Starfield by Bethesda -- PC and Xbox exclusive -- 09/06/23

I’m curious about this patch, because I ran into an odd problem playing on Xbox over the weekend. At a certain point, the Xbox icon on the face of the console would start blinking and reboot completely. I tried firing the game back up a couple more times, happened again. I got a cold pit in my stomach, thinking maybe my console was starting to give up the ghost. I figured I’d try other stuff, random game and apps, and they all started and ran fine. But if I tried to play Starfield, no go.

I checked around Reddit and other sites, I’m definitely not the only one having this problem. While normally the symptom I’m describing seems to indicate an overheating console, I didn’t feel any heat around the fans or any surface I touched, barely warm. But I figured about all I could do was reinstall, which I did. And once that was done, I was able to boot up and play. Thought things were good until I tried to play yesterday, and it started crashing again.

At that point I just said heck with it, I’ll play through the cloud. Kind of a drag going down to 1080p on a 4K tv, but I don’t have a ton of options. Im not even 100% sure it’s a Starfield problem, though it seems that way. Will keep an eye on the Xbox and play xcloud Starfield in the meantime, I guess.

Arise, patch notes! From ink of blackest night, I summon thee!

Starfield 1.7.33 Update - Fixes and Improvements


  • Characters: Fixed an issue that could cause some characters to not be in their proper location.

  • Star Stations: Fixed an issue where Star Stations would be labeled as a player-owned ship.

  • Vendors: Addressed an issue that allowed for a vendor’s full inventory to be accessible.


  • AMD (PC): Resolved an issue that caused star lens flares not to appear correctly AMD GPUs.

  • Graphics: Addressed an upscaling issue that could cause textures to become blurry.

  • Graphics: Resolved an issue that could cause photosensitivity issues when scrolling through the inventory menu.

Performance and Stability

  • Hand Scanner: Addressed an issue where the Hand Scanner caused hitching.

  • Various stability and performance improvements to address crashing and freezes.


  • Displays: Fixed an issue that would cause displayed items to disappear when applied to in-ship mannequins.

  • Displays: Fixed an issue that would cause items stored in Razorleaf Storage Containers and Weapon Racks to disappear after commandeering another ship.

Ugh, no fixes for quest blockers.

Oh, well, good think Cyberpunk 2.0 arrived.

That’s a lot of gigs for what looks like a small array of fixes.

I’m really impressed with how fast Larian is releasing BG3 patches that fixes tons of bugs.

Maybe that texture fix required a lot of new textures?

Yep. Wish there were a lot less “junk” gear.

I’m getting annoyed with miscellaneous items like food and those stupid board games. It is such a waste of development time and resources since they don’t affect gameplay.

The fact that you get healed for max 5 or 10 HP from food is ridiculous. I don’t see why it would hurt for them to assign useable values, like say having the max HP from a food item being more like 250 HP or 10 - 20% of your health. Make it worth my while to pick these items up or buy them.

It annoys more than in previous Bethesda games because they seem to be more in your face: besides finding these lying around, there are vending machines and restaurants/shops. Does Bethesda think I’m actually going to do some deep roleplaying and go sit in one of their restaurants and enjoy a meal? Make it worth my while to buy these items. At least the alcoholic beverages and coffee have some additional benefits besides paltry HP replenishment - they should add some bonuses or effects to food items, too.

And what’s with all the board games? It would be awesome if you could actually play these games. Being this takes place in the future, you’d think there’d be video games around. They should take a page from the Yakuza games and have playable video games you can go to an arcade to play or play from your ship’s computer.

(All that being said, I’ve made it a goal to collect every unique coffee mug I find, so I guess I’m part of the problem!).

That’s pretty light on patch notes considering all the hitches in quests. They must have a massive queue of fixes on their way in another patch, but it’d have been nice to have some story-based fixes applied.

Yeah, Larian’s EA time got their workflow for patching down, I expect, which is why they can do such massive patches so fast.

