoy the story. We’ve on many times cursed somebody out that has revealed plot lines at higher levels (my WoW guild has a SWTOR branch).

Aren’t you forgetting what the genre was like when WoW was released?

I’m not saying that WoW vanilla can beat SWtOR in this way - but I’m saying that WoW vanilla “got me” - because it was the first MMO that I played more than a few weeks. Oh, I tried ALL of them before WoW (UO, EQ, DAoC, AO, and others) - but WoW was the only one to really grab me for an extended period of time.

Also, at the core, I’m very much a gameplay/mechanics dude - and SWtOR can’t compare to WoW in this way, but that’s also subjective.

I’m talking about the flow of combat and the overall responsiveness of the core gameplay. Something that can’t even be written down in a design document, that takes a tremendous amount of skill/craftsmanship/insight to get right. Blizzard did that, and as far as I’m concerned - WoW is still the most fluid and responsive MMO in terms of controls/UI/combat and so on.

If SWtOR had come out in 2004 - things would be very different, obviously.

For the record, I have much more admiration for the “design” of Ultima Online than that of WoW. Ultima Online is my kind of design, and WoW is my kind of core gameplay.

SWtOR is far superior when it comes to the narrative/lore/story presentation and such - and if they’d combined it with the fluidity of WoW and a similar coherent/masterful art direction, I’d be more likely to still play it.

But even if they did, it would still be too familiar. So, it’s not the game that’s bad - it’s me that’s become incredibly demanding.

For the record, these are the aspects of WoW that impressed me enough to hold my attention:

  1. Combat system/fluidity/responsiveness
  2. World aesthetics and diversity (Every area was like stepping into a high production value movie in terms of atmosphere/mood)
  3. Sound design. Every single location had its own set of sounds, and every single ability was CLEARLY distinct in and out of combat.
  4. Instance/dungeon design (Before that we had huge empty halls with spawn camping)
  5. Class diversity (every class was its own and felt completely unique in all ways)
  6. Talent trees. I hadn’t seen that in an MMO before, and the impact of them grew as you learned more and more about the game.
  7. The Rogue class. The class was basically written for me.
  8. UI customisation.
  9. The combination of a VERY accessible game that eventually became as hardcore as you wanted it to be.

I could write a longer list with SEVERE problems I’ve had with WoW, and especially since TBC and onwards. But that was later on.