The Fleet Battles UI got a big update internally. BETA 3 of Fleet Battles should go up in a couple of weeks.
Not easy to really take a screenshot but the planet classes are super easy to design and once you design one, the game will procedurally generate the rest in such a way that they’re all quite different from others in the same class.
So it’s not particularly difficult for people to create their own worlds or add new types of worlds to the game (and later share them on Steam workshop or ModDB or whatever).
If fonts are chosen very carefully and all are very readable, then I would be OK with that. I just remember the malkavian font from vampire the masquerade. That was horrible. But yes, an option for that would be best.
The custom alien fonts in SC2 were one of my favorite little details. (I agree: They need to be readable. A couple weren’t so much.) In fact, it occurs to me now just how important all those little custom alien elements were toward defining the personalities of the aliens: The font, the music, the portraits in combat, the sounds… and the silhouettes of the ships, of course.
Yes, that’s the concern. It’s not an easy task to chose fonts that are capable of giving character to each race while remaining sufficiently legible. So, having a fallback of being able to use a standard font instead seems like a good idea.
Uh, no. I love fonts actually. I just know how difficult choosing even one can be. When I published an rpg a lifetime ago, we spent a ton of time choosing the right font for the bulk of the text.
New dev journal today! Callum discusses some of the modding tools that will be included and how he uses them in order to create a rich, diverse, and exciting experience.