That being said, here is a trip down Star Control 2 ship to ship combat.
The best ship in the game, of course, is the Thraddash. The Thraddash ship was dirt cheap and meant to be some expendable ship. It was armed with a tiny squirt gun that did one tiny damage each. But it was also armed with the most fear some weapon in the whole game. The butt torch. Basically this weapon dumped fuel into the afterburner and sped the ship up a lot, way faster than any other ship could go. It also left a Tron cycle like trail of flame behind it. But it burnt up “energy”, which was used by both weapons to fire. In my hands, it was the most annoying and crazy ship out there. It was all about baiting your opponent and having the patience to do plinking flybys that lured your opponent into a path you could lay that flame down in. With patience you could defeat the most expensive ships without too much trouble. Chmmr satellites died with ease. Dreadnauhht fighters burned right up. Any time a ship used the planetary gravity to pick up speed they were in danger of that flame trail. Some people I played against learned and would come to a full stop in space. This just meant you had to break their patience down, plinking them and getting closer and closer on your passes until they snapped and came after you.
Another awesome ship was the Drudge. This ship was basically a huge cannon that did massive damage. When you fired it you were pushed back a lot and after a few shots in the same direction you were zooming around. The really unique thing about it though is it recharged shot energy really, really slow (or maybe not at all). In order to recharge you had to sacrifice a member of your crew to an internal furnace, complete with “Arrrrggghh!” and burning sound effect. So it was balancing this powerful weapon with your energy needs and health.