Stardock owns Star Control and is planning an "XCOM-like" reboot


#1616

Yeah, I don’t get why the thought for so long was people would go old school and be writing everything down. People did it back then because they had no choice due to the technical limitations imposed. It will be interesting to see what changes are made to the sector map as Brad has already mentioned work is coming on that. Right now I’m searching for some Francium [sic?]. Just mistakenly overlooking a star system means you could go quite a while missing something like a Scryve Battlecruiser in your fleet.


#1617

I have to admit I’m coming around on the combat a little. What I’m doing differently is just to try to stay close to the enemy. When the view is more zoomed in, the combat isn’t bad, it’s pretty decent. It’s only when it’s completely zoomed out, it’s tough to judge which direction you’re going because your ship is so tiny on the screen and you’re trying to judge your momentum from the little tiny trail behind your ship. Also, if I stay away from the edges, then I don’t have to put up with collision annoyances with asteroids as such as much.


#1618

My go to in combat is the Mu’Kay ship. Just fly around, dodge the enemy and spam the secondary attack. The enemy chases you and gets damaged by the ink. So far only a few battles I could not handle this way. Playing on normal that is.


#1619

Yeah, that is nice if you can get a good spread of them out. I’m interested to see how my ship does since I got some nice upgrades late last night. A subspace drive that gives a +50% speed boost, and a fleet targeting module that improves the attack of all ships in the fleet. I found a Scryve battlecruiser as well, which has that nasty death ray it can shoot which will tear things up. Has anyone come across a module that goes in the sensor slot?


#1620

That was the enemy I practiced against in Fleet-battles, with the ships that I currently have access to (basically just the Tywom and Earth ships). And basically I found it impossible to beat these things. That main death ray has got to be the most devastating weapon in the Star Control series so far that I can think of. The Ur-Quan vessel’s main attack didn’t do as much damage per second, and neither did the Kohr-Ah Blades, and the Chmmr ship’s main laser battery fire didn’t do this much damage in this short a time either.

Basically if an Earth or Tywom ships gets within range, it’s instant death even with a full crew.

So I thought maybe if I can get momentum to do a fast fly-by, a Tywom ship could strafe fire as it flies by?

Nope, the Scryve ship has a powerful secondary attack too, some kind of proximity flak fire that kills a Tywom ship pretty fast.

So yeah, pretty much the most powerful ship in Star Control I think.


#1621

Yeah, when I’ve faced them it involves some attrition and doing everything possible to not get caught in front of them. Most ship will just die if they get hit. The Terran ship is the only one, and maybe my Scryve battlecruiser but I wouldn’t want to waste it on that fight, that can survive and that is only if it quickly gets out of the firing line. Phamyst have been somewhat annoying as well, since they have an ability that lets them regen. So I end up beating them, but they wear down the crews of my ships, and there seem to be so many of them that I ended up with 4 or 5 engagements trying to get to the homeworld once in system.

I finally got my toxic defenses to a level where I can survive on some really nasty planets, which has helped with raising money to buy improvements. I haven’t really received that much money from missions outside of 2 instances I think.


#1622

Another quick patch as we work on the bigger update coming soon. :)

  • The Alien Contact achievements now work as intended. We’ll have another soon patch that will immediately retroactively award to it existing games so you don’t have to re-visit everyone. But they should unlock now when you visit an alien.
  • Made a small graphics adjustment to improve stability on higher end graphics cards.

#1623

Yes, I noticed those started working last night. It looks like a number of the others are working now as well. One I can see that looks like maybe it still isn’t working is Ovoid Egg, if the trigger is what I think it is anyways, Or maybe it has been fixed as well, and just no one has done it since the patch.


#1624

I’m not sure I’d go as far as “mess” but I agree with the sentiment! There’s a lot of niggling things that would probably annoy me in other games, but here I’m letting it slide (so far) because I’m having a great time with it. I love the planet lander sections… when it’s performing well, I can fly along, hopping over canyons, the music is great, wheeeee! And then I hit a planet where the performance tanks down to 15 fps and ugh, it’s awful. I hope they fix that soon.

Let’s hope the numerous mentions here and on the Steam forums of a way to keep track of which planets have been visited gets noticed, because that’s going to be a major pain as we move further out.

I also agree about the ship components. Having to click on each slot type to see whether something new is available is silly. I did notice when I went back to Star Control that I was told new components were available now that we were super friends with the Tywom (like everyone else) but they were just the same ones that were available at the starbase I found. Does it do that every time there’s an upgrade available I wonder?

And yes, I do enjoy the combat! I quite like meeting Kzanti ships because then I can blast them. :) I’m not sure if this will have consequences later on, but they’re ugly bastards anyway (/not speciesist really).


#1625

“You are even worse than I heard.”


#1626

I was worried about the Drenkend. Then they started attacking me. Now they are a regular source of RU.


#1627

That reminds me. Is there a way to increase the value or amount of salvage obtained at the end of a fight? I experimented with the “salvage” weapon at one point, but didn’t notice it doing anything special in that regard.


#1628

It’s an AoE crew vampire, nothing to do with RU


#1629

Wow, that’s a strange name for that weapon. I’ll have to check it out again sometime. Thanks!


#1630

You should post more.


#1631

Is it just for balance reasons that the crews of ships you find on planets don’t get replenished?

@Brad_Wardell something to look at with the ai module. I have the hyper nuke on my ship, but with phasers installed the ai won’t fire any nukes, and just waits until it is close enough at some point then fires off the phasers. It was just going around in circles with a radiant angel ship, getting wore down, and finally died in the nebula. At distance and with full energy I don’t see why it wouldn’t be firing the nukes.


#1632

One QoL thing that might be nice is the ability to buyback something during the same trade session, in case “hypothetically” you accidentally sell the 70 Francium you were storing. :/

Question, if humans colonize another system, can you visit the colony? wondering if the 1st colony disappeared as I didn’t find them on any planet in the system.


#1633

Oh crap. I knew I should have played this game with a notebook handy beside me. I’ve found three or four worlds now that my first officer said I should keep in mind because they would make good worlds to colonize. But they don’t show in the Captain’s Log. And I sure as heck don’t remember which ones they were anymore.


#1634

If they colonize somewhere they will note it in the captains log.


#1635

Nevermind I guess. I should stop before I spoil myself. :)

By the way, last night I continued at the point where I was almost out of fuel, but I had enough fuel to go to the next system, and the next system just happened to have a Ferengi-like trading race that had a starbase that sold me fuel. Hurray!

There’s two ships I’ve found on planets that I’m getting much better with in combat. It’s two abilities are a tractor beam, and biological main gun that shoots slowly and short range, but does a lot of damage. The ship is darn slow to move and turn to start with, but once I pick up some power-ups, it’s pretty agile. Enough that if I can capture a small ship with my tractor beam, I can destroy it almost instantly with the main gun. I don’t think that will work on a Scryve battle cruiser though. If I grabbed that one in my tractor beam, I think I’ll be the one who is dead.