Some random thoughts after around 29 hours with it according to steam.
1 - There’s a trigger event that significantly ramps up difficulty in my game.
Triggering Event Spoilers
If you have a mission to visit a secret Scryve facility with a special code that you obtain elsewhere, I’d recommend avoiding this task until you’re truly ready for a spike in combat difficulty. I triggered this without having advanced my ship tech far enough and it was not good. I reverted to an earlier save. I’m now delaying this task as long as I can.
2 - YMMV, but I find that I really need to visit a lot of planets and at least take a look at them close up to determine their value. I limit the planets I land on to those with gold, green, and pink minerals
3 - The gameplay loop which is fun, can be summarized as:
- Visit planets, check value, “mine” planet if worth enough
- Follow missions to: gain alliances, unlock more tech, buy better stuff
- You also occasionally find new tech from visiting planets too.
4 - I’m stuck on the Lexites quest line. I’ll keep exploring, but here’s some spoiler details.
I’ve visited a lot of ruins, I also paid 5K for Lexite info at a space baazar (it was directions to a location I already visited on my own), and I’ve received clues that they’ve headed towards the inner spur. The trail is cold now. Maybe I’ll stumble across another clue somewhere or an explanation of where the “inner spur” is on the map. I feel like I need to advance this quest to the end or near it to get enough tech to survive the triggering event I mentioned earlier.
5 - I find that I’m not too fond of dealing with the fleet of ships. They haven’t been worth the effort. Many ships don’t heal or resupply when you visit Earth - especially the couple I’ve encountered that are pretty good. Compared to the main ship, it’s just not worth it. I’ve discarded my extra docking bay now and just work on upgrading the main ship. This strategy may not work later, but it’s been great so far.
6 - I have a UI wishlist that’ll have to post when I have more time. I’ve also found a new bug that appears when using SHIFT for speed boost and the numeric keypad for lander controls. You can get it stuck in a turn or movement that requires repressing the same turn or movement key while not touching SHIFT to disable the “spin”. In the meantime, I’ve moved the boost key to numpad 0 which seems to work reliably.
I’d like to write more, but I’m out of time for now. Overall, I’ve enjoyed the game.