Did anyone else max out persuasion? Is it just me or is it making the game too easy? I’m turning rotten scoundrels into puppy dogs. It almost feels like I entered a cheat code.

I started collecting playing cards early in the game, thinking there’d be some sort of Caravan-ish deck building game at some point. Sadly there isn’t.

Yes, but not too easy. There’s enough combat and missions that avoiding some by using persuade is a definite boon. Fits my style of play 100%.

And yeah, I started collecting random stuff early on but realized that they have no use and you can’t even place them neatly in an outpost or ship, so no more. Be sure to collect snowglobes though!

Yeah, they could have called this game, Starfield: Missed Opportunities.

What would be really awesome is Bethesda patching stuff like this into the game, but they’ve never been known for adding content aside from paid DLC.

Seems it wasn’t completely finished but MS needed something working, completable and out there.

Making all the systems balanced, relevant and enjoyable was that extra year they didn’t get. There’s still enjoyable stuff in there.

By the by, thank you for your accounting of those joyful hours. Reading them warms me, and they help me interrogate what was different in our experiences. I think vibe about the game has darkened here a bit since early in its release. I hope that doesn’t impede you or anyone else from relishing the good parts.

AAA with zero lip sync was Elden Ring. It was a funny discontinuity with all of the polish in the rest of the art and combat animations.

I’m early but I’m just happily enjoying the game, looking at all of the missions build up in my log. Yeah, some are pretty simple but that’s life. ;) I still get a kick when I find a better cool weapon. I still wander around a location just exploring and putting myself “there” in my mind. At some point I’ll probably get bored but for now it’s cool even just picking a random system and going there.

Sooooo, saw a Youtube tips video and the guy recommended moving all of your ballistic energy to laser or some other area. He claimed the laser does everything the ballistic does and more. I’m still low level fwiw


Wait, what now? I don’t think I saw any boardgames when I played! Or maybe I just didn’t realize they were boardgames. How could you tell they were boardgames?

Hmm, now I want to play an open-world game with playable boardgames. And I don’t just mean one playable minigame, like Pazzak in Knights of the Old Republic, Caravan in Fallout: New Vegas, or poker in Red Dead Redemption 2, but multiple playable boardgames the same way there might be readable books! Basically, developers, I want you to put Tabletop Simulator in my open world game and throw in some solitaire boardgames I can play to level up my character.

This was me, as well! I was running around with the “misc” category of my inventory full of single playing cards, hoping I’d get something if I collected a full set, like perhaps the chance to actually use them.

Bit of a double-edged thing. There’s like 3 laser weapons in the game, and one of them doesn’t scale all the way to the end (Equinox). The Solstice laser pistol is so-so, and the Orion doesn’t do full auto.

Critters and humanoid enemies seem to have much lower energy than ballistic resistances, which usually means they tend to die to a laser or particle beam far quicker than to ballistic bombardment.

For some reason that I assume is either Bethesda Magic or just a plain bug, the Laser skill ALSO scales up Particle Weapons, who have a skill of their own and get bonuses from the category (Pistol, Rifle, Shotgun) as well. Those are pretty much end-game weapons, though, and put out terrifying numbers.

If I’d have to recommend a gun, most shotguns put out scary numbers, the range isn’t too shabby, particularly when using slug shot, and most of them can be turned into a mini grenade launcher using explosive slugs. The Coachman in particular puts out some scary fireworks properly modded.

Oh, and particle weapons with the war crime ammo mod. Those kill pretty much anything dead in short order.

There are at least 2, possibly 3 if the vaguely chess-ish looking one isn’t one of the 2 you see in a box. I grabbed them early on, and threw them on the ship, but are just props.

I think the question was about ship weapon energy allocation, not character weapons.

Yeah, I was disappointed when the same two board games kept showing up all over the shelves within the first two or three locations. I knew right away they were, as you say, just props.

There’s so much stuff like that everywhere and knowing that they’re props actually takes you out of the world more than it brings you into it.