I found it fun for a while, I made it through the first year, although I cheated. I used a mod that double the time in the day. So by the end of the first year, I was super rich. I could not finish the community center because I needed to wait for a special crop that was only sold in the 2nd year sometime.
It was fun while it lasted. I am not sure I liked the bribery-relationship system, but other than that, I think highly of the title.
I finally got around to trying this out after getting it in the humble monthly a while ago. I’m pretty sure this isn’t for me. On the spectrum that SadleyBradley mentions above, relaxing -> boring, I’m afraid I fall on the boring side of the scale. Before I give up an move on, am I missing something? I pretty much find the game has Sadley has described. I possible plant some seeds, water my plants, harvest if ready, sell the crops, find people to talk to and clear more land.
I don’t enjoy the wandering around looking for people to talk to. I somehow can’t find 2 people to hit the opening goal of meeting a certain number of people.
I don’t think my opinion would change if I was feeding animals or some other chore.
My game still exists! I though I had erased the save file completely but thank the Steam gods it was uploaded into the cloud. Now I’ve to remember wth is going on…
To me, I think it boils down to the sense of progression. There is something about the gradual expansion of a farm alongside that feeling of wanting and needing to do more balanced against discovering more about the people and world around them. The only suggestion I would offer is that the first month (Spring) does suck, but I found it got better once I hit Summer. What helped for me is knowing that as with all games of this style (ie: Harvest Moon, Rune Factory) the first month is always terrible.
I couldn’t figure out how to give someone a fish, one of my first quests. It was in my inventory and I tracked the individual down in the town (is there an option for quest markers? That was a task which took more than a day in game). I figured out how to speak with the person, but no option to give the fish popped up anywhere.
Select the fish in your inventory (so you’re running around holding it above your head), then go up to the person and left-click. That’s how all the gifting works.
Not bad, per se. Your goal is whatever you want it to be. Maybe try some fishing, or head up into the mines, or see if you can forage up some stuff and or cut down some trees in the forest?
I’m not sure how much longer I’ll be playing so I was trying to rush my crops so I have the money to build the chicken coup. I just built the smelter. I guess I could use the extra time to go to the mines to kill creatures and get more ore.
There are lots of collection type things in the game… fruits that only blossom during certain seasons, fish you can only catch not only during certain seasons but at certain times of year… then there are all the tasks you do to open up more areas of the map… .it’s kind of a always got a goal in front of you approach game.
There is an event that happens after a certain period of time where you essentially get a score, trying not to spoil here, after that is basically the end game where you can try and increase that score. ConcernedApe added a lot with v1.1 I just haven’t completed yet, and I believe one of those quests is towards the end game or I guess mid game if you are super aggressive in trying to tackle some of the objectives as early as possible.
But yes you can keep going to your heart’s content. I started over because the new stuff wasn’t in my original game.