Yeah right, like anyone is crazy enough to click on a youtube link. I’ll keep an eye out if you want to post a link to a safe/reputable website.

I’ve had “Like a Surgeon” stuck in my head since I read your post. Or was it “Like a Sturgeon” ?

I agree the game is not as smooth and responsive as wow; though even wow is no longer as smooth and responsive as wow anymore ;)

I’m sticking with it for now. Not playing much, but that’s because of Dark Souls rather being burnt out on SWTOR. I’ve cancelled the second WoW account I had active, so SWTOR will take its place for now. I’ll give them time to address some of the major flaws, and we’ll see how it goes.

That is really the crux of it. Everyone has different criteria for that they enjoy in a MMOG and since MMOG’s try to appeal to such a wide range of people, its going to be hit or miss.

My case is very specific. Coop with the wife. We don’t chat in text at all. We are always on the same missions and the same step of those missions. We don’t PvP. We don’t interact much outside of our group. My wife is practically allergic to reading so spoken dialog is a must. For this narrow way of playing, SWTOR is the best MMOG ever. Its the most fun we’ve had since Borderlands.

It also seems a little funny talking about the smoothness of WoW considering that its a tab targeting hot bar cooldown gazing button mashing type of game. I always considered that to be the opposite of smooth and favored the more visceral combat in games like Tabula Rasa, D&D Online, and Spellborn. I figure if I’m going to compromise on a crappy EQ/WoW style combat system then the game may as well have something to look forward to like fully spoken story driven missions.

I actually had the opposite reaction just this weekend.

Spoilers involving sith warrior story related dialog on nar shaddaa.

‘’

There’s a point where another sith lord is trying to horn in on Baras’ action on nar shaddaa and you’re sent to take care of some imperial lackeys. When you get there, the imps are fighting some republic scum and after you take out the imps, you talk to the republic. If I remember correctly, there was an option in the choices to attack but I chose to let them live and owe me a favor. Much later during the fight with the sith lord (rathas?), I called in that favor and the republic scum came to help out during the fight. I don’t know if choosing the attack option would have just got me to the point of beating them into submission or if they would have died and then they wouldn’t be there to help with rathas? But it felt like I made a choice that actually changed the story and that feeling is all that really matters.

I will agree that WoW was much more evolutionary upon release than SWTOR. Blizzard took many familiar elements from other games and made them more accessible and “fun”. However, the spoken dialogue in SWTOR is what makes the game more interesting to me than anything in WoW (other than raiding for the sake of raiding and downing bosses).

I am not saying that SWTOR in its current form is a WoW-killer, but I’ve played just about all of the MMOs that have been released since WoW and this is the first to pull me away in any significant way. It has plenty of warts and issues, but I am willing to give Bioware six months to see how they progress.

There are a number of places I’ve found where choices have meaningful impact to the Jedi Knight storyline.

Storyline Impact

[spoiler]There’s a mid-planet boss fight, for example, where you’re confronting a gangster and his group of thugs. The option is presented to do the Jedi mind trick on them. It doesn’t work on the boss (he shakes it off), but the adds all decide to “rethink their lives” or somesuch and go away. A very difficult fight with the adds becomes a cakewalk with just the boss.

There are a couple other storylines where you can use the Jedi mind trick to avoid combat entirely (or not use it and end up in combat). There’s one such small side quest of that sort on Coruscant. I chose the Jedi mind trick there thinking “this will never work” and was surprised to find that it resolved the quest entirely and immediately.

There’s another place on Nar Shaddaa where your allies are ready to flee. You can let them go, persuade them to stay, or Jedi mind trick them to stay. I used the Jedi mind trick. They stayed. Later on, one of the characters (after showing up after the end of a boss fight as late reinforcements arriving) complained about me messing with his mind, telling me he didn’t like something I was doing, but knew better than to try and stop me or refuse to help, since I’d clearly just mess with his head and force him to do it anyway.

I’m not sure what would have happened if I had taken the other paths. I assume that they could have been persuaded to stay. If I had let them go entirely, maybe they would have had second thoughts and decided to come back and help. Who knows. I do know that the dialogue element involving the Jedi mind trick would have been different.

