I am only 11, so things could change, but so far i am still liking it a lot as someone who played it in the beta long ago.
My team:
Force Psyker - Sentinal
Void Psyker - Evoker
Hacker - Optimization
Engineer Constructor
Force Psyker is decent. Once you get them a decent weapon, and high crit chance, they can throw up a lot of shields. Right now my people have around 600 health each and i’ve almost always got 80 shields on everyone. They also have some “Oh Shit!” abilities when people are dying, but thankfully i have only seen that activate a single time so far.
Void Psyker is very strong. I might end up going summoner which i think sounds more my type of thing, but Evoker seems more powerful, especially when you add in minor summoner levels. Manipulator completely sucks from what i can tell, which is a double shame because it sounds interesting from a lore point of view AND it seems super obvious that the abilities as they are would not be good.
Hacker is really good overall. I feel like their non combat abilities are too required. I could not imagine playing the game without a hacker. Optimization is pretty decent. I’m not really sure how stacking optimization buffs works though. It seems way too chancy and i don’t think i have ever seen it go past 3 on a single person. That said overclock is really good and hackers provide good maintenance heals to the group which is nice in a game with no healing. Hacker maintenance heals + force psyker heals sync pretty well together.
Engineer construct seems really strong. Twofer + Blasto will absolutely destroy high health targets. Twofer + Trumper will absolutely destroy groups of enemies. These constructs also provide a throwaway target for the enemy. I’m not sure Bolty is worth taking with Constructor being an option. The exploration option for engineers is also really good, probably only second to Hacker.
Optimization Hacker with overclock syncs really well with constructor engineer. My engineer summons a blasto, it fires and then my hacker gives the blasto a 2nd turn right away, doing a crap ton of damage (since blastos scale up each time they fire at a target).
I alternate between Challenging and Hard Missions now. On hard missions i generally have to use medkits to heal myself. On challenging i don’t, so I run them to get healing items (although i suppose i could just buy them).
Very happy with the game but I feel it needs some extra balance. The balance isn’t terrible, i’ve certainly seen worse, but there are some things missing. Force Psyker and Void Psyker (and possibly the other classes i havent played) should have more non combat ability. Right now it is like 60% Hacker, 39.9% Engineer, 0.1% Void Psyker & Force Psyker.
There are also some problems with combat balance as well.