I thought for sure Stardock was rebooting. Respectfully, what is the point of buying an IP if you don’t use any of the IP? The whole strength of Star Control to me was the charm of the alien races and the jovial but rather bleak setting. It wasn’t just the gameplay, it was the world and interplay between races. They were all VERY different in ethics, outlook, goals and timelines.
Respectfully to Ford and Reiche, they aren’t funding the acquisition of the IP and development of the new game. I’d use all those races! But perhaps the careful balance of the ships in the combat design they had in 1 and 2 makes the super different and unique attack and movement styles of the various ships worked for them, but not a completely new system.
Very interested to see what all the new races are like and how the gameplay will be!
There are a lot of reasons. First, we instantly gained access to the Star Control franchise which lets us begin creating a multiverse. Now, if there had been no Star Control 3 and Star Control 2 wasn’t 25 years ago then it would make total sense to just continue using that IP.
Ford and Reiche own the IP. We only have a license to it. While we could have used the aliens, by not using it, we leave the door open for them to come back and continue a canon sequel to the Ur-Quan Masters.
I love the characters and setting of Star Control 1 and 2 (let’s not talk about 3). But we didn’t acquire the Star Control rights to access the aliens for the aforementioned reasons. We acquired them so that we could create a new Star Control game. Plus, Stardock, unlike say Accolade, would absolutely permit an independent Ur-Quan sequel by Paul and Fred. Will that ever happen? Maybe or maybe not but at least the door is now open.
From a long-term point of view, we want to establish Star Control as the origin point for endless adventures to other universes starting with the official one in Origins. So picture your favorite but possibly neglected sci-fi universe and imagine officially sanctioned adventures in those universes.