Starfield by Bethesda -- PC and Xbox exclusive -- 09/06/23

The game flow is kinda hilarious, if you have a fast nvme ssd, and with the structure it has that basically makes you use lots of fast travel. Sometimes you basically go teleporting around to 7 places in three minutes.

It’s the only way it makes sense with the fiction… I must be teleporting, if I’m okay with travelling halfway across the galaxy and back to put up a couple posters or get someone a coffee. ;)

I don’t have a Show All Targets on the Xbox. This is what I’ve got:

Show me and Set Course show the current mission on the map and set course to the current mission. Clicking on the Missions button takes me to this:

Which is where I really want to know where these people are. I know Sergeant Yumi is on New Atlantis. But who the heck is Walter, Katherine Luzton, Clover, or Joyce. I don’t know who they are or even which planets they reside on. I don’t want to have to select them all one-at-a-time and then show on the map to find out where they are. I want a text description of where they are and then the ability to filter on what’s in my local system.

So what do these icons mean? Xbox doesn’t have tooltips. I know the Hex is the currently active quest. I’ve been assuming the icon next to it means city as it looks a little bit like a city skyline (or at least it did on my Xbox screen, less sure know that I’m seeing it close up – maybe it’s a guy raising his hands over his head while he’s standing in front of something?). If that’s supposed to indicate that there are quests on the planet, then I have no idea what that symbol is supposed to be a drawing of.


In your Missions screenshot, the Xbox Back button will change to show all targets from show current target (the default). When showing all targets is enabled, on the system screen, you will see gray hexes on each planet with a mission objective.

I also think the skyline icon is for anything city-like–not procedurally generated and with a vendor or something.

Thanks @_aaron will give it a try next time I’m on.

I now have three quest lines that are dead ends due to bugs. C’mon, Bethesda. Larian had like three substantial hotfixes out for BG3 in the week or two after launch.

The wife of the future doesn’t slave away in the kitchen all day… she guards doors.

But if Vasco talked like TARS, I would put up with his other limitations.

I kinda wonder…would there be any interest in a separate “my character, my ship, my outpost”-style thread?

I would love such a thread, and I don’t even like Starfield!

Did you build anything in Starfield so awesome/hideous that others would be impressed/horrified?

  • Si
  • Non
  • Merda/Erezioni
0 voters

Man… you are so on the nose with this. TARS and CASE were every bit as good as ol’ Matt McConaughey in that movie.

I’ve got a couple outposts with some hab modules up, but not yet impressive enough to photograph and post here. Soon! I’ve also saved up 120,000 credits to build a new ship, so that will be up soon too, I hope!

The XBox does permit you to show all quest targets, @Dejin; I use the XBox controller sometimes when I play. It’s one of the two buttons flanking the XBox button. You can see it (“Show all targets”) at the bottom of the second quest screen you linked.

The front page of the Style section of today’s Washington Post has a nice feature on Bethesda, whose HQ is in the Washington area, but the electronic version is behind a paywall. TLDR: Bethesda’s first new IP in 30 years (at least I think it said that); they’re especially proud of the main quest, the universe and lore, and NG+.

I know some people here don’t like it, but for me, Starfield is my GOTY.

I don’t know if I’d go that far. I think Elden Ring has it beat. But they’re different games, and I don’t need to pick one or the other.

I’m very much enjoying Starfield. It’s got all kinds of Bethesda jank, but I expected that, and I kind of feel like this is the best game they’ve ever made. I’m very much on board for this stuff.

Wasn’t Elden Ring last year?

I’ve gone back and forth on Starfield. At the moment I’m loving it, but I’m steering clear of heavily scripted stuff for now. 50 hours.

I’ve got a couple of characters going and finally stopped playing one of them until some patches come out or I start modding. That character is my surveying and outpost building character but I realized that nowhere in the interface is it listed which biological resources are available on any given planet.

I wanted to start domesticating critters and doing some gardening but even after doing a 100% survey there’s no way to know what is on any given planet unless you wrote it down somewhere yourself. I’ve fully surveyed a couple dozen planets now with that character and have no idea where to find biological adhesives, microbials, etc even though I know I’ve found several planets that have them available.

I would have to go back and find each animal again, only now it would be worse because I don’t have an indicator of how many fauna or flora of each biome I haven’t found again. Were there 4 critters in the savannah? No idea!

So that character is shelved and I’m just playing the one that is progressing through NG+ until I’m ready to begin modding. I want to hold off on that until Bethesda releases a couple of patches which will certainly mess up a significant number of mods. Once the official patches slow down (although they feel plenty slow already) I’ll start messing with stuff.

I’ve got about 20 hours in and I haven’t built anything. I probably will at some point just because, but it really doesn’t seem like it’s meaningfully integrated into the other systems (or at least weapon modding and research is so irrelevant that it’s not worth it for the systems it does engage with).

Uh, 53 hours without a crash, and now in the last 90 minutes I had two. I hope it isn’t a trend.

In case no-one else knew either… holding Q lets you orbit the camera around your spaceship and enjoy the view.

Ah, different strokes then. I just finished her companion quest and disliked it. There’s s a solid concept behind her character, just that the execution is terrible.

For a strong character, there’s too much “-Oh I know I shouldn’t dwell on this past event, but I can’t help it! -We’ll always be friends! I support you!” type dialogue, and it jumps into an implied closeness that feels unearned. Also, she waited 20 years to look for survivors? You have a ship, you have an organization, you couldn’t do this earlier?

(yes yes, that’s how game companions/romances usually are, but this one I can virtually see the quest stages being ticked off.)

On the other hand, also polished off the UC Vanguard missions, definitely the high point of the game so far. Also liked that each of the core companions had something to say about what went down - I think that’s new for Bethsoft companions (where they’re not directly involved in a quest)