Stardock owns Star Control and is planning an "XCOM-like" reboot


#483

The biggest debate on Super Melee falls around the screen wrapping.


#484

Does the original SC2 have wrapping? Asteroids did.


#485

SC2 had wrapping.


#486

How would you even not have wrapping? The whole point is to fight around the planet’s gravity well. That’s what keeps the combat more interesting. I think the issue Brad is talking about maybe is how to handle the wrapping, not whether or not to have it.


#487

Beta 1 is starting soon. Brad has a schedule up on what to expect over the next month. :)

https://www.stardock.com/games/article/485793/star-control-beta-1-schedule


#488

New dev journal today talks about the lore of Star Control! :)


#489

You guys feel like you’ve got the tone/humor/sense of mystery just right so far. That was a great little read :)


#490

The first beta goes live tomorrow.

I’m really interested to see how people like the combat system.

It keeps the top down perspective from classic series.


#491

Star Control Melee is some of the most fun I’ve had in gaming. I can’t wait to see how this new one turns out. Can’t wait to wake up tomorrow, totally forgot that I had preordered this!

I also really like these features mentioned in a steam discussion thread:

#3 You will eventually be able to set up sound effects for your primary and secondary abilities as well as set the Stinger music for your victory.

#4 You will eventually be able to pick your own set of animations for the portraits. These will be PNG bitstrips to support normal, severely damaged, victory, death, and hit. The Steam workshop will support players uploading their own bit strips, sound effects, etc. to share.

I also like that you can design custom ships, though I’m wondering what freedom you actually have and how that can be balanced.

I’m calling it now that I will be in the top 10 of the leaderboard in ranked!


#492

Here’s a great read on the 25th anniversary of Star Control. :)

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants


#493

Star Control: Origins Fleet Battles Beta begins today!

Trailer:

Star Control: Origins is a science-fiction adventure game set in an open universe that puts the player as the captain of Earth’s first interstellar vessel on a mission to find allies to help save humanity from certain annihilation.

The beta unlocks the Fleet Battles feature, where you’ll assemble ships in a fleet and engage in battle with fleets controlled by either the computer, humans via the Internet, or even friends sitting at the same PC.

You can literally design your own ships to use in combat using the Ship Crafting system, or you can download ships designed by others to play with. Ship Crafting not only allows you to decide what weapons and defenses a ship has, but allows total control of how a ship looks.

More info here: https://forums.starcontrol.com/485611


#494

will beta testers be allowed to stream and upload their play sessions?


#495

Looks great! And the weapon that looks like it is firing red DNA is cool as hell (needs more range, though :P)


#496

Yes. :)


#497

Yep. Go right ahead.


#498

This looks fantastic already. Nice work Brad and SD.


#499

Sigh. Already spent my gaming money this month. Hey, somebody use your street influence/knowledge with Stardock and score me a free copy of this, 'k?


#500

Ok, battle update.

Don’t share this link please. It’s a video of some of the changes going in.

https://1drv.ms/v/s!AuBwidOf1nOuioJYNfMHWTEQjaeGCA


#501

Just some first impressions:

I thought my years and years of Star Control experience would immediately give me an advantage against “Challenging AI”, but I was wrong. So far I’ve had a tough time figuring out abilities. And when the AI has this one ship that throws a circle area of effect death area around itself, that one ship can knock out a whole fleet of mine.

I did figure out one thing that I think will be very useful going forward though:

The controls are switched from what what it says on-screen when you’re playing with a 360 pad. So when it says Right Trigger is one ability, Left trigger is the other ability? Yeah, those are reversed. So you press RT to activate the LT ability and vice versa.


#502

…well as you increase difficulty the controls become more randomized.

It’s a lot easier to just make the controls work backwards than writing AI…

I’m my own troll.