There are also various places where you have off-screen assistance, and you choose whether they should keep fighting (as a distraction) or not. The subsequent interactions reflect the outcome of your decisions in the storyline tree; sometimes the off-screen assisting force is wiped out, for example, or if you don’t send them there are (apparently) additional spawns in your storyline area. You basically choose whether to spend the lives of your allies to make your own mission easier, or not. Some such choices are LS-DS scored; some are not.

Another one I found involves a late-game discovery of a romance between two other characters present in the storyline. If you’re romancing Kira (or presumably the male companion romance option if female) and the romanced companion is present, their reaction to how you deal with that romance (exposing it to the Jedi Council or not) is shown on screen. There’s an option to say something like “I don’t agree with the Council’s stance on romantic relationships” or something, and Kira snarks, “Understatement.”

And the tone of how that particular conversation goes is itself, apparently, somewhat related to at least one of your earlier interactions with one of the romatically-involved Jedi (you have prior interaction with both, one of which had the potential to be quite contentious).

There are a number of LS-DS choices by the Jedi Knight that apparently have impact (sometimes off-screen and seen only in post-quest followup emails). Kill this person versus spare this person. Expose this versus agree to cover this up.

On Voss, there’s a culminating decision at the end of the planetary quest line that can go several ways. I chose the obvious goody-goody choice, but I’m curious what would have happened had I not, particularly since some of the verbiage for the bonus quest for Voss appears to imply a return to the planet to deal with fallout from having made the goody-goody choice. Maybe the interactions of the bonus quest are slightly different if you choose the other path; I’m curious to know.

However, this all being said, there were earlier points on Voss where you’re trying to be diplomatic and improve the Republic’s standing with the Voss and make the Sith look bad, and pretty much anything you say at any conversation choice (I always took what appeared to be the most diplomatic option) appears to be taken and twisted by the Sith ambassador, and the Voss don’t seem happy with some of what you say either. Presumably there was no good way to be successfully diplomatic there, but it was irritating to try and have it come to nothing.[/spoiler]

You can’t get too far into the tall grass away from the main storyline; this is a computer game, after all, and there are practical limitations to how large the decision tree could be given that voice actors are involved. But there appear to be various paths toward the end goals shared by players, and various decisions that can have impacts later on.

You’re on rails, it’s true, and there are stations along the way that everyone has to check into. But you can get yourself diverted onto various tracks along the way on your way to those stations.

I sort of think of it like driving between two cities. I’m going to get there eventually. But I might stop and eat on the way (or not). I might speed and get pulled over (or not). I might text while driving and have a wreck (or not). I might pull over and help a guy with a flat tire (or not) and doing so may incline him to help me out down the road (or not). But the convention of the game is to go to the destination city eventually. There’s no going somewhere else as a destination instead.

Do chossing your XO as commando as any effect on the long term? I chosed elara whatisisname because is the companion i need to fight hard mobs. But i feel. Like i have betray the dogface dude, since he lost his position has boss because of me ( or because the others havoc dudes )

Im feeling very conflicted regarding the game.

This is the first mmo that, since WoW vanilla, gave me that “brand new experience” feeling. However, in parts this honeymoon phase is fading.

Still, I don’t regret the purchase at all. Even a month of fun makes this very good value!

My biggest problemis that I feel hot/cold regarding the game.

I really LOVE the story sequences on my dark side-every time Sith Inquisitor. I can’t remember (m)any games where one can be such a jerk, which is why I’m taking the opportunity to play as one in this game. Seriously, I just killed the target of a rescue mission, then the rescue mission giver and a colleague of the rescue mission giver - ha. And must I mention being able to zap people in conversations? Brilliant!

However, on the other hand, there are many instances of clunkiness, some very fast respawn timers, lots of “kill ten rats” quests etc, which are making the honeymoon phase fade a lot faster than I would have wanted.

Still, a very fun game, although I’m not sure if I will subscribe or not. At the moment I just turned 20 (started around a week ago) so I might make it to 50 in my remaining 3 free weeks.

I’m confused by your question. Are you saying you had a choice to decline Aric as a companion at level 7 and take someone else instead? Or are you saying that you are using your second companion once acquired instead of Aric?

I love my Hank-Azaria evil SI. He has such a child-like joy in being evil that it almost makes it comic. My Sith Warrior is much more serious in his dark-side dialogue.

