I really don’t think it is.

I’m fairly sure you don’t kill the emperor in the false emperor instance.

You kill Darth Malgus, that’s why the instance is called false emperor…malgus not emperor.

Without getting into spoilers, there are reasons why the Emperor would also be a bad guy for the Sith faction.

Note that I haven’t played a Sith character, but I read elsewhere that…

The Emperor’s motives and why the rest of the Sith Empire would oppose him

The Emperor wants to destroy all life in the galaxy for some sort of ancient dark side ritual or something whereas most Sith in the Empire want to aggressively conquer systems but not wipe out every living thing.

Speculation but still a spoiler

When doing the Revanite quest line for the Empire, they speculate that the Emperor was killed and an imposter is ruling in his place. That quest line is started by some mysterious Darth that no one has heard of asking you to find the revanite master so they can be discredited and destroyed. I can see that being turned into a quest-line where the “Darth” is actually the fake Emperor trying to con you into helping remove the only group that seems to be on to him. That could easily morph into a raid to remove the imposter.

Nobody knows what legacy perks will be. What I’d love (and I’m just making this up, it hasn’t been promised or even hinted at) is a common bank for my characters so they can share money and crafting materials without mailing things back and forth. Mail is so lame.

In addition, I would also love the option to have the stuff companions craft or find when they are on missions be deposited directly into my bank (or my legacy bank). Why is this stack of metal going directly into my bags? The companions are back on the ship and then going on missions, shouldn’t they be depositing things back in the ship? You mean to tell me they run out to me in the field and hand me the stuff they found? And if that’s the case, how come I can’t ask them to pick some other stuff up for me or take my grey items?

A common bank that holds all of my money and crafting mats (preferably for all characters on a server, both factions) would be awesome.

In general, I just wish MMOs were written with the assumption that most people are going to have alts. Like, is this a surprise to developers by now?

Edit: Thanks for the Emperor info, once I get my Shadow to 50 I’ll probably be playing my Operative a lot. Sounds like some cool stuff is going on over there.

Jason, I really think it is like the VanCleef thing. Everyone knows about MMO bosses long before they are in the game. Besides, you can’t really get surprised by raid content since you have to read up on strategies before going to a raid, anyway. I suppose it’s possible that you could get a group of people who agree to go into raids blind but it’s kind of silly to expect the community to not spoil this stuff for you. You will see it in general chat, you will see it on TOR news sites, you will see it on forums. There are no surprises in raids. At best you can hope to not be spoiled by the story content that happens during conversations, but not by who the boss is.

There is a boss in one of the later flashpoints that I will not ruin the surprise for other players if I’m ever part of a group with people who have not been there before. I’ll certainly discuss the strategy and the boss’s abilities, but I’m not going to say who the boss is.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that’s not an immediate and easy fix; we need to ensure we’re making choices that the majority of our players will be able to benefit from. Having ‘atlassed textures’ helps performance overall, and that’s a very important goal for us.

baaah lame… no high res armor texture any time soon.

Flashpoints are a different story because they are tuned so that four people who know what they’re doing can usually wing it and figure a boss out with a few tries at most. Raid fights are usually complicated enough that you probably are expected to understand the strategy before you show up, which probably makes it hard to not even know who the boss is.

Although I guess that’s an interesting thing about Raid Finder in WoW. It’s tuned to be easy enough that you probably could just wander in spoiler free and have someone explain what you need to know before a fight. I guess it depends on how complicated the fights are in TOR.

The texture thing is sort of pathetic, given I’ve been running with crazy high res textures in much older MMOs.

I’m not level 50! I’m not raiding! I really didn’t like reading Idrisz’ helpful post about a certain character being killed, and I think I’m out of this thread.

To me this is a CRPG with a story, I don’t know or care to spoil the story so that I can be ready to help get the Bracers of +20 Raidingness by killing Darth Spoiler in the Spoiler of Spoiler. I’m usually not virulently spoilerphobic by Qt3’s zany standards but I’m obviously the odd person out here.

Yeah, I understand that in a perfect world you wouldn’t find out who the raid boss is, but information like that tends to be pretty ubiquitous. People will complain about the loot or how difficult the fight is/isn’t or you’ll see world first kills on TOR news sites (which will likely happen before you even get to the raid for the first time).

I get why you don’t want to be spoiled but I just think it’s an unreasonable expectation. If your guild agreed to your standards and you unsubscribed from all of the public channels and didn’t read any TOR related websites or gaming forums then I guess you’d have a chance. But that includes this thread :)

Although I agree that class/planet story spoilers are still bad form, especially at this point. There’s no need for anyone to ruin the end of a single player story without a warning.

Quick question:

My wife and I are thinking about playing but I wonder how this game handles two people grouping doing missions together? Provided we aren’t the same class, how would we do our individual story missions and still play together? Are there general guests that everyone has access to?

If you’re two different classes, you won’t have any problems. You can assist each other on the class story missions, and there are non-class specific quests on every planet.

One thing to keep in mind though is that different classes start on different planets (and you can’t leave until level ~10), so that might affect your decision. I’m not sure about the Empire side, but for the Republic, Jedi Knight and Jedi Consular share one starting planet and Smuggler and Trooper share the other.

It’s awesome and you can see her story quests. Two stories for the price of 1! My friend and I are doing this for republic toons. You both need to be force users/not force users if you want to do 1-10 together

In some games, the first time a boss is killed on a server, there is a server-wide message saying who killed it, and what the boss’s name is. Even to level 1 players.

In this particular case, it’s a boss in a 4-player flashpoint, not a raid encounter. I won’t say more, but I was very pleasantly surprised to see this particular character when I got to the fight, and a lot of the impact would have been lost had it been spoiled for me.

Well, the spoiler was a class quest spoiler that has been edited out now by rei. Thanks rei.

So, I guess everyone can agree its bad form to spoil class stories and will use appropriate measures then?

If not, speak up, and I can ignore your posts from now on.

It’s actually an awesome MMO to play if you want to team up and play a story together. Totally recommend it. Just pick different base classes to start with. Each faction has two force classes and two non-force classes. If you decide on either force or non-force and then just each pick one of those two classes (so, for example, you as a Jedi Knight and her as a Jedi Consular) you’ll be able to play together from level 1 and you’ll also be able to craft a lot of gear for each other, so I’d recommend that.

There are common quests everyone gets but you’ll also be able to do each other’s stories together, and that’s really cool. You basically get to see two storylines in one play through the game. Technically it can work out if you pick the same base class, you’ll just have to do all of the class-related story stuff twice but that could still be interesting if you decide that one of you will take the bad path and one will take the good path.

Yeah I don’t understand this either; MMO engines are hard I suppose. I mean sometimes this game chugs like Age of Conan did when I was running it on a PC 3 generations ago… But AoC had eye popping textures and models compared to swtor.