BCs and Carriers are the worst units in the game.

say it ain’t so

Carriers effectively have range 20, I don’t think a range upgrade is going to change much.

Carrier dancing sucks though. You can’t retarget without closing back into range.

I just wanted to confirm something… are the Marine Stimpaks are worth it for someone who’s not good at micro (campaign)?

Yes! It’s one of the best spells in the game, and one of the easiest to use. Hit t when you engage and watch the oposition crumble. Just make sure to make enough medics/medivacs and you should be golden!

So just finished the campaign yesterday, really enjoyed the game. For the chapter 2/ chapter 3, are there any MP reasons to buy the game? Or is it just for the storyline/campaign?

They have not talked specifically about what chapter 2 or 3 will look like at retail.

I use carriers in almost every game in my 2v2 team. We got to #1 in diamond, so it isn’t just for n00bs. We thought it was until we worked it into our strategy. With air upgrades you have flying marines that replenish for 22 minerals.

Also if you couple that with a heavy zealot ground army you can upgrade the shields for both and have a rock hard army. You have to get there with void or phoenix harrass, but it is very fun for being unexpected.

I gotta say, mass focus-fired stimpak marines are a thing of beauty. Stuff just melts.

Not Ultralisks though.

Or laser beam thing protoss unit.

I’m trying to go from terran to zerg and I’m having a hard time transitioning my econ/macro skills. Does anyone have any tips to share about how to retrain my terran econ skills, which consist of building non-stop SCVs, getting multiple buildings for the units I plan to focus on, and expanding only after securing my natural expansion spot, and then only pushing to a third expansion when my original base has run dry. Obviously the Zerg have their own way of doing things and it is fricking with my brain.

One example is that SCVs are dead simple. At the beginning of the match I waypoint them onto my minerals, I hot key my command center, and I build an SCV every time I hear “SCV ready”. Sometimes I’ll build a couple if I can get away with it (I know this is frowned on, but hey, I’m bronze4life). And I never stop building them.

But with the Zerg I hit the hot key for my hatchery and then I have to choose larva and then choose to build a drone and then waypoint them to my minerals each time. I detest having to go back to the hatchery to do this, so I’m hopeful that I’m doing this wrong. And if I want to build two types of units with the same gang of larva I can’t easily waypoint them to different places. And finally I have to decide each time whether I should be building drones or some other unit, rather than just building the same thing every time. Terrans have it easy.

I’d love some zerg tips to get me up and running. I lost to a terran that I feel I could have beaten if I’d been playing terran, which hurts, but I’m hopeful that if I can conquer the zerg macro I’ll be able to figure out the units and be having fun again soon.

When you click on the hatchery, you’ll see two arrows in the right of the little box. One of those arrows points to rallying workers and the other points to rallying everything else. Use accordingly :)

You can set seperate worker and unit rally points for your hatch, so you don’t have to go back each time.

Also hotkey all your hatcheries to one button but separate your Queens. Then you can say double tap 5, vomit larva, double 6 vomit larva and so on. While keeping only one key for all your production. If you are percise enough you can even avoid double tapping and target each larva vomit from the mini-map.

You can also have all your Queens on the same hotkey. The game is pretty smart about choosing the right Queen when you assign a Spawn Larva command from the minimap.

 -Tom

Huh, never even thought of this when I heard about the mini-map thing a while back. I still always thought of them been permanently assigned to different keys :)

I even put all of the hatcheries and queens on the same hotkey. Just tab to switch between them. Zerglings each get their own hotkey, natch.

Thanks! These are immediately helpful. I just played a game after reading the first tip about giving the workers different waypoints, and that was awesome. But I was dedicating every base 2 hot keys, one for the base and one for the queen, so I’m glad to hear that isn’t necessary. It might take me a while to remember my queens, but I can see how they are immensely important.

Playing 3v3 co-op vs medium AI is a great way to learn a new race. There’s no ladder pressure and there are tons of people playing co-op, there’s almost no wait.

That’s rather surprising to me, i reached 2v2 Diamond in random team and i never found a situation where they would come into play. Perhaps that’s the difference between a pickup team and a premade one. Nevertheless i have a hard time seeing when Carriers would be useful; almost all good 2on2 games are decided in the middle to late midgame. Like all the late game units, they cost a great deal for little effect until they are heavily massed, and it’s difficult to find the time in a tight game. You guys must expand/defend/harass until you have a significant eco advantage.

One important thing to remember about using a control group of queens to target hatcheries, is that you need to have an equal # of queens at each hatchery, if you have less then one of the queens, it will run off to the hatchery and the macro starts to break down as queens will start running back and forth to try and get everything.

I didn’t know about using both queens and hatcheries on the same key, I don’t know if I could rewire my thinking at this point though as I’ve gotten too use to 1 for bases and 2 for queens.

Yeah, I’m with you on that, Jab. I don’t really trust minimap targeting for Larval Spawning, especially since I’ve also been relying on Queens to stave off minor harassment. Sometimes one dies and then before I know it I’ve sent a Queen across the map and while I’m trying to wrangle her…oh, look, a thousand Stalkers just pwned me.

In practice, I just hotkey each hatchery from the 0 key on down. The I double tap the number keys in succession and mouse the Larval Spawning. 00, click the Queen, V-click the hatchery, 99, click the Queen, V-click the hatchery, 88, click the Queen – okay, who am I kidding? I almost never last long enough to get three hatcheries going…

 -Tom