Really? The 5 minute run to your ship, the load screen to get to space, the load screen to go someplace else, the 5 minute run off your ship, the load screen…that doesn’t feel clunky to you?
I don’t disagree that spaceships are necessary, I would just really rather have them, and fly them(even in an abstracted sense, like STO) than pilot loading screens
I’ve never found myself muttering at or about the load screen, if that’s what you mean. There’s not a more natural-seeming progression from one planet to another. You’re not walking around on a continent where things would flow organically from one area to the next. Each planet is basically nothing like the one next to it and the way people travel in the universe is how they travel in the game, basically. I guess that’s not one-click convenient all the time.
Could they give you a longer transition travel cutvid? I suppose so. They have decent ones as it is. Maybe my computer has better load times, but I’ve never found it objectionable. Perhaps they could do something so that there’s no load time when boarding your ship (as opposed to traveling to a planet). I do think that would be a nice improvement. It could be loading in the background the moment you enter the spaceport or something.
Do I like running through space ports? Not really. But, again, it’s a convention of the universe. You fly to a planet, you get off your ship, you go somewhere on the planet once you’ve landed at the spaceport. They’re time sinks, that’s true, but they’re also “natural” ones.
One of the longest distances you will ever have to run in a spaceport is to your ship on Coruscant when you get it for the first time, and (at least in the JK’s case) they have never sent me back to that planet since. That spaceport seems unduly large compared to the others (but some airports are larger than others; I suppose Coruscant’s would be the largest), and the one time you’re running through it is to get your ship for the first time. There’s a sense of anticipation that (for me) outweighed the distance involved.
But I generally don’t run in them when leaving a planet or at the end of the night. I buy fleet passes, so maybe I don’t notice it as much. To me, it seems like the arrival on planet is almost a kind of progression to get “into” a given area of the game.
There are exceptions, obviously. I’m not above using a fleet pass to leave a planet quickly, take the ship to some planet, and QT to a spot on the planet (to participate in a heroic or group with someone or something).
One thing I don’t like is the speed of the respawning of NPCs in some areas. You fight your way into an area, clear it, get to an instance entry or something, accomplish things there, and then emerge to find that you have to fight your way out again. QT tends to solve that (unless you’re on a cooldown for it). But I’ve also used QT to leave an area, only to realize I failed to do some mission objective related thing there and have to slog all the way back through it to accomplish what I should have accomplished before I left in the first place.