Does anyone with playtime have any thoughts on the combat?
I’ve been thinking that Endless space has a (theoretically) good approach to tactical battles because the simplicity and loss of detailed player control means that the AI can (in theory) provide a credible challenge simply by playing a good strategic game and bringing more/bigger/better guns to the fight (plus the AI could rely on a fairly randomized set of basic ‘tactics’ just to keep the battle simulator interesting). This obviously comes at the cost of having neat tactical options, but I’ve decided that I prefer this approach if it lets the developers focus on a better strat game without the need to provide a stellar tactical combat AI.
I only mention this because the basic premise here sounds like it could achieve a similar end by going in a totally different direction.
If the player has only limited control over their fleet, and if their command carrier flagship isn’t wildly overpowered, then it seems like the battles can be a fun way to visualize and experience combat that still depends mostly on the strategic-level decisions…
Looking at their website, it sounds like they intend for the battles to be very arcadey, which doesn’t sound like grand strategy… but maybe they can provide meaningful challenge by making the game very asymmetric. It honestly sounds less like a 4x and more like a sandbox-ish SPAZ.