ShivaX
1861
Well Dune had a reason behind it and in Star Wars noone really used a melee weapon except Jedi since they were the only ones capable of really standing a chance against people with guns.
Though yeah, complaining about is kinda odd.
Then again as a kid I always thought Jedi were cool, but knew I could probably take one with an Uzi since they couldn’t move that fast (that was before the prequels had them teleporting around and whatever the hell they did).
As a second hand observer, I’m really getting the impression that 95% of questions about SWTOR could be answered by pointing to WoW…
I’ll probably still end up playing it for a month or two just because so many people with whom I used to game are planning to try it out, but I expect I’ll get bored just as quickly as if I were to go back to WoW. I’ll most likely laugh more though: “one of the boss fight was Admiral Ackbar with a 2handed sword”
Judging by one of those “making of” bits on a DVD of the recent excreta, it seems to me that apart from those points you mention (which I agree with) he was also surrounded by people who were so happy to get the gig they wouldn’t say boo to a mouse - he seems to have had nobody around him who had the balls to say “with respect, Mr Lucas, I don’t think this is going to work”.
There’s no doubt the man’s a genius. You don’t get to go through the hell of making one of the classic all-time great films like Star Wars without being some kind of genius. But he’s a genius who needs a great team around him to make truly great stuff. He had teams like that with the first two films, and even to a lesser extent with the third, but on the recent trilogy he seems to have been completely untethered.
So let me sum this up…yep, his roommate signed an NDA. Yep, he probably shouldn’t have let this guy watch. Yes, he’s doing us a service by telling us how much this sucks.
I’ll save the moralizing for another thread. In this one I’ll just say thanks, idrisz, for saving me the $50 to buy this garbage.
Razgon
1865
Were you at defcon 4 before reading this? ;-)
Anyways - This just needs to carry me over till around april, when Secret world launches.
I don’t anyone should be surprised by it being a wow clone - everything they have said from day one kinda pointed in that direction - except for the companions and the storytelling part, it seems like what has become the standard of MMO’s these days, and it will probably do it well.
Wolff
1866
Juggernaut is absorbing all the damage
Teiman
1867
one of the boss fight was Admiral Ackbar with a 2handed sword
what is this? Starship Troopers¿
Rywill
1869
The problem, though, is that you’re really only hearing about the game from one or two viewpoints. There may be loads of people who are playing the game and loving it, but aren’t talking about it because of the NDA. People can’t resist looking for info about the game, and if it’s basically one guy saying “This sucks!”, that can poison the game in a lot of people’s minds. (Including mine, frankly, this game went from my “Must check out” list to “Definitely wait a few months” list largely on the basis of this thread and the videos I’ve seen about it.)
I don’t think that’s accurate Rywill. This thread contains a lot of specific information, and links to officially published gameplay videos. This isn’t a matter of people being told simply that it sucks, but rather being given many examples of gameplay that some readers find derivative and outdated.
Razgon
1871
I wonder what people are looking for - Because they will never get feeling back from back when they played their first MMO - thats long gone.
The genre has just been refining for a few years, adding a few semi-new things each iteration, but personally, I think Bioware can hold my interest for a month or two with the stories they’ll tell and I’ll probably play it like a single player Rpg and have fun.
The raids, whatever you call them and such have little interest for me,and is extremely derivative, and as for Pvp there are far better games out there that does this.
Yeah, my feelings exactly. Oh, well. They’ll lift it eventually.
Teiman
1873
Not all NDA’s are lifted. I remeber that the WAR closed beta one has never ben lifted. Maybe you guys are banned to talk about the game… LIFETIME! dun dun dun
Just kidding :D
Re: making a wow clone
I feel I have heard enough about the discussion, and theres nothing “final”. Making your game a wow clone is both a horrible idea, and a really good one. The ex-WoW players want to play something different, but at the same time will not tolerate any deviate of the formula (typical reaction: HOW YOU CHANGED THE COLOURS OF THE CHAT!!!ASTERISKASTERISK). Is a dificult situation to be. You do it wrong if you make a clone, and you do it wrong if not. IMHO, the better thing to do is accept it, is a clone. Ok. Then try to see if will be a fun clone.
Theres PC gaming, theres console gaming and theres WoW gaming. I don’t pretend to understand the WoW player. The other day I was discussing about Diablo3, and some said “why make Diablo3 a good competitive game?, thats was WoW BG’s are for”.
This is … probably bloody obvious for a wow player? maybe?, is a logic that is beyond me.
Well, the more I see of GW2 I’m get look more and more forward to that game, whereas the more I see about SWTOR I get more and more “Meh”…
Neither will be my first MMO, that’d be MUD, or The Realm from Sierra back in… 95 and the UO Beta.
There is nothing more idiotic than making a WOW CLone, or “WOW SET IN SPACE”.
What you need to do is take the innovations from WOW, WAR, RIFT, LOTRO, EQ2 and implement them in the MMO you release, or have enough new innovations to hide the lack of the missing features.
In short this means:
- A Customizable UI with addon support and a ingame debugging environment
- A Tome of Lore to gather all the fragments of lore you come across, your equipments, weapons, characters, races, locations, quests (completed and otherwise), tidbits, useless stats, anything, so you can look them up
- Achievements and titles
- A means to quickly get a group going for instances, this means cross-server (Region Wide, not battlegroups) dungeon groups and PVP Flashpoints. “LFG 2 tanks and a healer” is so 1999 Everquest. (Hell, even RIFT realized that fail with their 1.3 or 1.4 patch)
- Lots of Fast Travel options that unlock as you travel.
The new innovation I have heard from GW2 is:
- Encounters scale to the numbers of people you bring, so you are not stuck with either going 10 man or cancelling your 25 man raid, since you only had 22 people online, and thus pissing off your guildmembers.
The new innovation I have heard from SWTOR is:
- … Lightsabers?
- EA Downloader scanning your computer
stusser
1875
Umm, no. SWTOR’s innovation is that the quests are presented as Bioware-style fully voiced conversations. Gameplay is standard diku, but those conversations add more than you might think. Besides, think back to KOTOR-- the combat sucked there too. Diku combat is tremendously evolved at this point; it’s actually better.
Wasn’t that the talk about EQ2 back in the days, that quests and npcs were voiced.
stusser
1877
Indeed, but they weren’t cinematic conversations and the story was a tertiary consideration at best. Leveling your character in SWTOR is very much like playing KOTOR with MMO-style combat and quest objectives. You’re still pressing 111211121112 to kill monsters and collect 12 of their uterii, but some dude explained why he needs them and it makes sense in an overarching storyline.
Athryn
1878
Wow has quite a few touches of this in Cataclysm, and the problem is, it’s interesting the first time, but kills replayability. I imagine you’ll see a pretty sharp dropoff once the novelty wears off.
For me, the nail in the coffin was hearing that Jeff Hickman was in charge of the live team.
stusser
1879
Every base class his its own separate questline. Think of it as 8 separate KOTORs in one box. SWTOR’s leveling game is extremely replayable. Nobody knows what the endgame will be, or how they plan to add live content post-release.
hong
1880
This would be obvious to anyone who’s played Mass Effect!