Wow. The crafting/modding system–based off what little they said about it–seems like a big ambitious swing for something more than just a great action-adventure space game. I’m not sure how I feel about it. It’s hard enough to make a great new Star Control game. Why bog yourself down as developers with tools, interface, online functionality, etc. that you don’t have to, when the heart of Star Control is exploration of a galaxy, talking to fun aliens, and sometimes shooting things with your spaceship?
If the tools they’re creating for players are the same ones they’re building the game with, then that might be another thing–I’ve always wanted to work on a project that’s creatively handed off to the community like that. But that makes it even more ambitious, since the tools then need to be released capable of building the high-water-mark content of the game.
Star Control 2 had a lot of content. Maybe that’s why this is the strategy for SC: Origins? Is Stardock not quite equipped to make that amount of content, so they’re looking to engage a community that can?
Well, it’s an intriguing development, either way. I guess we’ll see how things shape up.