I’ve been posting images from Mars in this thread I think for awhile so I thought I’d give you guys a look at how much that has progressed.
Now, I know this will come as a shock to every QT3 reader here but…sometimes…Stardock games aren’t as well polished as they could be. You might even say that they’ve been approached a bit…as engineering projects rather than games – as in, as soon as they reach “spec” they are released.
Because Star Control is an RPG (a Spaaaaaccceeee RPG) we had to rethink the whole way we develop games because unlike strategy games, which, in theory, should be “just as good” if they have X’s and O’s, RPGs involve a lot of immersion.
At some point I’m going to post about how my opinion on hiring writers changed over the course of the project because as someone who considered themselves a competent writer, it really wasn’t until this project that I really came to appreciate the the vast difference between competent and spectacular writing (partially because games are notorious for their bad writing).
No individual at Stardock has put in more hours on this game over the past 5 years than our leader writer, Chris Bucholz (Cracked columnist in his spare time).
So having “finished” the engine awhile ago, all this time to polish and iterate on the story and immersion has been pretty eye opening.