Bioware has been successful in creating very memorable characters and stories in an MMO. I think that jaded MMO bitter vets may not be hooked but for the KOTOR/ME crowd, I think this a great game.

Just for breaking out of the fantasy MMO ghetto, SWTOR deserves to succeed.

There is a story choice involving which of your companions will become your XO, executive officer or second in command of Havoc Squad, the military unit the Trooper serves in/commands. You can choose between any of your companions, including Aric among others, and Teiman is wondering what effect that has. As far as I know, it only affects the Affection/companion quest timing.

I’m just fascinated by everything you post.

Yes, thanks to the standards that Blizzard established with WoW. And even then, there’s some really rough edges to SWTOR that I’m amazed got past the beta stage.

4 days played, level 44 with one sith warrior class. i should be able to cancel before the first month is over.

Yeah, WoW just feels crisp and right. When I hit a key I get a response. I know what’s going on all the time. The position of the player and the enemy makes sense.

SWtOR is far superior when it comes to the narrative/lore/story presentation and such - and if they’d combined it with the fluidity of WoW and a similar coherent/masterful art direction, I’d be more likely to still play it.

But even if they did, it would still be too familiar. So, it’s not the game that’s bad - it’s me that’s become incredibly demanding.

That’s ultimately the issue I have with these DIKU MMOs. I’ve been playing them since EQ, which came out in 1999. That’s 13 years. I don’t even want to think about the cumulative time I put into EQ, DAoC, and WoW – and I’ve played a bunch of others for a lesser amount of time that still adds up to a lot.

I am just tired of that kind of gameplay. I played Rift and the free trial was enough to satisfy my itch with the game.

So I really need something new. Maybe Guild Wars 2. Maybe Titan, whatever that is. Maybe the World of Darkness game, if that game is ever finished. Maybe Funcom’s Secret World.

I think the difference is that when WoW was released it was the instant gold standard. It did just about everything better than EQ, with perhaps the exception of available raid content. I don’t think you can say that about Old Republic.

What really bothers me in SWTOR combat is you stand there still swinging at a still-animating mob but not being able to press additional buttons for subsequent attacks because the server has already flagged as dead due to attacks done to it by your companion. A second or two later, it goes inactive as a target once it dies.

This is the most egregious example.

I think this is mostly correct, but I’d add one important caveat: SWTOR blows WoW out of the water from a post-launch server stability perspective. I didn’t start playing WoW until January 2005 (two months after it went live), and even then the servers were crashing or were being taken down for emergency maintenance practically on a daily basis. Even when the servers were up, lag in high-traffic areas made it practically unplayable. The game was so broken at that point that Blizzard was constantly handing out credits for free days, and Penny Arcade even revoked their GotY award.

SWTOR, on the other hand, has been rock stable. Aside from the lengthy server queues a few weeks ago which have pretty much disappeared now, I haven’t had a single complaint when it comes to client and server stability. Of course, I’m flabbergasted at some of the obvious technical failings that weren’t resolved before going live: the “green lines” graphical glitch, no option to enable anti-aliasing, the guild member display bug, party chat occasionally breaking, etc. And then there’s the list of missing features that really should have been implemented prior to the launch date: a functional LFG tool, a usable AH interface, a moddable UI, and dual specs (a non-issue for my Gunslinger, but if I was playing a different class and wanted a dps build for soloing and a tanking/healing build for heroic group quests and flashpoints, I’d consider this essential).

SWTOR’s bugs and response issues are real, but I look at them as little niglets that will eventually be fixed. As a whole, the game is way more fun than WoW, where I spent five years. The magic of vanilla WoW is long gone. The game has turned into a raw, mechanical grind for gear and badges. The role-playing is completely gone, as far as I’m concerned, and the lore has been trivialized and commercialized beyond belief. The breaking point for me was Cataclysm, when they decided almost every race could play every class and, oh by the way, we’re now offering a service where you can pay to change the race or faction of your character!! SWTOR has made roaming around the world fun again. It’s only “on rails” if you decide to just follow the voice-acted storyline and that’s it. The upper level planets are huge and there’s plenty of room for exploration.

I think this is the first time I’ve ever read or heard anyone call Cataclysm “The good WoW.”