No, he wasn’t. He likes the writing, but not the actual game. Look here:
That’s the very best bit of Star Control: Origins – the part reminiscent of The Hitchhiker’s Guide to the Galaxy, which recognises the potential of an infinite universe for a monumental clash of cultures, strange asides, and above all comedy. It’s such a shame that the rest conspires to drag it down into the bargain bin – less stowaway than throwaway.
He liked the story. He just didn’t like the wrapper, i.e. the actual game. Why’s that? Because he was expecting something more akin to a serious space sim:
In PC gaming, when I say ‘space’, you say ‘simulation’. And there are good reasons for that: space exploration is intrinsically linked in the public imagination to incredible feats of science and engineering. It’s only right that our games should reflect that, and they do – in Elite Dangerous, Kerbal Space Program, and 100 others besides.
Then he compliments Stardock on stripping out the complexity and making it simpler:
It’s to Stardock’s credit, though, that Star Control: Origins travels in the opposite direction at hyperspace speed. Every aspect of its play is as simple as can be.
What was surprising to him, was how shallow the game is at present. Here, let me cite him again:
But very little of that is currently accessible in the demo build of the game. Frankly, it was a shock to discover that Star Control: Origins has been in development for five years.
He didn’t like the look of the game:
It simply doesn’t have the hallmarks of a game late in production – not least in its surprising lack of fidelity, which leaves planets bare and key characters looking like refugees from the low-budget Christmas spin-off of a Hollywood animation.
And concludes:
I want Star Control: Origins to be as good as its writing, but it’s not – and with a release date on September 20th it’s almost run out of time to get there, with or without a hyperspace drive.
So he likes the writing, but feels that the rest of the game doesn’t live up to the standard set by the writer(s). He most definitely didn’t expect it to be a strategy game.