Shame they didn’t make this announcement in conjunction with a playable version. And to top it off the first playable piece of content will be the multiplayer melee. Sure some will love that, but not an incentive to buy in immediately for those that aren’t.
Teaser is cool, though. Never played Star Control, but I loved Starflight 2 back in the day, so this is definitely of interest.
I get the impression you haven’t been following with what happened to Servo, the game initially published by Stardock and developed by BonusXP?
In brief, then (and apologies if you already know about this): BonusXP disappeared from the scene a while after releasing the game on Steam Early Access. We asked Brad what was going on here on QT3 and a little later Stardock pulled out. BonusXP said that they were thinking about what to do, but assured us that development would be ongoing, before asking people on Steam if they had any ideas on what to do next. A few months and a few broken promises later, BonusXP casually announced that they were stopping development of Servo entirely, which wasn’t exactly a classy thing to do. Steam refuses to issue refunds for the game, although it is thankfully no longer offered for sale (but it was until the announcement that they would be dropping the game, about maybe a year (?) after development had basically stopped).
Brad at one point said he would look into the possibility of giving Servo customers access to the Star Control beta, but we haven’t heard anything about that anymore.
As the funding publisher, I feel your pain. A lot. We’re going to start transferring Servo Founders to the Star Control founders program in the next few weeks. We’re also going to give them a coupon on the store which would let them buy a full priced product from the Stardock store (i.e. you get a steam key if it’s on Steam but you can also buy a desktop enhancement).
For Star Control: Origins, we have created a new studio. It is made up by industry veterans from Firaxis, Big Huge Games, Relic and of course Stardock. Because of the size of the project, Stardock has teamed its partner studios together: Stardock’s new Towson Maryland studio + Soren Johnson’s Mohawk Games (helping with the art direction, networking and design support) + Oxide Games (Nitrous game engine). It’s an amazing team of people who know Star Control inside and out.